Stargate SG-1 Reference Info
Caveat Lector: This page contains spoilers for every episode up to and including The Warrior. All spellings are taken from rdanderson.com or closed-captioning, with one exception*. I don't claim that this is a complete collection of info, and I expect to be adding to it regularly -- both stuff from new eps, and stuff from older eps as I come across it.
Note on Double Jeopardy: I'm including things that happened to the robot team, always in (parens) since it's not specifically "our" team. But they are the SG-1 of our universe. Sorta. So stuff that happened to them counts. Sorta.
Note on "confirmed kills" category: The team shoots at a lot of people. The people they shoot at generally fall down. That doesn't count as a confirmed kill; Jaffa, especially, can heal from a lot of apparently fatal wounds. I only count it if someone checks and says "he's dead", or if someone gets zatted twice, or it's otherwise perfectly clear that there's no way this person is getting back up without being brought back from the dead. (If they later come back from the dead, it still counts as a death. It just means they get to have more than one.) Daniel's numbers are lower only because he almost never uses a zat gun.
Links to all my SG reference pages are at the bottom of this page.
(amendments, corrections, additions, or money to help pay for the nice padded room I should be in can go to arduinna@trickster.org . Many, many thanks to everyone who's pointed out mistakes and missing stuff that I should add.)
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Main Characters
Jack, Daniel, Sam, and Teal'c Hammond, Fraiser, Bra'tac, and Apophis
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John* "Jack" O'Neill Daniel Jackson Samantha Carter Teal'c Born 1957 (Brief Candle [fall 1997]: "I'm 40 years old") July 8, 1964 or 1965 ([August] 1969 "I was four and a half in 1969"; Forever in a Day: Birthday is "July 8") 1965 is the more likely/accepted year. May, unknown what year. (Ascension; Orlin gives her an emerald because it's her birthstone)
1899 or 1900 (The Light [aired in Jan 2001, but if each show covers a calendar year, takes place in 2000]: "I am 101 years old") There was more confusion about Teal'c's age than about anyone's; MGM press kit info has him at over 90 as the series begins, but no canon to support this. Fanon claims he's in his 80s -- again, no canon to support it.
Jack Daniel Sam Teal'c Raised Chicago (Children of the Gods; Family: "Jack, of the Windy City")
Minnesota (The Fifth Man: "born in Chicago, raised in Minnesota")
Orphaned at 8, put into foster care when his grandfather chose not to adopt him or be his guardian. (Crystal Skull) Air Force brat, probably travelled a lot Chulak after his father died and he and his mother fled Cronus' world. Jack Daniel Sam Teal'c Marital status divorced -- Sara widowed -- Sha're single; once engaged to Jonas Hanson divorced -- Drey'auc of the Cord'ai Plains, now living in the Land of Light Jack Daniel Sam Teal'c Children Charlie -- dead (Stargate the movie). Jack had never allowed Charlie to play with guns. Two weeks after a disagreement about a water gun, Charlie accidentally shot and killed himself with Jack's gun. (The Devil You Know) Others unknown (Laira pregnant? A Hundred Days)
None known None known Rya'c, now living in the Land of Light Jack Daniel Sam Teal'c Other Family Grandfather from northern Minnesota; unknown if alive. (A Hundred Days) Mother and father-- Claire and Melburne Jackson -- Both killed in 1972-73 when slab of rock fell on them in NY Museum of Art as they set up an exhibit. (Gamekeeper) Grandfather (Nick Ballard, Dutch [The Other Side]) with the giant aliens; archaeologist with radical ideas (Crystal Skull)
Probably no siblings; definitely no sister (Holiday)
Kasuf -- father-in-law
Skaara -- brother-in-law
Mother -- died when Sam was a teenager -- Jacob was supposed to pick her up but was late, so she took a cab, and there was an accident. (The Devil You Know) Father -- Jacob Carter. USAF general, Tok'ra liaison (symbiote: Selmak) (Tok'ra, others)
Brother Mark, (s-i-l?), niece, and nephew in San Diego (Cold Lazarus, Seth). Mark had been estranged from his father for years, and Sam hadn't seen him since his two children were born as of Seth.
Father -- Ronac. Killed by Cronus Jack Daniel Sam Teal'c Friends Kawalsky (deceased as of 1997) Col. Frank Cromwell, AF SOF (deceased as of 1998). On a previous mission, Cromwell thought Jack had been killed and made a decision to save the rest of the team, leaving Jack behind where he spent four months in an Iraqi prison. Jack never forgave him; Cromwell was sucked into the black hole while trying (successfully) to repair his friendship with Jack. (A Matter of Time)
Maj. Henry Boyd, USAF (deceased as of 1998). Jack recommended him for command of SG-10; on the team's first mission, Boyd died along with the rest of his team, sucked into a black hole. (A Matter of Time)
Skaara. Abydonian boy Jack took under his wing on the first mission to Abydos. Skaara was taken over by Klorel, but was finally freed in 1999 and returned to Abydos. (Stargate the movie; Children of the Gods; Within the Serpent's Grasp, Serpent's Lair; Pretense)
George Hammond -- Jack is around Hammond's family enough for his granddaughters to go running into Jack's arms and be swept up into a big hug when he arrives, although even off-duty he addresses Hammond as "General". Jack also automatically goes to the back kitchen door when he makes an unannounced visit. (Chain Reaction)
Dr. Robert Rothman, archaeologist (deceased as of 2000). Daniel's research assistant while he was working on his dissertation; Daniel later brought him into the SGC (presumed; no canon on that, but it seems pretty likely). Was a little too skeptical to be any help rescuing Daniel in Crystal Skull. Jack had to shoot him after he was infested by a primitive Goa'uld on the original Goa'uld homeworld. (The First Ones) Sarah (last name unknown). Old colleague/girlfriend, whom Daniel hadn't seen since before the first mission to Abydos. Taken over by Osiris in 2000 and no longer on Earth. (The Curse)
Dr. Timothy Harlow, one of the world's top geneticists. Met him when she was at the Pentagon. Called him in to help Teal'c in Bane, sure he was trustworthy. He wobbled a bit but regained her trust by the end of the ep. Bra'tac Fro'tak (deceased as of 1998) Childhood friends, until Fro'tak married Drey'auc and then tried to betray them all to Apophis. Jack killed him before he could. (Family)
Va'lar, a Jaffa he trained with and served with as a member of Apophis' personal guard. He was ordered to kill Va'lar after Va'lar failed Apophis, but instead banished him to a small village. Later Apophis ordered him to destroy that village to regain the planet from Ra, and he had to do so to keep Apophis from finding out the truth of what he'd done.
Jack Daniel Sam Teal'c Housing House, on a fairly suburban street. Brick walkway has three steps leading up a landing, then three more to the front door; also has small lights embedded in the ground at intervals. Edged with rocks and flowers. Front door, kitchen, bedrooms, and dining room are four steps up from the living room level. Kitchen has white cabinets and appliances. Dining room has huge china cabinet full of china and a wood-beamed ceiling. Living room has fieldstone fireplace on one wall (wood mantle has a picture, two framed diplomas or certificates, a US and an AF flag, and a lot of framed medals; wall over mantle has more medals and three more framed diplomas/certificates), floor-to-ceiling windows on another (leading out to deck, which has steps down to a fair-sized back yard). The wall between the living room and dining room has an opening cut through, plus two more framed diplomas/certificates. Small observation deck built onto roof (with extrernal ladder access) for amateur astronomy. Wide driveway or other paved area; room enough for three cars side by side easily. (Children of the Gods, Fire and Water) Seems to have moved during the series. First-season apartment was in a three-story building, and was a bit smaller and darker (dark wood walls, dark furniture, brick fireplace). Purple-ish Oriental-type rug in the living room. Had a fishtank. No balcony. Many, many artifacts, but far fewer weapons on the walls. (Fire and Water)
1152 Mainland Street, Apt. 8-3. (address from Holiday, apt. # from The Light). Doorman for the building. Well-appointed kitchen. Large living room, walls covered in artifacts and weapons (nice sword collection). Piano near the far wall, by the balcony. Small balcony, but big enough to jump off. There's a study off the living room, with a computer. The bedroom seems to be next to the kitchen, with a door leading into the living room. Big bed. (Forever in a Day, The Light)
Single-level house, across from a small park. No driveway. Wood floors; no carpeting. Stainless steel fridge and stove, nice kitchen. Living room with a stone fireplace, complete with wooden mantle covered in books and pictures. Fairly large tv, at least 31". Bookcases all over the place. Three computers with flat-screen monitors: one in the living room, two in the study. Large finished basement, including a workroom with a lot of tools, Denver Broncos pennants on the walls, an Air Force symbol on the wall, and a baby stargate unless the SGC or NID grabbed it. Walls and many surfaces have family pictures. Quarters on base, room 2513-20 (Crystal Skull). Has a bed and its own bathroom, but not much more: a closet (undoubtedly filling up with an appalling assortment of civvies) with a footlocker on top of it, a plastic chair, a tv in the corner (Holiday). Usually lit with candles. Jack Daniel Sam Teal'c Education at least Bachelor's -- major unknown. Possibly continuing education through the AF; colonels are selected for Senior Service Schools (list in the Colonels' Information Handbook)
PhD archaeology.
Presumed Master's, maybe PhD linguistics (MGM press kit info says PhDs in anthropology and linguistics)
Studied archaeology under Dr. David Jordan, possibly in Chicago (The Curse)
Graduated top of her class in the Academy, getting the highest marks in every class and winning pretty much every award; still a legend at the academy that bright newbies are compared to (usually to their detriment) (Prodigy) PhD astrophysics or quantum mechanics (theoretical astro-physicist)
Trained by Bra'tac Jack Daniel Sam Teal'c Career USAF 66-789-7876-324 Has to have been in the AF for at least 18-19 years to make full colonel. (Joined in 1975, which puts him at as much as 24 years of service as of 1999, although probably 22-23 years because of his temporary retirements. As of Fair Game is wearing an AF Longevity medal with, apparently, three bronze clusters. This can't be right. The medal is for four years of service; each cluster represents an additional awarding. This would mean he's been in in the AF for at least 16 years, but less than 20, as of 1999.)
Has parachuted hundreds of times (Watergate) (is a master-level parachutist; see his full set of medals)
Joined AF at 18 (according to MGM press kit info): "When he joined the Air Force at 18 years of age, O'Neill proved himself to be an exceptional and gifted airman. Assigned to a special training program for covert operations/infiltration, he was trained in the skills of wilderness survival, special weapons and tactics, assassination, demolition, chemical weapons, the manufacture and detonation of explosives, and is a field expedience specialist."
Has resigned twice so far: once after Charlie died, again after returning from Abydos the first time. To have retired (with pension?), would have had to be in the military for at least 20 years already; if he joined at 18, he couldn't retire before 38 (which works out about perfectly, if he's 40 in first season -- which was just over a year from the first mission, which was shortly after Charlie died). Presumably could resign at any time, though.
Will be facing mandatory retirement from active duty after completing 30 years Total Active Federal Commissioned Service. Don't know how long he's been commissioned (although he was a captain as of 1982). Factor in breaks for retirement, he could have 10-15 years left. (retirement info, etc., from the Colonels' Information Handbook)
Recalled from retirement to lead the first mission to Abydos. (Stargate the movie) Retired again on his return, and was recalled again more than a year later to answer questions about the first mission and eventually to command SG-1, the SGC's flagship team.
Has served as official AF technical consultant to a tv show. (Wormhole X-Treme)
Was intended for command of the alpha site if the asteroid struck and destroyed Earth. (Failsafe)
Pre-SGC Missions:
1982: Operation East Fly was a mission to retrieve a Russian agent named Boris from a house in East Germany. Members of the team included Captain O'Neill and Captain Kawalsky, under the command of Colonel John Michaels who was killed in action by snipers. (Gamekeeper)Fanon has Jack serving in Viet Nam. This is impossible. Jack didn't turn 18 until 1975 (canonically born in 1957--Brief Candle), which was the year that all US troops were finally pulled out of Viet Nam. Even if he'd lied about his age to get in younger, we weren't still sending troops to 'Nam at that point. The "proof" given for this fanon is that Jack wears at least one Viet Nam medal. But, given the aired canon on Jack's age, this is simply a mistake. The two Viet Nam medals given were both given only up to 1973 -- Jack would have been 16 in 1973, and certainly couldn't have served in action long enough to have earned the medals--he would have to have joined when he was fifteen. (For specifics on the medals Jack appears to be wearing, see the Air Force descriptions: Vietnam Service and Republic of Vietnam.) Since prop canon is only valid in the absence of aired canon, this basically doesn't count. (Moreover, a closer look at the medals Jack and Sam are wearing during her promotion (Fair Game, third season, 1999) shows that she's not wearing the Air Medal -- which she earned a year earlier (Secrets, second season, 1998). So I'm looking at these medals as a guide, but not cast in stone.)
Worked in the Yucatan (Brief Candle)
Apparently did some work in Wales (2001)
Golden boy of archaeology until he started spouting theories of cross-pollination of ancient cultures, and claiming that the pyramids were actually landing pads for alien spaceships.
Still had enough respect to fill a hall to give a talk on his theories, but by the end of the talk had been laughed out of academia. Catherine Langford gave him a shot at the SGC, and with nothing better to do he took it. He's been completely involved (barring a year of living on Abydos, but even then he was continuing his research on the Abydos cartouche) in the project.
After the second mission to Abydos (to retrieve him) he joined the SGC, and SG-1 in particular, as his only way of finding Sha're. "Rank" is Civilian Advisor Joint Forces
Currently working as a civilian member of SG-1, the SGC's flagship team. Also helps with research, and is occasionally loaned out to other teams who need his help with archaeological matters (A Matter of Time, The First Ones)
The final loss of Sha're and the Harsesis child's being sent to a safe place outside of Goa'uld reach doesn't seem to have affected his underlying commitment to the SGC. (Forever in a Day, Maternal Instinct)
His name is still remembered by people in the field (Hathor), although he's dropped completely out of sight since 1995 (The Curse). He hasn't published a paper since early 1998 at best (Crystal Skull [spring 2000] -- Nick says he hasn't published in two years).
Is being used for his diplomatic/negotiating skills; gets sent to Russia (language skills can't have hurt there) along with Major Davis to negotiate for the loan of the Russian DHD, needed to rescue Teal'c from inside the stargate. He's the one who made the deal happen. (48 Hours)
USAF 43-412-6775-320 Wanted to be an astronaut, but had to give up on it and find something else when the shuttle program was shut down for nearly two years after the Challenger disaster in early 1986. (Secrets)
Has to have been in the AF for at least eleven years to make Major, which she was promoted to in 1999 (has an AF Longevity Ribbon, which is given for four years of service, with a bronze star, which represents the second awarding -- so she's been in more than eight years, but less than twelve, as of Fair Game [1999]).
Clocked more than 100 hours in enemy airspace during the Gulf War, and has flown an F-16. (Children of the Gods)
Spent two years at pentagon working on the Stargate Project before Daniel got the 'gate to work the first time. (Children of the Gods, Secrets)
After the Abydos mission, researched alternative applications for the gate, including time travel. (1969)
Was brought in to the SGC right from the beginning, and was on the team that went to Abydos for the second time (to retrieve Daniel). Was added to SG-1, the SGC's flagship team, and has served on that team ever since.
Also does some work with the computers (particularly 'gate-related programming) and technological research (naquadah reactor [Learning Curve], etc.)
Recommended for a commendation after Hathor
Got first command in 1998 (Spirits)
Promoted to major in 1999 (Fair Game)
Has medical field training (Nemesis)
Occasionally guest-lectures at the AF Academy (Prodigy)
In the space of about a year, she's gone from having to be talked through hyperdrive repair to leading a repair team herself. (Enemies, Failsafe)
Bra'tac's best student.
Bra'tac brought him to Apophis' attention after Teal'c killed 100 of the enemy in battle for recognition of his deeds. Apophis spoke with him directly, then ribboned him for remaining loyal to his father. This, even more than his father's death, seems to have sparked Teal'c's rebellion. Nevertheless, Teal'c started moving up the ladder after this, with much more access to Apophis than his peers (Va'lar asks Teal'c to intercede with Apophis on his behalf, etc.) (Threshold)
Still Bra'tac's apprentice and one of Apophis' personal guard, Teal'c was ordered to kill his friend Va'lar for failing in his duty (retreating from a doomed battle in hopes of returning with reinforcements, rather than standing his ground and dying in Apophis' name). Teal'c decided to test Apophis' omniscience, and freed Va'lar, taking a symbiote from a dying Jaffa to "prove" Va'lar's death. Apophis' approval proved to Teal'c that he couldn't be an all-knowing god as he claimed, and Teal'c crossed the line from worshipper to unbeliever. Apophis' approval probably also cemented his path toward becoming First Prime as Bra'tac had intended all along. (Threshold)
First major crisis of conscience came when Teal'c had to destroy the village where he'd banished Va'lar in order to keep Apophis from learning of his treachery. (Threshold)
First Prime of Apophis. (Children of the Gods) He can't have been younger than 85 when this happened, since he was still a regular (if apparently senior/ranking) Jaffa when Rya'c was conceived. Never seems to have been Second Prime (assuming the silver brand means second prime). (Threshold)
Once Teal'c became First Prime, Bra'tac filled him in on actual rebel stuff, admitting to what he'd been doing rather than just dropping hints and nudging Teal'c to think for himself, so that Teal'c could use his new position of power to do some actual good. (Threshold)
One of his first assignments as First Prime was to hunt down Ma'chello. (Holiday)
Was ordered to retrieve the fenri (a supposedly invisible flying creature, which hovers like a hummingbird "with teeth") for Apophis; when he failed, he lost two men as punishment. (The Nox)
Shak'l was one of his men while he was First Prime, and he had part in Shak'l's training (The Nox)
Shol'va.
Qualified to pilot Goa'uld death glider.
Is highly proficient at flying tel'tacs (Goa'uld cargo ships)
Turned on his own people to free the Goa'uld's captives at Jack's request, then accompanied SG-1 and -2 back to Earth, where he joined the SGC and was added to SG-1, the flagship team. (Children of the Gods) "Rank" is Civilian Member Joint Forces.
In total, can't have been First Prime for more than 12 years before betraying Apophis and joining SG-1, and probably less than that. (timeline set up in Threshold)
By killing K'tano/Imhotep in the rite of joma secu, he's earned the right to lead the army of rebel Jaffa. (The Warrior)
Jack Daniel Sam Teal'c Income As of 1999 (based on January 2000 data): about $101,000/year -- regular compensation for his rank/grade (Colonel 06), including allowances (housing, uniforms, etc.). Probably making more in hazard pay. Base monthly income is $6,114.60, not including allowances (will go up to $7,015.50 when he hits 26 years of service -- possibly as early as 2002, if his retirements don't count against him). This works out to $73,375/year without allowances.
As of 2002 (based on the military pay calculator and an educated guess or two): about $116,164/year in regular compensation (including allowances), based on his rank and an assumption of 27 years of service (this only works if his retirement years don't count against him; if those aren't included, I'm figuring 25 years of service, which makes it $111,855). Probably making more in hazard pay.
Base monthly pay (not including allowances, and based on 27 years of service) is $7,675.
As of 1999: $110,956 to $133,700 (the pay range for civilians in senior-level or scientific or professional positions). Could be getting hazard pay on top of this.
As of 2002 (based on the salary table for senior scientific or professional positions): $112,315 to $138,200. I'd guess, given his importance to the project, that he's at the high end of this (although given his shaky status in his field, maybe not). He could also be getting hazard pay on top of this.
Prior to 1999:
$57,857/year -- regular compensation for her rank/grade (Captain 03), including allowances (housing, uniforms, etc.). Probably making more in hazard pay.Base monthly income is $4,139.10, not including allowances. This works out to $49,669/year without allowances.
As of 1999:
$70,356/year -- regular compensation for her rank/grade (Major 04), including allowances (housing, uniforms, etc.). Probably making more in hazard pay.Base monthly income is $4,461.60, not including allowances. This works out to $53,532/year without allowances.
These numbers are based on January 2000 data. Military pay was adjusted in July 2000; don't have those numbers.
As of 2002 (based on the military pay calculator and an educated guess or two): about $81,322/year in regular compensation (including allowances), based on her rank and an assumption of 14 years' active service. Could also be getting hazard pay.
Base monthly income is $5,092, not including allowances.
As of 1999 (based on January 2000 data): (on the assumption that he's being paid at least as much as the highest-ranked enlisted -- Chief Master Sergeant. Absolutely no way to verify this.) Probably earning about $59,997, including any allowances.
This number is based on January 2000 data. Military pay was adjusted in July 2000; don't have those numbers.
As of 2002 (based on the military pay calculator and the above assumptions): if I use 10 years' service as the base, about $59,979. (10 years is the minimum requirement for Chief Master Sergeant.) It's unlikely that he wouldn't have gotten a raise in three years, but since all this is a guess anyway I have no clue what it would have gone up to. But I think it's safe to assume, given that, that he's making at least $60,000/year, and possibly is making more to put him on a more even footing with the rest of the team (although not having to pay for housing probably counts for a lot). Could also be getting hazard pay.
Jack Daniel Sam Teal'c Medals/
AwardsFull set (will open a new window inside the frame; hit the back button to return here) Given the Air Medal for heroism in 1998 (Secrets)
? Full set (will open a new window inside the frame; hit the back button to return here) Given the Air Medal for heroism in 1998 (Secrets); prop canon inconsistency in that it doesn't later appear on her uniform
? Jack Daniel Sam Teal'c Languages The Ancients' dialect (Window of Opportunity), although not fluent. Presumed smattering of several others.
Knows a few words of Goa'uld, and a very few words of Unas.
23 as of 1998 (1969); presumed more now (learned to read Atanik in about 30 seconds in Upgrades -- possibly learned many more languages during that ep. Has definitely added the Ancients' dialect [Window of Opportunity] although can't be considered fluent in it. Has picked up the bare beginnings of the Unas language (or a dialect of it), about 70 words [Beast of Burden]) Known: Russian, Abydonian/ancient Egyptian/Goa'uld, German, Ancients' dialect (not fluent), Middle English, some Unas
Presumed: Dutch (Nick), Spanish (learned midwifery in a remote village in the Yucatan), Latin, Greek
Can read: Cuneiform (Babylonian/Sumerian?) (Fire and Water), Phoenician (probably not fluent, but still good at it) (Serpent's Venom), Atanik (Upgrades), Russian (The Tomb), Ancient Celtic (a Welsh branch) (2001)
Math. Presumed smattering of several others
Knows a few words of Goa'uld
The Ancients' dialect (Window of Opportunity), although not fluent. English
Abydonian/Goa'uld
Can read: Ancient Goa'uld dialect that looks like Linear A (Brief Candle)
Jack Daniel Sam Teal'c Hobbies Astronomy (Children of the Gods, Singularity, 1969) Fishing (Nemesis, Small Victories, The Curse)
Pottery (Window of Opportunity)
Golf (Window of Opportunity)
Chess (Legacy, Shades of Grey)
Street hockey (with Kawalsky [Gamekeeper])
Chess (Legacy) Piano (possibly -- he definitely has a piano in his apartment) (The Light)
Working on her motorcycle (The Curse)
Chess -- plays with Cassie every other Saturday if she's onworld. (Rite of Passage)
Pool -- clearly enjoys it and is good at it. (Upgrades)
possibly golf (Window of Opportunity)
Jack Daniel Sam Teal'c Musical taste Opera (Shades of Grey) ? ? ? Jack Daniel Sam Teal'c Food preferences Cheap domestic beer at home (twist-tops); decent beer when out (Upgrades). Steak and potatoes (Upgrades)
Candy bars. (Upgrades)
Froot Loops (Window of Opportunity)
Pie (pumpkin, cherry [?]) (Urgo, Point of No Return)
Dislikes yogurt (Urgo)
Coffee. Coffee. Coffee. Chocolate-walnut cookies (Forever in a Day)
Decent beer, not cheap stuff ("I don't like beer" to Jack's offer of twist-top domestic in Shades of Grey, but has clearly ordered a glass of good beer in Upgrades).
Steak and potatoes. (Upgrades)
Waffles (Window of Opportunity)
Sesame thingies (movie, The First Ones)
Tea (possibly -- there's a kettle boiling on his stove, and it's unlikely he'd drink instant coffee) (The Light)
Decent beer. (Upgrades) Diet soda. ("I like the taste better!" -- Upgrades)
Steak and french fries. (Upgrades)
Blue Jell-O. (Urgo, Proving Ground, 48 Hours)
? Jack Daniel Sam Teal'c Romantic interests
(drug- or otherwise affected)Sara, (Kynthia), Laira, Freya, (Sam) Sarah, Sha're, (Shyla), Ke'ra, Anise Jonas Hanson, Martouf, Narim, (Jack), Joseph Faxon
Has a tendency to attract stalker-boys: Orlin, Narim (Ascension, Between Two Fires)
Drey'auc, Shan'auc Jack Daniel Sam Teal'c Confirmed
killsRa (Stargate the movie, with Daniel)
A Jaffa in the corridor outside Rya'c's chamber (Family)
The Jaffa Fro'tak was talking to (Family)
Fro'tak (Family)
One of the Jaffa guarding Rya'c in the clearing (Family)
One of Klorel's two personal guards (Within the Serpent's Grasp)
Skaara/Klorel -- it's only temporary, but they're definitely dead. (Within the Serpent's Grasp)
Reetou rebel (Show and Tell)
Hathor (Into the Fire)
"Enemy" pilot in Eurondans' world war (The Other Side)
Three Jaffa, outside a lab on Revanna during Zipacna's attack. (Last Stand)
Ra (Stargate the movie, with Jack)
Tankful of baby Goa'uld (Bloodlines)
A Jaffa in the corridor outside Rya'c's chamber (Family)
One of the Jaffa guarding Rya'c in the clearing (Family)
Reetou rebel (Show and Tell)
Jaffa guard in sarcophagus room aboard Klorel's ship (Within the Serpent's Grasp)
A Jaffa in the corridor outside Rya'c's chamber (Family)
One of the Jaffa guarding Rya'c in the clearing (Family)
Two Horus guards (finished them off after Teal'c zatted them once) (Secrets)
Reetou rebel (Show and Tell)
Seth (Seth)
The alien who had disguised itself as Jack in Foothold
Shak'l (Cor'ai) One of Klorel's two personal guards (Within the Serpent's Grasp)
One of the Jaffa guarding Rya'c in the clearing (Family)
One Horus guard (knocked into kawoosh) (Secrets)
Reetou rebel (Show and Tell)
alternate-reality Teal'c (Point of View)
Amaunet (Forever in a Day)
(Robot-Teal'c killed Cronus. Double Jeopardy)
Tanith -- using the cannon he salvaged from a downed glider in Fifth Man (48 Hours)
Three Jaffa, outside a lab on Revanna during Zipacna's attack. (Last Stand)
Imhotep (The Warrior)
Jack Daniel Sam Teal'c Confirmed deaths Killed by Apophis' guard (The Nox) (Robot-Jack killed by Cronus's Jaffa; severe injuries combined with failed power pack. Double Jeopardy)
First mission to Abydos -- killed by Ra. (Stargate the movie) Killed by Apophis' guard (The Nox)
Suicidal depression followed by deep coma followed by flatlining as a result of Goa'uld pleasure-palace influence (The Light).
(Robot-Daniel decapitated by a human proving his loyalty to Cronus. Beyond the decapitation, his body was destroyed when a bomb housed in his chest was exploded. Double Jeopardy)
Killed by Apophis' guard (The Nox) (Robot-Sam killed on Cronus's ship after repeatedly breaching a forcefield; severe injuries combined with failed power pack. Double Jeopardy)
(Robot-Teal'c killed by Cronus's Jaffa; before he died, he shot Cronus in vengenace for his father's death, saving the real Teal'c's life in the process. Double Jeopardy)
Killed by Apophis' Jaffa in an ambush set up by Tanith (Exodus)
Flatlines after Bra'tac rips Junior out of him in an attempt to bring Teal'c back to his senses. (Threshold)
Jack Daniel Sam Teal'c Near-deaths Knocked out and nearly killed by energy lifeform in Cold Lazarus Cryogenically frozen in Into the Fire to kill off the symbiote he was infested with.
Anoxia in Tangent
Crushed by rockfall in Need Suffocated/strangled in Prisoners
While in Ma'chello's body, entered a coma, suffering from acute pulmonary damage, dying of old age. (Holiday)
Attacked by the ashrak (In the Line of Duty) Zatted -- twice -- by Jack while she was possessed by the EM lifeforce (Entity)
Gave his larval Goa'uld to Rya'c in Bloodlines, nearly died before they could get him a replacement. Infested with flesh-eating bugs in Bane that tried to turn him into a mini-swarm of insects, loses symbiote temporarily.
Massive internal injuries, unconscious for three weeks (Out of Mind)
Ma'chello's Goa'uld-killing device in his body in Legacy
Trapped inside the stargate itself for more than two days -- although he has no memory of this. (48 Hours)
Jack Daniel Sam Teal'c Presumed deaths Exploding ship in Serpent's Lair
Supernova in Enemies
Staff-weapon wound & exploding ship in Serpent's Lair Nem's planet; presumed burned to death. (Fire and Water)
Supernova in Enemies
Exploding ship in Serpent's Lair
Supernova in Enemies
Exploding ship in Serpent's Lair Drowned in Demons
Supernova in Enemies
Jack Daniel Sam Teal'c Severe
injuriespre-show: nine (?poss including broken leg in Solitudes) broken bones, including a skull fracture received parachuting over Iran/Iraq during an "unofficial" mission in the 80s; he walked for nine days to get back to safety (thinking of Sara the whole time). Reverted to pre-human in The Broca Divide
Broken bones (right leg, three ribs), internal bleeding, frostbite, hypothermia in Solitudes
Skewered by alien life-form in Message in a Bottle
Severe injuries from proximity to exploding shaped charge in A Matter of Time (presumably also severe body strain from exposure to so many gees near the event horizon)
Tortured in The Devil You Know
Knocked unconscious and electrocuted against the bars of his cage in New Ground
Radiation poisoning in Crystal Skull
Reverted to pre-human in The Broca Divide Addicted to sarcophagus. (Need)
Tortured in The Devil You Know
Appendicitis (Nemesis)
Attacked with ribbon device:
Reverted to pre-human in The Broca Divide Stab wound to abdomen in The Broca Divide
Attacked with ribbon device by Hathor (Into the Fire)
Tortured in The Devil You Know
Radiation poisoning in Crystal Skull
Severe knife wound to stomach in The Nox Badly beaten, head injuries, in Fair Game
Infected with Ma'chello's Goa'uld-killing device in Legacy
Blinded in New Ground
Nearly suffocated in space (Nemesis)
Shot with staff weapon and tortured nearly to death by Cronus, who was trying to kill him the same way he killed Teal'c's father, by crushing his symbiote. (Double Jeopardy)
Ribboned by Apophis as a young Jaffa warrior for remaining loyal to his father (Threshold)
Jack Daniel Sam Teal'c Severe emotional trauma (pre-show) Getting left behind on mission and sent to Iraqi prison for four months. Death of Charlie.
Presumably, causing Kawalsky's apparent death, regardless of true situation. (The Enemy Within)
Watching parents die as a child (Gamekeeper) Kidnapping of Sha're (CotG)
Being used/raped by Hathor to create more infant goa'uld. (Hathor)
Watched whole world be destroyed (There But for the Grace of God)
Death of Sha're (Forever in a Day)
Driven apparently insane (Legacy)
Death of Jolinar (In the Line of Duty) Becoming shol'va (CotG, but trauma appears in Bloodlines) Jack Daniel Sam Teal'c Possessions/
controlledCopied and left behind so alien could take over life in Cold Lazarus Under Hathor's 'spell' in Hathor
Taken over by ancient life form in Message in a Bottle
Alien database downloaded into his brain in The Fifth Race
Infested with Goa'uld in Into the Fire
Under Seth's 'spell' in Seth
Implanted with alien device that strongly influenced sensation and decisions in Urgo
Taken over by aliens in Foothold
Under Hathor's 'spell' in Hathor Under Seth's 'spell' in Seth
Implanted with alien device that strongly influenced sensation and decisions in Urgo
Taken over by aliens in Foothold
Blended with Jolinar in In the Line of Duty Under Seth's 'spell' in Seth
Implanted with alien device that strongly influenced sensation and decisions in Urgo
Alien EM lifeforce (Entity)
Implanted with alien device that strongly influenced sensation and decisions in Urgo Taken over by water-life-forms in Watergate)
Highly suggestible in general (Fire and Water; Urgo ["try the defibrillator"])
Jack Daniel Sam Teal'c Personal enemies
- Doesn't believe that Maybourne is the one who "sullied the good name of the NID" (48 Hours) -- which makes no sense, given Jack's history with Maybourne.
Apophis Cronus? -- probably the Goa'uld who sent the ashrak to kill Jolinar. Apophis
Cronus
Maybourne
TanithJack Daniel Sam Teal'c Misc. In the movie, was Jonathan O'Neil; in the show, is John O'Neill (ID card in Entity). He's also listed as "Jonathan" on the trading cards, but just as show canon trumps movie canon, prop canon trumps merchandise canon.
Sara O'Neill lives at 842 Cranbrooke Lane, Winter Park, CO 80310
Special-Forces-trained to fight mind-control techniques. (Hathor)
Likes to fish in Minnesota. (Nemesis, Small Victories, The Curse)
- Charlie
- Makes friends with Skaara; can't bring himself to take a shot at Ra when the kids in his entourage surround him; freaks when the Abydonian kids start training with guns (Stargate the movie)
- Protects Nafrayu from what he sees as a threat in The Nox (and shoos him off home when things are getting dangerous)
- Brings Cassie a puppy to help her adjust to living on Earth. (Singularity)
- Is the one person Cassie trusts enough to tell about Sam having been Goa'ulded (In the Line of Duty)
- Bonds with the boy who asks to be called "Charlie", and gives him a "official list" of reasons for which crying is a good thing when the boy is worried that he shouldn't be crying over losing his mother. (Show and Tell)
- Kidnaps Merrin to keep her safe for a while longer, teaches her how to play, barks at her until she starts to relax a little bit. Knows he could be court-martialed for doing so, doesn't care. (Learning Curve)
- Keeps in touch with the kids and teachers at Cassie's old school. The kids are delighted to see him when he visits; they call him 'Colonel Jack'. One girl draws a picture of Jack when asked to draw something she loves (Learning Curve)
- Knows exactly how to get to "Captain Rogers", the boy who's been trained to infiltrate Earth -- offers him the "tuna torture". (Rules of Engagement)
- Is clearly fond of Hammond's granddaughters, who are clearly fond of him right back. (Chain Reaction)
- Has a tendency to call kids "bambinos/as" when calling a greeting to them (Learning Curve, Chain Reaction)
- "We have a rule here on Earth. Every kid has got to have a dog" as he hands Cassie a puppy. (Singularity)
- "Dogs are my favorite people" to Merren as he draws a purple dog on a wall (Learning Curve)
- "Birds of a feather" in response to a woman remarking how quickly he made friends with her dog (Chain Reaction)
Jack and bad knees/back:
- Prodigy
- Threshold
Has impressed the hell out of the Asgard, who love him to bits, especially Thor.
Has apparently been addicted to something in the past (Need -- "I know what this is" to a withdrawal-stricken Daniel; Divide and Conquer -- makes a reference to having "done the drugged-out-strapped-to-the-bed thing." ), although it's not clear what.
A C-SPAN kinda guy (Touchstone)
Into pop media culture; various Simpsons and other refs (tons of Wizard of Oz, some Austin Powers, SW and ST, etc.). The Simpsons is an especial favorite; lots of Simpsons refs, and when his memory has been repressed and he's trying to get it back, remembers a bald man in a short-sleeved shirt whom he thinks is named "Homer". (Beneath the Surface) Also does a version of Monty Python's parrot sketch in Into the Fire ("face it, she is a former queen"). Gets into pop refs with Maybourne, as well; he refers to the pair of them as Starsky and Hutch (he's Starsky, Maybourne's Hutch) as "cover" in Chain Reaction. Repeats the ref in Desperate Measures, when he sends a message to "Hutch" signed "Starsky" to contact Maybourne. Later, his first reaction to being told Maybourne is using the name "Cassidy" is to ask whether it's David or Shaun (48 Hours).
Reads Mad magazine (Shades of Grey)
Strong aversion to bugs (Bane, Nemesis / Small Victories)
Can't sing. (Urgo)
Knows how to juggle. (Window of Opportunity)
Probably banned from O'Malley's Bar and Grill (Upgrades)
Distrusts the Tok'ra more and more with each interaction, with the possible exception of Jacob/Selmak.
Can shoot left-handed (used left hand in Spirits after being shot in right shoulder; switches gun to left hand in Chain Reaction to keep holding it on Kinsey while turning away)
Enjoys curling enough to use it as an example of an Earth sport (A Hundred Days), and knows enough about it to know that matches are known as "bonspiels" off the top of his head (The Light). Mentions it again in Threshold.
Has piloted a Tok'ra/Goa'uld cargo vessel through a minefield (Serpent's Venom)
Has never seen Star Wars (Ascension)
Drives a dark green Ford F250 with extended cab. (Ascension, others)
Takes his hat off in church. (Red Sky)
Has/had an open invitation to visit the White House after saving the planet yet again (presumably after Nemesis/Small Victories), but is losing his pull. (2001)
Can pick locks, and has a set of lockpicks. (Desperate Measures)
Collects National Geographic. (Desperate Measures)
Carries a spare handgun in an ankle holster. (Wormhole X-Treme!)
Still no diplomat; managed to insult the Asgards (including making a reference to Freyr's mother) once again, despite being the Earth's de facto ambassador to the Asgard. (Failsafe)
His name is cursed by every Goa'uld (The Warrior)
Learned midwifery on a dig in the Yucatan, has delivered 3 babies as of mid-fourth season (one in the Yucatan pre-show, one in Brief Candle, and the Harsesis child in Secrets) Possibly afraid of heights (Thor's Chariot)
Seems to spend more time with the military than with the scientists on base; can lose patience with them (The Fifth Race)
Sings well. (Urgo)
Has an unfortunate tendency toward getting involved with women who have, or wind up having, a strongly sociopathic side (Sha're/Amaunet; Ke'ra/Linnea; Sarah/Osiris)
Probably banned from O'Malley's Bar and Grill (Upgrades)
Has a namesake out there -- Danel (Dan'el? Danell?) on Argos (P3X-8596), named after him after he delivered the boy. (Brief Candle)
Has briefly flown a ha'tak vessel. (Enemies)
Has served as a personal attendant to a Goa'uld system lord (Yu), and attended a system lord summit meeting. (Summit, Last Stand)
Is clearly getting more comfortable around tech, at least Goa'uld tech: knows enough about flying a cargo ship to use manuevering thrusters to slow the ship without being told to do so, and doesn't hesitate when Sam tells him to bypass power from hyperdrive, just gets up and heads for the correct console to do it. Possibly the ten days in transit on a barely working ship gave him the incentive to learn it. (Failsafe)
Is still better at thinking outside the box than pretty much anyone; he came up with the idea of extending the cargo ship's hyperdrive field to encompass the entire asteroid that was threatening Earth, so they could ride it through Earth to the other side safely. (Failsafe)
Approx. 5'9", according to Jack (Desperate Measures)
Has access to at least some of Jolinar's memories.
Has ability to sense Goa'uld, either in a host or in a Jaffa (Need, Show and Tell). But what she's sensing is the naquadah, somehow (The First Ones), presumably because of the naquadah remaining in her own system (Into the Fire) -- unclear why she doesn't react similarly to naquadah technology (you'd think there's enough naquadah in a stargate that they could use her as a homing device!). Also, has a protein marker left behind from Jolinar's death and the absorption of her into Sam's body (Legacy). (it's getting crowded in there...)
Has ability to use Goa'uld mind-controlled technology (ribbon device [Thor's Chariot, Seth], healing device [Fair Game])
Has reached Level 3 Advanced training in hand-to-hand combat.
Sucks at splinting broken bones (Solitudes)
Can't sing, but is better at it than Jack. (Urgo)
Probably banned from O'Malley's Bar and Grill (Upgrades)
Knows how to pick locks. (Point of No Return)
Drives a 1961 Volvo, possibly a P1800 Coupe (Ascension)
Has Denver Broncos pennants in her basement workshop (Ascension)
Apparently isn't much for baking; she buys the cake for Cassie's birthday. (Rite of Passage)
Works out at a local gym when she's not onbase. (Desperate Measures)
Appears to be an early riser when not on duty; was up and out by 8:30 am on an off-duty Saturday. (Desperate Measures)
Has both a protein marker and traces of naquadah in her blood from Jolinar. (Desperate Measures)
"Teal'c" means "strength" (Past and Present) Has ability to sense Reetou. (Show and Tell)
Has to meditate (kelno'reem) every day to stay healthy -- give his symbiote a chance to fix anything that may have gone wrong that day. (Holiday, Beneath the Surface)
Sings as though chanting -- in a very, very deep voice. (Urgo)
Knows how to juggle. (Window of Opportunity)
Likes reading the tabloids (Point of No Return, The Curse)
Doesn't drink alcohol (The Other Side). No other confirmation of this, but we've never seen him consume alcohol, either.
Eyeshadow fetish appears to begin after he becomes First Prime (no sign of it in any flashbacks to before that point, but it appears the day he gets the gold symbol) (Threshold)
Junior should mature around 2005-2006 (Threshold)
Has seen Star Wars nine times. (Ascension)
Doesn't wear a tie on more formal occasions (funeral, meeting with high-ranking brass, during both of which Daniel was in a suit and tie, and the others were in dress blues). He wears a dark suit, with a silky-looking offwhite pullover shirt with a short collar-band up around his neck; no buttons or tie to be seen. (Between Two Fires, 2001)
Has developed a fondness for the cannon he salvaged from the downed glider in Fifth Man; seems to have become his weapon of choice, and was the weapon he used to kill Tanith in 48 Hours.
George Hammond Janet Fraiser Bra'tac Apophis Born ? ? 1864 ("I am one hundred and thirty-three years old" as of Bloodlines [1997]; 135 as of Into the Fire [1999]; 137 as of Threshold [2001]) ? Hammond Fraiser Bra'tac Apophis Raised Texas ? Chulak ? Hammond Fraiser Bra'tac Apophis Marital status widowed; wife died in 1993 of cancer (Tin Man) divorced unknown widowed -- Amaunet Hammond Fraiser Bra'tac Apophis Children at least one; unknown gender Cassie as foster-daughter. ? Goa'uld son: Klorel; unknown if Klorel is in new host or not Harsesis son, kept safe by Oma Desala (Mother Nature) (Maternal Instinct, Absolute Power)
Hammond Fraiser Bra'tac Apophis Other family Two granddaughters, Tessa (the older one, age unknown) and Kayla (old enough to be in school, young enough to believe in the tooth fairy as of spring 2000 [Crystal Skull]--prob. 6 or 7) ? ? ? Hammond Fraiser Bra'tac Apophis Friends Whitlow?--at least good acquaintances with him; the man from the intelligence community Hammond turned to for information in Touchstone Jack O'Neill -- Jack is around Hammond's family enough for his granddaughters to go running into Jack's arms and be swept up into a big hug when he arrives, although even off-duty he addresses Hammond as "General". Jack also automatically goes to the back kitchen door when he makes an unannounced visit. (Chain Reaction)
? ? None. Occasional allies were about it. Hammond Fraiser Bra'tac Apophis Housing Nice house on a lake, with a big yard. (Chain Reaction) Nice house, with a big porch and wide steps leading up to it. Probably a one-story. White fridge in the kitchen, surrounded by cabinets and with several pictures on it, at least one clearly a school photo (5x7 or 8x10) of Cassie. Kitchen area opens onto living room area, which has walls full of windows with miniblind -- no curtains. Furntiure is brigtly patterned, possibly tropical flowers. ? Anywhere he damn well pleases, and as opulently as possible. Hammond Fraiser Bra'tac Apophis Education at least Bachelor's; major unknown MD Trained as a Jaffa, eventually trained other Jaffa. The genetic memory of the line of both Goa'uld who created him. Hammond Fraiser Bra'tac Apophis Career 1969: as a lieutenant assigned to Cheyenne Mountain, helped the members of SG-1 escape from military arrest so they could return to the future. (1969) One month away from retirement when SGC program started up.
Major General (two-star)
Commander in Chief of the SGC (The Enemy Within)
Reports directly to the president, and isn't afraid to use that connection when necessary.
Rarely travels through stargate -- only twice so far (Prisoners, Into the Fire)
Retired in 2000 (ep aired in late 2000/early 2001, but the clothes people were wearing outside indicated it was mid-fall at the latest). Claimed to be fed up with ordering people to their potential deaths, but was actually blackmailed into it by the NID, who had his granddaughters taken by two men just to prove they could (kids returned unharmed). Was reinstated after Jack pulled some serious strings and hooked up with Maybourne long enough to get sufficient dirt on the NID to make them back off. (Chain Reaction)
Refused to leave his post, even at the apparent urging of the president, when the world was in imminent danger of being destroyed by an asteroid. (Failsafe)
No idea how long she's been in the Air Force; doctors join as captains, not lieutenants, so I don't know how long it took her to make major. At a guess, it's been more than 10 years; I doubt she would have been assigned SGC without at least a few years' military service under her belt.
Chief medical officer at the SGC; specialty is rare and exotic diseases.
Recommended for a commendation after Hathor
Has an office at the nearby USAF Academy Hospital (In the Line of Duty)
Possibly has some training in covert ops; volunteered to be part of Major Griff's covert mission to find and rescue SG-1 on the ice world, where they've been brainwashed into thinking they're laborers. (Beneath the Surface)
former First Prime of Apophis, some 100 years ago (Into the Fire) (makes for odd timing, since he would only have been in his mid-30s -- was he strictly a teacher after that?). Known throughout Chulak as one of the greatest Jaffa that ever lived (Family)
Very carefully primed Teal'c (and other Jaffa?) to prepare him to doubt and eventually work against the Goa'uld, without ever giving himself totally away, although he made himself vulnerable to betrayal (e.g., hinted that he didn't think the Goa'uld were gods, and certainly not all-knowing). (Threshold)
Passed the rebel torch to Teal'c when Teal'c became First Prime and finally had the power to actually do something. (Threshold)
Fought against Apophis during the destruction of Chulak; Moac, his newest apprentice, died from injuries received during the battle. (Maternal Instinct)
Has attempted the rite of m'al sharran three times; two of the warriors died, but Teal'c survived intact after the rite succeeded.(Threshold)
Has been steadily working his way up the system lords' ladder, regularly coming back from apparent defeat stronger than ever.
Actively at war with Ra throughout much of Teal'c's career with him. (Threshold)
Saw an opportunity for supreme power when his rival Ra was killed. (Stargate the movie, Children of the Gods)
Lost face and warriors when SG-1 blew up two of his ha'tak vessels (The Serpent's Lair)
Was captured and tortured by Sokar, escaped, died of his injuries on Earth (in an attempt to bring the SGC with him into death), was returned to Sokar, was revived, was tortured more, staged a coup that probably would have failed if not for the Tok'ra killing Sokar as they destroyed Netu. Inherited Sokar's armies -- which were enough to destroy at least six system lords, maybe more. (Serpent's Song, Jolinar's Memories, The Devil You Know).
Captured SG-11 and tortured them for information, but didn't get much before they died. (Rules of Engagement)
Attacked and destroyed Chulak, searching for the Harsesis child. (Maternal Instinct)
Lost several thousand warriors from his new army when Oma Desala lashed out at them. (Maternal Instinct)
Building a new class of battleship that could assure his dominance over the Goa'uld and the galaxy. SG-1 destroyed the (first?) ship on PX9-757 by sabotaging the cooling system. (Upgrades; planet designation stated in Divide and Conquer)
Met with Heru'ur in an ancient deadly minefield to discuss an alliance to topple the system lords; when Jacob, SG-1 (barring Teal'c, who is being tortured on Heru'ur's ship at the time, unbeknownst to anyone), and a Tok'ra operative on Apophis's ship interfered in an attempt to make both system lords retreat, Apophis uncloaked an entire fleet of mother ships. He destroyed Heru'ur's ship, and his fleet surrounded him to sacrifice themselves to save him from the mines. Inherited all of Heru'ur's armies (at least in theory). (Serpent's Venom)
Made a bid to wipe out the Tok'ra with much/most of his fleet but failed when the Tok'ra managed to escape ahead of him. Lost most of his fleet when SG-1 and Jacob blew up the sun in the Vorash system with his fleet nearby, catching the ships in the supernova. Escaped on his own mothership and followed SG-1 through hyperspace to another galaxy. (Exodus, Enemies)
Escaped his Replicator-infested mother ship with a few loyal Jaffa (including a brainwashed Teal'c) and used Teal'c to gain access to SG-1's stolen ha'tak vessel. Idiotically brought Replicators with them. Apophis went down with the ship when SG-1 steered it straight into a planet to blow it to smithereens. (Enemies)
Hammond Fraiser Bra'tac Apophis Income As of 1999: more than $119,951 -- regular compensation for the rank/grade below him (for Brigadier General 07 -- he's a Major General), including allowances (housing, uniforms, etc.). Base monthly pay is $9,048.00, not including allowances.
These numbers are based on January 2000 data. Military pay was adjusted in July 2000; don't have those numbers.
As of 2002 (based on the military pay calculator and an educated guess or two): about $142,710/year in regular compensation (including allowances).
Base monthly pay is $9,852, not including allowances.
As of 1999: Not sure.
As of 2002 (based on the military pay calculator and assuming 10 years' service and a pay grade of 04): about $80,379/year in regular compensation (including allowances), plus about $1100/year in special pay for medical officers. That regular pay is probably too low; I'm guessing completely on her years of service, and if those go up, her income goes up. Special pay goes down as years of service go up.
Base monthly income (on 10 years' service, not including allowances or special pay) is $4,696.
? ? Hammond Fraiser Bra'tac Apophis Medals/
AwardsFull set ? ? ? Hammond Fraiser Bra'tac Apophis Languages probable smattering of several probable smattering of Latin Goa'uld/Abydonian, English Goa'uld, English Hammond Fraiser Bra'tac Apophis Hobbies ? boating (Urgo) ? Intragalactic domination Hammond Fraiser Bra'tac Apophis Musical taste ? No canon, but he's a Texan through and through -- probably country ? ? ? Hammond Fraiser Bra'tac Apophis Food preferences ? ? ? ? Hammond Fraiser Bra'tac Apophis Romantic
interests? ? ? Amaunet (Children of the Gods, Secrets, Serpent's Song, The Devil You Know)
Jaffa harem (Serpent's Venom)
Hammond Fraiser Bra'tac Apophis Confirmed
kills? ? One of Klorel's Jaffa, for failing to protect him from Jack and Teal'c (The Serpent's Lair)
One of the Jaffa guarding Rya'c in the clearing, during SG-1's rescue of the boy (Family)
the blonde sergeant from Children of the Gods Hammond Fraiser Bra'tac Apophis Confirmed deaths None None ? Serpent's Song, after being captured and tortured by Sokar, then escaping and tricking SG-1 into taking him to the SGC. Injuries included two broken femurs, internal bleeding, withdrawal from the sarcophagus, rapid aging, and severe damage to the symbiote from torture by the same device used by the Ashrak. The symbiote was unable to repair the damage.
Destruction of his base when the ha'tak vessel he was on struck Sokar's old world and blew everything to hell. (Enemies)
Hammond Fraiser Bra'tac Apophis Near-deaths ? ? ? ? Hammond Fraiser Bra'tac Apophis Presumed deaths ? ? Exploding ship in Serpent's Lair Tortured to death by Terok, Heru'ur's torturer -- unverified, could have just been a ploy to make Teal'c break. (Serpent's Venom) Verified still alive in Threshold.
Explosion of Netu (The Devil You Know)
Hammond Fraiser Bra'tac Apophis Severe
injuriesReverted to pre-human in The Broca Divide ? Ribboned by Klorel (The Serpent's Lair)
Left for dead by the remnants of Apophis' personal guard after he tried to stage an uprising on Chulak at the news of Apophis' death. (Into the Fire)
Tortured by Sokar (Serpent's Song, The Devil You Know) Hammond Fraiser Bra'tac Apophis Severe emotional trauma ? Watched Cassie nearly die in front of her, with nothing she could do to stop it. Affected her badly enough that she knocked out a guard and sincerely threatened to kill Nirrti. (Rite of Passage) ? ? Hammond Fraiser Bra'tac Apophis Possessions/
controlledUnder Hathor's 'spell' in Hathor Taken over by aliens in Foothold
Taken over by aliens in Foothold ? ? Hammond Fraiser Bra'tac Apophis Personal enemies ? ? Klorel
ApophisSG-1 in toto
Heru'ur
CronusHammond Fraiser Bra'tac Apophis Misc. Personal friend of the president. Has known about SG-1 for 30 years (1969).
Has contacts in the intelligence community, but dislikes cloak-and-dagger stuff (Touchstone).
Served with Jacob Carter during the Cold War (Secrets)
Implied very strongly that he'd kill Teal'c rather than sentence him to a life of solitary confinement and the threat of being taken over by a mature Junior, if they couldn't find a way to save Teal'c from Apophis' brainwashing. (Threshold)
Is militarily trained, but will stay back from aggressiveness if anyone else better-trained is there (The Curse, where first Sam, then Daniel, took their places, and Janet waited for them to say 'all clear')
Has gotten good enough at her job that she now has no trouble keeping Junior alive for many hours outside of Teal'c, with no damage done. (Threshold)
Uses an ergonomic keyboard on the computer in her office. (Rite of Passage)
Still uses "Cassandra" for the most part, but can shift to "Cassie" in moments of stress (when Cassie was unconscious on the porch; when she was missing from her bed and then tried to run again after Janet found her) (Rite of Passage)
Pulls medical rank:
- Fire and Water (insists on stand-down time for the team, even when Hammond wants them back on duty)
- Upgrades (insists on stopping the experiment)
- Entity (forces first Sam, then Jack and Daniel, to go to the infirmary over their protest.
Presumably has ability to sense Reetou. Has been fomenting dissent/rebellion for decades.
Has an SG-1 remote transmitter and code, to be used in an emergency. (Family) SGC receives this code as "special code 2" (Maternal Instinct)
Had a special death glider hidden away since the days he was First Prime of Apophis. (Into the Fire)
Starting to feel old by end of third season (Maternal Instinct), especially after his latest student dies, but gets new lease on life during the ep.
As of fifth season, he's having more and more trouble achieving kelno'reem. (Threshold)
His prim'ta will mature within a couple of years (2003-ish, presumably, when Bra'tac is about 139), and will be his last one; even if he could find another symbiote it would reject him. He won't try to extend his life; life for the sake of life means nothing. (Threshold)
On Netu, as First Prime to Bynar, went by the alias "Na'onak" (Jolinar's Memories)
Changing taste in clothes. Early in Teal'c's career went for a robe with a feathery motif, plus neck/shoulder/chest armor of plain panels with a large scarab on each panel (Theshold). Toward the end of Teal'c's career was in more "traditional" Egyptian garb, with a shirt that left his midriff bare and no scarabs anywhere (Children of the Gods). After his revival and escape from Sokar, he shifted to outfits in Sokar's colors/styles, with a lot of red leather (Serpent's Venom, Exodus, Enemies)
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Universe
Galactic info
History | Politics | Timeline | StargatesTau'ri (cont'd)
SGC: (Earth's stargate(s), SG units, SG personnel, military codes) | TechnologyJaffa
Culture | Biology | Technology | LanguageTok'ra
Culture | Biology | Technology | LanguageTollan
Culture | Biology | Technology | LanguageOthers
Culture | Biology | Technology | Language
Galactic info (history, politics, timeline, stargates)
History
- Ages ago, built up over several millennia, there was an alliance of four races: the Asgard, the Ancients, the Furlings, and the Nox.
Politics
- The Asgard and the Goa'uld have a treaty in place (the Protected Planets Treaty), which currently runs to several hundred pages. Treaty Law Section 326 recognizes that humans exist for the purpose of serving the Goa'uld as hosts and slaves and requires that no human planet be allowed to advance technologically to a point where they may become a threat to the Goa'uld -- and the Goa'uld get to determine what constitutes a threat. (Fair Game)
- The Asgard part of the treaty includes a promise to do nothing to help the people on the planets they're protecting to advance technologically, or to artifically advance them through technological means -- which includes using technology to save them from natural (or unnatural) disasters. Any breach of treaty on the Asgard's part will nullify the entire treaty, leaving all the worlds under their protection (including Earth) open to Goa'uld attack. (Red Sky)
- The Goa'uld part of the treaty includes a promise to never attack any world under Asgard protection, on pain of being wiped out by the Asgard. (Fair Game) The system lords take this threat seriously, and enforce the treaty among all Goa'uld.
- The Goa'uld have broken the treaty in spirit, if not in letter, at least twice:
- Tanith (on Anubis' orders) set up a situation where the Tollans would bomb Earth for the Goa'uld, and was barely thwarted in this plan. (Between Two Fires)
- Some Goa'uld, *probably* Anubis, sent a naquadah-heavy asteroid on a collision course with Earth, knowing that it would destroy all life there in what would seem to be a natural accident, whether the Tau'ri managed to plant a nuke on it or not. (Failsafe)
- The treaty provides for arbitration of disputes. (Failsafe)
- Arbitration requires a commission of inquiry, consisting of equal numbers of Asgard and Goa'uld representatives. (Failsafe)
- Also requires corroborating testimony from involved parties. (Failsafe) If the parties aren't available (e.g., the Tollans, after their world was destroyed), the dispute remains unresolved.
- Earth has been included in this treaty (addendum 10815 [the mind just boggles at nearly 11,000 addendums to a full treaty...]) as of 1999. The original inclusion was going to require the destruction of both of Earth's stargates, but after the SGC saved Cronus's life after Nirrti's attack, that clause was struck. Humans are safe from Goa'uld attack as long as they stay on Earth -- but any Tau'ri caught offworld will face dire consequences, with no repercussions from the Asgard. The Asgard, in return for Earth's inclusion in the treaty, granted the Goa'uld access to the Passage of Nilor.
- The Aschen have created the Aschen Confederation in their own corner of the galaxy, claiming that all their member worlds are equals, but in fact they move in on a world, kill off much of its population with a genetically targeted disease, kill off much of the rest by means of virally induced sterility, and turn the remainder into farmers to work the planet that they've plowed over and planted. Very efficient, very creepy. (2010, 2001) They have a stargate but no dhd and no addresses to try, so are restricted to planets within easy reach or planets they can reach by ship. (2010) Probably caught up in their own problems now; Jack gave them gate coordinates to the black hole after they attempted to set up one of their "treaties" with Earth. (2010)
Timeline
- Millennia ago: alliance of Asgard, Ancients, Furlings, and Nox
- 8,000 BC: Goa'uld are on earth, taking personae of terran gods and harvesting humans for hosts and slaves
- ca. 700 BC: Egeria is on Earth trying to stop Ra, and spawns the Tok'ra before she dies.
- 500-1000AD (?): the Asgard take some Norse to Cimmeria to protect them; Sokar takes Europeans to an unnamed world, posing as Satan to force them to do his bidding.
- This century: rediscovery of and reactivation of the stargate; humans from Earth start heading out into the galaxy, disturbing the balance of power.
Stargates
- Specific Earth stargate info: see Earth's stargate(s)
- To use an eighth chevron (which seems to be a galaxy code), a stargate needs 10 times as much power as it does normally (The Fifth Race)
- Safety protocols: the stargate system has safety protocols and protections built into it, to prevent connections that will do dangerous things, like dumping unstable isotopes into a primary. (Red Sky)
- Another safety protocol is designed to keep energy signatures from mixing together; one way the gate does this is to erase the energy buffer (the memory of energy signatures stored in its crystals) every time a new wormhole engages. (48 Hours)
- Physical structure:
- Made of naquadah, which has a decay rate of 150 years (used for dating) (A Hundred Days).
- The gate element is a superconductor which absorbs energy in many forms and will convert and store energy in reservoirs making it possible to unlock and spin the mechanism manually when enough power is stored. (Torment of Tantalus)
- Stargates can draw power directly from a source at the far end of the wormhole, making it impossible to disconnect the gate from the point of origin (A Matter of Time, Watergate). Drawing power from the other end of the wormhole seems to negate the 38-minute window.
- Wormholes:
- First-season (Solitudes) theoretical explanation of the stargate wormhole: The gate is a giant superconductor that creates an artificial wormhole that transfers an energized matter stream in one direction along an extra-dimensional conduit. A power overload, possibly from enemy fire, caused a malfunction, redirecting the energy stream to the second earth gate.
- A wormhole can be maintained for 38 minutes. (There But for the Grace of God, Serpent's Song)
- If the stargate is being powered by an alternate source, a wormhole can remain open longer (A Matter of Time, Watergate)
- Explanations of wormhole physics:
- A stargate cannot activate when buried, but it can engage under water. (Watergate)
- The wormhole only allows matter to travel one way, but radio signals can be transmitted both ways. (Watergate)
- The gate has the ability to use density, molecular structure, and the force being exerted on the event horizon to determine whether something is trying to pass through. (Watergate)
- The alpha gate supersedes the beta gate as long as the DHD is connected. If it is connected only when in use, it will prevent crossover to the beta gate. (Watergate)
- The stargate on the receiving end of a wormhole temorarily stores the energy signature of each object passing through the wormhole before reforming the object, to be sure that it has all the necessary information. Reintegration of the object clears the signature, as does a new wormhole engaging (incoming or outgoing). (48 Hours)
- Cutting off power to an outgoing wormhole prematurely can trap objects withing the stargate system as energy, if the stargate on the receiving end doesn't have enough time to recreate the object.
- The signature is stored not in the energy itself, but is imprinted on the crystals in the receiving stargate, to be held in "memory" until the object is reformed.
- If an object is trapped, it is lost completely the next time a wormhole engages, clearing/erasing the "buffer". The only way to reintegrate it is to remove the DHD's master control crystal before attaching the DHD.
- Removal of the master control crystal could result in massive uncontrolled energy flows -- and if stray current goes into the wrong conduit, the entire stargate could explode.
- Dialing:
- Most addresses consist of six points and a point of origin, but it's possible to use seven points and a point of origin (The Fifth Race). There's room on the stargate for nine chevrons, but no more than eight have ever been used.
- DHDs compensate for stellar drift without the operator needing to worry about it. (2001)
- Without a DHD or some other way to compensate for stellar drift, Sam believes that a gate can only be dialled to other gates within a 300-light-year radius. (2001)
- Can be dialled without a DHD or other dialing device; all it needs is enough power hooked up to the ring, and to be moved manually. Two truck engines is sufficient. (1969)
- The stargate can emit up to 400 feedback signals during the dialing process (tied in to the system's safety protocols?) (48 Hours)
Tau'ri* (politics, military, SGC, technology)
What the Goa'uld (and Jaffa, and some others) call Terrans. The Goa'uld stole thousands of humans from Earth and populated the galaxy with them to become hosts and Jaffa -- slaves, in short.
Politics/Gov't
- U.S. Secretary of Defense is David Swift in 1997 (The Nox) and Arthur Simms in 1999 (Fair Game).
- Senator Kinsey, the Chairman of the Senate Appropriations Committee, is categorically opposed to secret projects. He was responsible for cutting all federal funding of the Stargate program after his inquiry into the program, believing the risk wasn't worth the price (in any terms). (Politics) When that attempt to shut down the program ultimately failed, he joined forces with the rogue NID group trying to gain as much technology as possible, however possible; his online activities connect him with all sorts of things, including Maybourne's secret project out of Area 51, the Russian stargate, and the threats to Hammond. Was "outed" to the SGC (or at least Jack, probably Hammond, and probably the rest of SG-1) when Maybourne brought Jack to see him in an effort to get enough info on the NID group to force them to reinstated the retired Hammond. To escape after getting the info, Jack calls an impromptu press conference for Kinsey, knowing Kinsey won't allow the NID guys on the street to shoot Jack and Maybourne with cameras present. Jack "leaks" that Kinsey will be running for president; Kinsey confirms the rumor to the press. (Chain Reaction) In at least one potential timeline, he becomes president, thanks to the efforts of SG-1 in finding the world some "saviors". (2010) In the real timeline, he's still planning on the presidency several months after Chain Reaction, and is convinced that Jack is out to stop that from happening (since It's All About Kinsey). Still reading mission reports, but apparently missing the point entirely; he honestly believes that Jack travelled to the future to send back the note in 2010, rather than Jack's future self sending it back. Seems to be doing what he can to cut the SGC people out of the loop -- when Jack sets up an appointment to see the president (trading on the fact that he's saved the world a lot), Kinsey intercepts him, refuses to grant him access, and sends him back home. Still a generally nasty piece of work, and not trying to mask it anymore around the SGC; tells Hammond flat-out that what he mean by "a historic occasion" is Hammond's resignation -- and moreover says it in front of some of Hammond's people, including Sgt. Davis. Mainly, though, he hates Jack; when it's clear that the proposed treaty with the Aschen is in the toilet, it's Jack he's yelling at for an answer, and threatening with an investigation. (2001)
- Armin Selig, a reporter, had an unnamed source for information on the Stargate program. His death from a hit and run is listed officially as an accident. (Secrets)
- Civilians with access to the Stargate program must sign nondisclosure statements, making them susceptible to prosecution under the Espionage Act. (Secrets) Non-SGC military personnel also have to sign nondisclosure statements. (Prodigy)
- Unconfirmed: A secondary SGC base was to be established offworld as a backup, with O'Neill in command, but the Pentagon didn't grant the backing. Very possibly just part of Jack's cover story. (Shades of Grey) Jack was definitely supposed to take command of the alpha site in the event SG-1 couldn't prevent an asteroid from destroying Earth. (Failsafe)
- Alliances: Tok'ra, Asgard, Tollan, Nox.
- The Asgard, Tollan, and Nox threatened to sever all diplomatic ties as a result of the rogue NID group's actions, and insisted that the SGC clean up its own mess with no help from them or anyone else. The Asgard further insisted that only O'Neill be involved in the sting operation. (Shades of Grey)
- Not a real alliance with the Nox, but the lines of communication appear to still be open, at least, despite the Nox's decision to bury their gate and cut off all chance of the SGC returning to their world.
- The alliance with the Tok'ra was supposed to be formalized in an agreement between the head of the Tok'ra High Council and the president of the United States; unknown if that meeting ever actually occurred. (Divide and Conquer) It includes the full exchange of all potential sources of information pertaining to the Goa'uld. (Absolute Power)
- Political attempts to control/subvert the SGC:
- Often involve the NID
- Ever since the beginning of the Stargate program, there have been philosophical skirmishes behind the scenes, with politicians pulling the strings outside the jurisdiction of the military. There was an initial push to bring back whatever was necessary, regardless of consequences, but it failed -- although Hammond believed that a major player never showed his face, and continued to work behind the scenes. (Touchstone)
- Senator Kinsey has probably been the key political player all along, trying to either shut the program down entirely or subvert it to America Uber Alles ideology.
- By the middle of fourth season, it's clear that Hammond, Jack, and the SGC in general are losing their pull in Washington, starting with Chain Reaction when Hammond is driven into retirement and replaced with an NID patsy. By 2001 (mid fifth season), the president is refusing to take Hammond's calls, the Pentagon is refusing to listen to the SGC's recommendations, and Kinsey is actively (and successfully) preventing Jack from seeing the president.
- The Russians:
- Took the Giza DHD from the Germans during WWII. (Watergate)
- Stargate program:
- Had a stargate program of sorts going before even getting a stargate; someone recognized dhd symbols in a Russian archaeologist's report and suppressed the knowledge, and the Russians later added that gate address to the ones supplied by Colonel Maybourne. (The Tomb)
- Salvaged the original gate from the ocean after it crashed (Nemesis) and set up their own secret program, aided with info from the NID, with Maybourne as an onsite advisor. (Watergate)
- During one mission, they captured one of Cronus' Jaffa and held him prisoner, leaving that fact out of the offical records. (Desperate Measures)
- Had their own version of an NID based in Russian Army Intelligence, running secret missions beyond the ones that were logged to gain technology. Whoever was in charge of it still has pull -- gave secret orders to the Russian rescue team to make getting the Eye of Tiamat a priority. (The Tomb)
- Left a team of four offworld for 10 months after their program was shut down rather than admit to having unauthorized missions. (The Tomb)
- Official program had only gone to 37 other gates. (The Tomb) If that number is right (i.e., that they actually went to them all, not just that they had addresses for them), they were whipping through planets at an incredible rate -- according to Jack, they had to call in the SGC to help with the water-gate after a month.
- Cooperation with SGC/Pentagon:
- The Pentagon has made a deal with the Russians, to share information and technology gained through the stargate as long as the Russians decommission the gate their salvaged gate. (Watergate, Chain Reaction, Absolute Power)
- Neither Russia nor the US is holding up their end of the agreement between them -- which both sides acknowledge. (The Tomb, 48 Hours)
- The Russians have been pushing for more direct involvement in the stargate program. (The Tomb)
- The Russians are willing to do at least the minimum; on request, they contacted and then brought home eight teams caught offworld when Teal'c got trapped in the stargate. (48 Hours)
- Despite his government's agreement to SGC terms, the general in charge of dealing with Major Davis and Daniel (sent to request help and the Russian DHD) is still very angry about the lack of sharing and about the death of the three Russian soldiers in The Tomb, and at first refuses to do more than contact and bring home the stranded SG teams. He uses SGC's need of his help to make demands his goverment hasn't, looking for something of "significant value" in return for the use of their DHD, unwilling to simply be walked over by SGC interests. (48 Hours)
- Demands that a Russian team be permanently stationed on the SGC base, all mission reports go through the Russian onsite officer, and all technology procured and developed as a result of stargate travel -- past, present, and future -- be shared equally. To back up these demands, he points out that the DHD means that the Russians could ensure that their stargate remains the dominant one. (48 Hours)
- Thanks to Daniel's ability to cut to the heart of things, the general agrees to loan the DHD as long as he can come with it to see exactly what happens, in return for naquadah generator technology. (48 Hours)
- After it's loaned to SGC to rescue Teal'c, the DHD is destroyed in a backlash of energy. (48 Hours)
- Russia now has a naquadah-generator program, supervised by Dr. McKay (formerly of Area 51).
Military
Pentagon
- Major Davis -- goes from not understanding the SGC mindset in Into the Fire (not wanting to waste personnel and materiel to rescue "one SG team", even if it is SG-1) to actually waiting, after Jack orders him to fire on the submarine in Small Victories, for Daniel to give the go-ahead. Truly a liaison between the SGC and the Pentagon/Joint Chiefs. Also seems to be spending more time at the SGC these days. (A Matter of Time, Into the Fire, Foothold, Nemesis, Small Victories, Tangent, Absolute Power [well, it sorta counts...] -- then, bizarrely, nothing until 48 Hours). Gets sent to Russia along with Daniel to negotiate for the use of the DHD to rescue Teal'c, where his Pentagon leanings show more clearly -- he isn't actually interested in dealing with the Russians, just in getting what he wants without giving anything up. But he goes along with Daniel's idea to offer naquadah generator technology, which tips the balance in their favor. (48 Hours)
- Colonel Kennedy -- opposes the SGC and does what he can to undermine it. Originally tried to take Teal'c away from the SGC for scientific study. Wanted to let Kawalsky die to save the symbiote that had infested him so they could study it. (The Enemy Within)
- General Kerrigan -- not specifically Pentagon (although Sam seems to be referring to him when she mentions "Pentagon staff" in Proving Ground). One-star general (brigiadier general, like Jacob Carter), and commander of the Air Force Academy located near Cheyenne Mountain. Knows Sam from her time at the academy, and they clearly have a fairly fond professional relationship. (Prodigy) At first has no clue what goes on at SGC (Prodigy), but is eventually brought in on the secret and becomes part of the recruitment effort, helping to hand-pick recruits from the academy and following their progress through their SGC training. (Proving Ground) Is on friendly, fairly relaxed terms with Hammond, and is clearly convinced of SGC's importance and the need for good training. (Prodigy)
- Colonel Harry Maybourne takes Samuels' place after Samuels moves on to the Pentagon (Enigma). His mandate was research and development. Tried to worsen Teal'c's condition in Bane and took him away from the SGC for scientific study. Moves on to take command of Area 51, seems shocked when he finds out that the second stargate is missing from its sealed crate, replaced with a plastic copy, but isn't worried what will happen to his career, assuming that he'll be reassigned (Touchstone). Shows up again a year later when Sam contacts him to help her defeat an alien invasion that has incapacitated the rest of the SGC, and after fumbling it at first by contacting the aliens masquerading as SGC members and basically letting them know what Sam's up to, he comes through in the end, even getting some honest praise from Jack. Next appearance is Shades of Grey, where he 'recruits' Jack into his rogue NID operation. Is presumed captured at the end of that, but then shows up in Russia helping with a clandestine Russian stargate program. (Watergate) Is recaptured and held in a federal facility (prisoner number S2989), facing the death penalty for treason, when Jack has to go to him for help after the NID forces Hammond into retirement and plants what is probably one of their own people in command of the SGC. Maybourne does as he promises, gets Jack enough info to threaten Senator Kinsey and get Hammond reinstated. He emails himself a copy of the incriminating evidence, and uses it to pressure "people" into transferring him to another facility after Jack hands him back to the authorities. He escapes from custody and takes off to an island somewhere. (Chain Reaction) Uses hundreds of aliases, including "Charles Bliss". Keeps an incredibly underfurnished apartment under that name that no one knew about until he used it to track down info on the NID for Jack. (Chain Reaction) By six or so months after that, he was established as a mercenary of sorts, selling information and other items -- including a symbiote from a Jaffa the Russians had secretly brought back from a mission. He still reads the NID coded messages on various websites, and responded promptly when Jack contacted him using that method to find out what had happened to Carter. He obviously enjoys working with Jack, but is just as obviously determined to save his own skin. (Desperate Measures) He obviously keeps fairly steady tabs on the NID, or at the very least on NID files that relate to SGC (or possibly Jack), and is probably living somewhere in the US -- he finds out that Teal'c is trapped in the stargate and shows up to talk to Jack about it in what seems to be about 24 hours (is staying locally at the Accent Inn under an alias). He can still hack into restricted NID databases with no problem, and is one of the few people who knows the current location of all the NID's "safehouses" (special ops bases). With nothing in it for himself beyond a chance to get at Simmons on some level, he helps Jack break into an NID safehouse and raid it for the Goa'uld and the information SGC needs to rescue Teal'c. (48 Hours)
- He recruited Simmons, and the two of them "go back". Neither of them trusts the other at all. (48 Hours)
- This history with Simmons is unpleasant enough that Maybourne basically offers to assassinate him when Jack comes looking for help, sweetening the idea with the guess that Simmons is the one that shot Jack. (48 Hours)
- Aliases:
- Charles Bliss (Chain Reaction)
- Hutch (Chain Reaction, Desperate Measures -- Jack's choice, not Maybourne's)
- Butch Cassidy (48 Hours)
- General Ryan -- 4-star general, and the Air Force member of the Joint Chiefs of Staff. Visits the SGC to promote the establishing of a permanent research facility on MC4-862 and terrifies Jack with his mere presence during Prodigy, and is very amused/sympathetic toward Hammond for having such a handful as Jack under his command. (Outside the SG universe, General Ryan is in fact the actual Air Force Chief of Staff.)
- Major Bert Samuels (gets promoted to Lt. Colonel by Politics); starts out as Hammond's Exec. in Children of the Gods, but gets bumped up to the Pentagon. Works Stargate Mission Analysis and is occasionally liaison between SGC and Pentagon. Proves himself a weaselly, arrogant coward during Serpent's Lair.
- Colonel Frank Simmons: Part of the NID. Was recruited by Maybourne (48 Hours). Appears in Ascension as the voice of the Pentagon, insisting that the weapon found on P4X-636 be fired. Is surprised to realize he can't intimidate/patronize Daniel; is amused to realize that Hammond thinks that Hammond has the real power -- Simmons clearly has better-connected connections at this point. Simmons is anything but averse to spying on Sam to get the information he wants, without telling Hammond he's doing so. (Ascension) Has been sneaking into the base systems from outside (as user 4574), gathering information on all kinds of things, including SG-1's personnel records. (The Fifth Man) Very possibly was the organizing force behind a complex scheme to get Maybourne to sell the Russians' captive symbiote to a private corporation, so that it could be implanted, all so he could take control of the Goa'uld after it was implanted in a host. The scheme involved the kidnap and possible death of Sam Carter. Whether he orchestrated it or not, he wound up taking the new Goa'uld and holding it captive, having made an unspecified deal with it to gain information -- all without SGC knowledge. In the process, he shot Jack. (Desperate Measures) He managed to keep a lid on the fact that he shot Jack (Maybourne didn't know, despite his good connections) (48 Hours). He was holding the nameless Goa'uld in North Dakota, somewhere near Minot AFB. When Teal'c got trapped in the stargate, Simmons moved fast to put himself in a better position of power. After talking to the Goa'uld, he went to Cheyenne Mountain and attempted to extort a Goa'uld hand device from Hammond, withholding information on how to rescue Teal'c if Hammond didn't pony up, apparently uncaring that this was effectively an admission that he had the Goa'uld, to those in the know. He was arrested on Hammond's orders after Jack found videotaped evidence of his collusion with the captive Goa'uld. (48 Hours)
- Never wears his uniform, despite being a colonel -- he's always in a suit. (Ascension, Fifth Man, Desperate Measures, 48 Hours)
- Secretary's name is Dolores. (Desperate Measures)
- He and Maybourne "go back". (48 Hours)
- General Vidrine -- 3-star general (outranks Hammond -- Lt. General to Hammond's Major General) assigned to the SG program. (Tangent). Incredibly dry sense of humor; can outsnark Jack.
- Area 51
- aka The Groom Lake Facility, at Nellis AFB in Nevada
- Personnel is a mix of military (NID) and civilian:
- Run briefly by Maybourne (Bane, Touchstone), who used his access to the technology there to help set up a rogue NID group that ran unauthorized missions through the second stargate to gain technology (Touchstone, Shades of Grey).
- Major Reynolds, part of the research team at Area 51 (Touchstone), was eventually promoted to colonel and transferred to SGC where he was put in command of SG-16 (Ascension).
- Dr. McKay, a civilian scientist (probably astrophysicist -- appears to consider himself Sam's better in her field), has been studying the stargate program at Area 51 for more than a year as of 48 Hours, so probably began sometime in 1999. With no access to a working stargate (and clearly no contact with the scientists who were working on the real gate, since Sam didn't know him at all when she met him), he was working with a virtual model that was built when the second gate was at Area 51 (leading to the question of when exactly it was built, and by whom, since the gate was originally supposed to have arrived sealed up, and the second time it was sealed almost immediately with SG-1 in attendance). The Pentagon considered him the world's foremost expert on the stargate. He was on the Air Force payroll, not the NID's or directly on Colonel Simmons'. Reports directly to the Air Force Chief of Staff (which would be General Ryan). He's deathly allergic to citrus. (48 Hours)
- Believes Sam is reckless and unsafe in her methods. (48 Hours)
- Because of his belief that that the energy itself holds the signature of everything passing through a wormhole, he believed that once that energy began to dissipate the person/object was dead, couldn't be successfully reintegrated. Consequently, he told the Pentagon that Teal'c couldn't possibly survive being trapped inside the stargate for longer than 48 hours, and thus ensures that they will not extend the deadline for any reason. (48 Hours)
- After he makes enough of a nuisance of himself and Hammond has had Simmons arrested, Hammond assigns McKay to Russia, to supervise the development of Russia's naquadah generator program. (48 Hours)
- All technology brought back through the stargate is sent to Area 51 for study and research:
- The gliders that were salvaged from Apophis' mothership Serpent's Lair -- eventually turned into combination of death glider and jet fighter (the X-301 Interceptor) (Threshold)
- The quantum mirror that Daniel discovered in There But For the Grace of God is stored at Area 51 (Point of View).
- The second stargate was stored at Area 51 (Solitudes, Touchstone, Nemesis) until it was transferred to SGC when Jack transported the original stargate up to Thor's ship (Nemesis); thereafter, the Russians salvaged the original gate and SGC has continued to use the second gate as the primary one.
- NID
- According to Simmons, the NID is: "A legitimate organization financed by the government to provide vital civilian oversight of top-secret military operations." (Desperate Measures)
- There seem to be an awful lot of military personnel involved in what is supposedly a civilian oversight organization, although that may explain why Simmons wears civvies instead of a uniform.
- The NID is accountable to someone, but it isn't clear who that someone is. (Desperate Measures)
- Made up of cells that communicate with each other by accessing bulletin boards online using firewall protected servers, decoding software, and passwords. (Chain Reaction)
- Has several bases for special ops scattered throughout the country, called "safehouses". (48 Hours)
- Unofficial operations are finance by the private sector and kept off the books; official operations must be filed with the Pentagon. (48 Hours)
- Maybourne headed a rogue group of NID agents -- some or many of whom wanted to be in the SGC but didn't make the cut -- who are of the "take what we want and screw the consequences" mindset. Their mission statement is to use whatever means necessary to acquire goods and technology that could help Earth in the battle against the Goa'uld, or other unforeseen aggressors. (Touchstone, Shades of Grey) The mission to PX3-595 (an Asgard-protected planet, where the natives, known as Tiernods, are primitive, and hide from predators in caves, using an Asgard device to vanish) was to steal the Asgard vanishing device for the rogue organization. (Shades of Grey)
- Col. Robert Makepeace -- mole inside the SGC
- Maj. Newman -- one of the four men who escaped during the Touchstone incident (Touchstone, Shades of Grey)
- Lt. Clare Tobias
- There's a cafe across the street from NID HQ in Washington, DC -- The Old Bailiff Cafe (Foothold)
- NID interaction with SGC -- timeline:
- Attempts to take Teal'c away for study (Bane).
- Possibly carries out the assassination of a journalist who knows too much about the stargate program (Secrets).
- Insists upon the mining of a planet whose locals don't want the mining to happen, thus nearly causing the destruction of the SGC (Spirits).
- Replaces the second stargate (found in Solitudes) with a fake, and uses the real one to carry out a rogue mission of stealing alien technology to aid in Earth's defense (Touchstone). SG-1 finds out and stops them. The second gate is shut down and put under SGC, specifically Hammond's, control, but a small group of NID agents escaped through it and are at large in the galaxy.
- Recruits Jack into their rogue group after his apparent defection from SGC ethics, making it plain that the group has been very active since the second gate was shut down a year earlier; they've been stealing everything they can lay hands on, including from SGC allies and even Asgard protected planets. Jack infiltrates and exposes the entire group, including Maybourne and Makepeace, the SGC mole. They're all arrested, but warn that they're only the small fry; the conspiracy reaches very, very high. (Shades of Grey)
- Either the NID or Maybourne acting alone has been feeding information to the Russians, who have recovered the original gate (which crashed into the ocean with Thor's ship in Nemesis); Maybourne has escaped from custody and has been working with the Russians on their stargate program. (Watergate)
- Suggests that Hammond adopt more aggressive measures to gain offworld tech. When he refuses, kidnaps (briefly) his granddaughters to make him agree to resign so they can instate a patsy (Bauer, possibly an NID member and possibly just a dupe) in his place, who'll run the SGC along their lines -- taking what's necessary, and screwing all diplomatic ties. Jack has to call in almost all his favors to get the leverage to get Maybourne out of jail to help him track down the power behind Hammond's resignation -- who turns out to be Senator Kinsey, high enough up to be a presidential hopeful for the next election. (Chain Reaction)
- Take Sam and Daniel "prisoner" to keep them from interfering in or informing Jack and the SGC about NID plans to capture Martin, the other aliens, and their ship, but badly underestimate Sam and Daniel and fail miserably as a result. (Wormhole X-Treme!)
SGC (Earth's stargate(s), SG units, SG personnel, military codes)
- Stargate Command is an unofficial project designated by the Pentagon as "Area 52" and costs $7.4 billion per year to operate. It is included as part of the national defense budget. (Politics)
- History:
- The stargate, after being discovered by Professor Langford in 1928, and experimented upon before Ernest Littlefield's disappearance in 1945, was locked away in an armory in Washington D.C. where the military did not acknowledge its existence. (1969)
- In 1945, President Roosevelt ordered experiments done on the gate to determine if it could be used as a weapon in the war. The experiments were headed by Professor Langford, Catherine's father. Catherine was 21 in 1945. After the program was closed, she petitioned several administrations to reinstate the program, finally succeeding 40 years later. Declassified documents from the Archives of the Joint Chiefs of Staff establish that gate activation occurred in January of 1945 when Dr. Ernest Littlefield went through the gate to a destination later designated as P3X-972. (The Torment of Tantalus)
- First mission to Abydos included Colonel O'Neill, Major Kawalsky, Major Ferretti
- General George Hammond replaced General West between the first mission (Stargate the movie) and Apophis's arrival through the gate, and has been in command ever since (Children of the Gods), with one brief interruption (Chain Reaction).
- Stargate Command (SGC) is located at the Cheyenne Mountain Complex in Colorado.
- Nearest town is Colorado Springs. (multiple eps)
- One local paper is The Gazette. (Desperate Measures)
- Internal phone extensions have four digits. (Absolute Power)
- Red alert buttons scattered all over the place, within easy reach of anyone at any time. (multiple eps)
- Emergency cutoff switch for the gate's power in the gateroom itself added by Entity.
- Uses AFSatCom to bounce radio signals from teams in space. (Failsafe)
- Physical layout:
- Access:
- Main access is through Norad, which is on the main level.
- Access shaft running from surface straight down to Level 28, possibly with no ladder; Major Cromwell and his team were ready with ropes to go down it. Surface hatch has no lock (but is possibly guarded), and is located in a woody area but next to a concrete shed (use unknown). Within the SGC, the hatch on 28 was bolted shut; Cromwell had to burn through the locks to get out of the shaft. (A Matter of Time)
- Second (?) direct external access shaft to the surface, with the surface hatch located in a completely wooded area. (If it's the same shaft Cromwell used, they've torn down the shed and let the area get overgrown.) The surface hatch is unguarded and has no locks of any sort on it (this is a security *nightmare*). Sam accesses the shaft on Level 16 via hatch: LV 16 / 28842 (unbolting it to gain access). The hatch has no internal indicator of what floor it exits onto, and there's no way to tell if it goes any deeper than Level 16 since she later returns to that level via the same shaft. (Foothold)
- Third access shaft? Surface access hatch requires a five-digit code (on a keypad) to get in; tear gas is released if the wrong code is entered. Jack and his trainees exit the hatch (and the trainees later re-enter it to move around the SGC undetected) on Level 19 via hatch: LV 19 / 28841 (burning through the bolts to open the hatch from the inside). (Proving Ground)
- The number is just barely different than the one on the shaft Sam used in Foothold. If this is the same shaft (with the different final number possibly indicating the deeper level of access, rather than a different shaft location), the surface lock was added after Sam's easy access to the SGC in Foothold.
- SGC on sublevels (all are actually Level S-#; the higher the number, the lower the floor). Hallways have card-key readers at every section; possible to use the keys to close and lock the blast doors between sections.
- Levels 1-10:
- Level 11: Mandatory switch of elevator cars; one set goes down to 28, the other goes up to the surface. (Children of the Gods)
- Levels 12-15:
- Level 16: Secure stargate and gateroom monitoring station (Chain Reaction). Security monitoring office is in room 1612-15 (Proving Ground). Also, secure holding cells (Foothold; Rya'c held in room 16K7-26 in Family; Sam held in room 16K7-24 in The Fifth Man; Nirrti held in room 16K7-24 in Rite of Passage). Holding cells have both a card-key lock and a standard lock in the door. (Rite of Passage)
- Level 17: a storage room (12-A) on level 17 was converted into a meeting room for the negotiations between the Asgard and the Goa'uld in Fair Game
- Level 18: Offices (Serpent's Venom -- on their way up to the surface, Jack, Sam, and Jacob stop on Level 18 to pick up Daniel, who's got bags of research material with him). Daniel's office is confirmed on Level 18 in Proving Ground.
- Level 19: Labs (Sam has a lab on 19, between sections/doors B-4 (or B-3 -- inconsistency in the ep) and B-5 in Proving Ground; Sam is on Level 19, possibly in that same lab, to study the effects of the organism in Message in a Bottle; seems to be on Level 19 that they're studying the crystal skull in Crystal Skull), as well as medical labs (hazmat isolation unit 3 is in room J-3 on level 19; room J-5 on that level is also a hazmat isolation room). Level 19 also has an armory: room 19A3-210 (Proving Ground).
- Level 20:
- Level 21: Infirmary (Entity). Sam's lab (Learning Curve). At least one shielded isolation room (off corridors J-3 and J-5); used to keep Cassie's fluctuating EM field from wreaking havoc on base electronics (Rite of Passage). Elevators on this level at least require a cardkey to gain access (Rite of Passage).
- Level 22: Isolation quarters (Urgo)
- Level 23: Where the aliens stored all the humans they were impersonating (Foothold)
- Level 24: MALP storage (Entity); possibly Archives (Daniel and Tonani, who are supposed to be in the archives, duck into room 24P6-314 [storage] in Spirits)
- Level 25: Locker rooms (at least SG-1's) (Upgrades); Teal'c's quarters (room 2513-20) (Crystal Skull); VIP quarters (Cronus, Nirrti, and Yu were housed on level 25 during the negotiations in Fair Game, and Ke'ra was in a room on level 25 (room 25R3-06, labelled "guest quarters") during Past and Present)
- Level 26:
- Level 27: Hammond's office, briefing room (Nemesis)
- Level 28: Stargate (all eps); Armory (Spirits)
- The SGC began with nine teams (Children of the Gods), then expanded to twelve (In the Line of Duty), then to fifteen (Into the Fire). As of Ascension, it's up to at least sixteen teams. As of Proving Ground, it's up to at least seventeen teams.
- Who else knows about SGC: Originally, the SG teams were known only to the President & Joint Chiefs (Children of the Gods). This soon changed:
- Politics -- Senator Kinsey has been fully briefed
- In the Serpent's Lair -- shuttle Endeavor picks up Jack, Sam, Teal'c, and Bra'tac, and ferries them home. At least the astronauts, and possibly the entire ground crew, know what's going on.
- Secrets -- undisclosed leak to media; Hammond assumes that if Kinsey knows, his aides do. Not canon that they do know, therefore, but important because the SGC is assuming that (an indeterminate number of) other people know.
- A Matter of Time -- outside units being briefed and brought in.
- Touchstone -- Area 51, where it's very clear that these non-SGC personnel (military researchers) know about the SGC and the SG teams, know what they're doing and where they're going, and what they're bringing back (working on death gliders, medical advances, etc.).
- Watergate -- a whole bunch of Russian scientists (and certainly government, and presumably military personnel) know all about the SGC, including mission reports and team profiles.
- Tangent -- Gen. Vidrine knows everything about them, and can't possibly be one of the joint chiefs because he's only got three stars.
- Point of No Return -- Martin, a civilian, knows way too much about the SGC and the stargate, including knowing Jack by name; says he found out about it on an online conspiracy chatroom.
- Entity -- an Academy cadet is brought in and not only told about the program but sent to a research facility on a moon (and introduced to Teal'c, who admits he's not exactly human), all to give her incentive to stay in the Air Force.
- Exodus -- Jack tells Jacob that there are a thousand engineers and scientists drooling to get their hands on the mothership SG-1 stole from Cronus.
- Ascension -- the Pentagon sets up surveillance on Sam.
- Red Sky -- Dr. MacLaran is given a tour of the SGC, including the gateroom, in return for giving up the superheavy element he'd spent the last five years creating.
- The Tomb -- a Russian team of four are brought into the SGC for a mission; only one survives, but she is debriefed at the SGC by one of her Russian superiors.
- Desperate Measures -- massive amounts of information have leaked to a private corporation, which has the contacts to actually purchase a symbiote that was trapped on Earth and use it to try to cure the corporations incurably ill president.
- Proving Ground -- the commander of the nearby Air Force Academy, General Kerrigan (who as of fourth-season Prodigy had known nothing about the SGC), is an active part of the recruitment program, and watches training sessions with Hammond (making bets on the outcome...).
- Failsafe -- SG-1 is sending uncoded radio signals via AF SatCom (for any AF radio operator to pick up? I don't know enough about how SatCom works), and NASA is tracking their progress in getting up close and personal to destroy the asteroid, and giving SGC updated status reports on the mission.
- So, therefore, the original level of secrecy only lasted a very short time, and as the program goes, it gets known to more people. With every passing year, it gets more dangerous.
- Civilians connected to SGC:
- Cassie Fraiser: Born in 1985 (turns 16 in Rite of Passage [2001]; earlier references are hazier about her age, but Rite of Passage has her actual birthday celebration). She was raised on the planet Hanka until she was about 12 years old, when Nirrti wiped out her entire people with a virus. SG-1 brought her back to Earth, where she was nearly the cause of SGC's destruction (from a bomb that Nirrti had implanted in her chest). (Singularity) She bonded with Sam during that, but wound up being fostered/adopted by Janet Fraiser, although she also stayed close to Sam -- comforting Sam when she was depressed (In the Line of Duty), going boating with her and Janet on a weekend trip (Urgo), playing chess with her every other Saturday if Sam is onworld (Rite of Passage). Sam was also the only person other than Janet at Cassie's 16th birthday dinner. (Rite of Passage) Jack also maintained contact, enough that the kids from Cassie's first school on Earth still knew him the year after she left for her junior high (not middle school) (Learning Curve). Refers to the team by first names; calls Jack "Jack" in Rite of Passage. In her very early teens, she liked art and had been told by her teacher that she had talent at it. (In the Line of Duty) She has the ability to sense blended Goa'uld, presumably because of the naquadah still in her system. (In the Line of Duty) At 15-turning-very-snotty-16 in high school, she was dating a boy named Dominic. (Rite of Passage) She's been through a lot of trauma: she witnessed the deaths of her parents and all her people (Singularity), a goa'ulded Sam threatened her with death (In the Line of Duty), and she nearly died from a retro-virus that Nirrti had infected all of Cassie's people with, triggered at age 16. The virus caused her to generate a fluctuating, strong EM field, strong enough to disrupt electronic equipment and to make it impossible to give her an MRI. Eventually she could control the field, allowing her to manipulate things like magnets. To save her life, the effects had to be reversed, leaving her unable to manipulate EM fields anymore. She was saved by (a very grumpy) Nirrti. (Rite of Passage)
- Catherine Langford: Born in 1924 (Torment of Tantalus -- she was 21 in 1945). She's single (at least the last we heard), but was engaged to Ernest Littlefield as a young woman and reunited with him in her 70s. (Torment of Tantalus) She has a PhD, probably in archaeology, and is very smart. Her father was Professor Langford, an archaeologist who worked on the original stargate project. After the program was closed, she petitioned several administrations to reinstate the program, finally succeeding 40 years later. Began her 'gate research again in the late 1960s. (1969) She recruited Daniel into the Stargate program in the mid-1990s (1994 by movie canon, 1995 by show canon), and knows Sam from Sam's Pentagon days. She she left the program after the first mission to Abydos, and didn't find out what was going on with the SGC until The Torment of Tantalus when Daniel came to her asking about her father's records. Her first and only trip through the stargate was to recover Ernest, whom she had believed was dead for the past fifty years. (Torment of Tantalus) She has enough money to live in a great big house -- the same one she grew up in -- with a staff (at least a housekeeper), and to be chauferred around in a limo even after retirement. (Torment of Tantalus) She's fluent in German, and seems fond of tea -- and has continued to use the same teaset she used as a young woman in the 1920s. (Torment of Tantalus, 1969) She always wears a Ra pendant, for luck (Children of the Gods, Torment of Tantalus, There But for the Grace of God, 1969). She gave it to Daniel on the first Abydos mission, and Daniel gave it to Jack to give back to her when he decided to stay behind (Children of the Gods, Torment of Tantalus)
- Ernest Littlefield: One of the archaeologists working on the original stargate project with Professor Langford. He was engaged to Catherine Langford in the 1920s, but as part of his work on the program he volunteered to go through the stargate, and was trapped offworld for fifty years on an abandoned world. He deciphered as much as he could of the alien languages he found there, staying remarkably sane for a human left completely alone for so long (barring a few hallucinations about Catherine). SG-1 and Catherine came to rescue him as soon as they found records of what had happened to them, and barely got him and themselves out in time as the building he was living in collapsed around them in a massive storm. He and Catherine seem to have rekindled their relationship, after a slightly bumpy start. (Torment of Tantalus) No idea what's happened to him since then, although the odds are extremely high that he's staying away from crowds and is probably in more or less nonstop SGC-sponsored therapy.
- Training program:
- Training appears to have been mainly on-the-job for the first several years, but by 2001 (the year, not the ep) a more formal program was put in place, at least for recruits with no field experience.
- Every few months, a small group is brought in and trained as a unit, with one as unit commander. (Proving Ground)
- Training appears to include studying old mission reports; Lt. Elliot recognizes the name "Argos", knows that it was where Pelops was doing his rapid-aging experiments, knows about the nanotech involved, and knows how Jack was affected by it. (Proving Ground)
- It's possible that the trainees were given a selection of mission reports that included information they'd need for their training tests, rather than being given access to all mission reports.
- Field training consists of several days of obvious training excercises, in a training area, followed by a real-life-scenario that the trainees are unaware is a test, taking place at SGC and shutting down the use of several floors for the duration of the test. (Proving Ground)
- Trainees are given intars to use.
- The units are trained by a real SG team commander (with the help of his team). (Proving Ground)
- SG commanders take training duty on a rotating basis, according to the trainees in Proving Ground. But SG-1 has clearly done this at least once before, and it seems unlikely that they've trained enough people to have rotated all the way through 17 SG commanders. It's possible that either SG-1 alone is responsible for the training sessions (at least while the program shakes out) or that a limited set of more experienced SG commanders and teams make up the rotation.
- The success of the program has prompted Hammond to decide to request funding for an offworld training facility in the next year's budget.
- Standard weaponry:
- Sidearm, either regular military issue or zat.
- Knife
- P-90: carries 50-round top-loading magazine with teflon-coated ordinance, at a cyclical rate of 900 rounds per minute.
- Plausible deniability:
- The Air Force is allowing a television show called Wormhole X-Treme to be made, based entirely on the SGC, to allow them to use it as an explanation for any future leaks about the stargate program. (Wormhole X-Treme)
- As of Broca Divide, the new presidential directive is to evaluate the scientific & cultural value of each mission.
- The first mission to Chulak (Children of the Gods) occurred on February 10, 1997 (O'Neill's report dated February 23). The mission to the Land of Light (Broca Divide) occurred in March. Senator Kinsey's inquiry was held before the turn of the year (someone refers to Jack's report as being on Feb 23 "of this year") (Politics) If the other seasons hold to that general structure, airdates don't coincide with actual dates at all; seasons would end and begin around the turn of each year (so everything in first season was 1997, everything in second was 1998, everything in third was 1999, everything in fourth was 2000 [with the possible exception of the season finale in each case])
- The Groom Lake Facility in the Nevada desert at Nellis, known as Area 51, is where all technology brought back through the gate is sent for study, including the notes from "Heliopolis" and the two death gliders. Colonel Maybourne was reassigned there in 1998. (Touchstone)
- Four NID men escaped through the second gate to an unknown location. (Touchstone) They were later found and arrested. (Shades of Grey)
- Several TERs were left with the SGC, and hand scanners were installed to prevent the Reetou from controlling the iris. (Show and Tell)
- Safety precautions within the SGC to avoid alien invasion or other problems:
- Iris over the stargate to prevent anyone unauthorized from coming through (doesn't work against truly advanced races -- Tollan, Nox, Asgard can all circumvent this)
- Hand scanners installed on dialing computer, so only recognized personnel can use the system (Foothold)
- Emergency power cutoff switch in the gateroom, to shut down the stargate if it won't shut down on its own.
- Mission prep:
- MALP sent through for info;
- preliminary briefing to determine if mission is worthwhile;
- physical checkup prior to mission (Ascension -- Sam mentions her pre-mission blood tests, and the fact that Fraiser cleared her for the mission).
- Returning teams have to go through progressively more thorough screening procedures as time goes on:
- Visual and tactile examination of the back of the neck after The Enemy Within
- MRI after In the Line of Duty
- Blast of high-frequency sound after Foothold
- Every SG team has a homing device to find the stargate if lost on a planet. (The Nox)
- Considered setting up a permanent research station on MC4-862 (a moon orbiting a gas giant), but after six weeks of uneventful existence, the scientists there were attacked by tiny glowy energy beings and forced to abandon everything. (Prodigy)
Earth's stargate(s) (see stargates for more general info)
- The Stargate is made of a quartz material, later identified as naquadah. The iris is pure titanium (Children of the Gods) and is less than three micrometers from the event horizon -- matter can't fully reintegrate as a result (splat!). Like the Goa'uld, the SGC personnel have a homing device to find the stargate if separated from it. (The Nox)
- A new iris is added after the original one is sucked into the black hole in A Matter of Time, strengthened with trinium.
- The iris sits just in front of the plane where the event horizon is formed. Offsetting it just slightly would effectively stop a wormhole from forming -- like burying the gate. (48 Hours)
- The space between the wormhole and the iris is enough to allow high-energy subatomic particles to reintegrate, moving at near-light velocities (i.e., a particle accelerator can shoot particles at it from the other side). Modulating the particle stream can create an image, and intense heat, up to 130 degrees in the gateroom, and 6-8 times that for the iris itself. (Serpent's Song)
- Computer dialing program:
- Earth doesn't use a standard Dial Home Device (DHD, goa'uld term unknown) to control the stargate, but instead uses a computer and a Terran-designed dialing program, which contains all the addresses that Daniel found on the Abydos cartouche (each of which is being corrected for galactic drift -- it takes several days to correct each address). It took fifteen years and three supercomputers to figure out a way to make the stargate work.
- The original research team had to create an interface between the computer and the stargate. They did this by generating a aseries of instructions based on electrical impulses to which the gate's control crystals would respond. They found these by trial and error -- thus the fifteen years. (48 Hours)
- The dialing program ignores 220 of the 400 feedback signals the gate can emit during a dialing procedure. (48 Hours)
- A margin of error in calculating planetary shift caused travellers to experience a rough ride in the early days of the SGC program, but once they figured it out they fixed it. (Red Sky)
- Sam eventually developed a new cold dialing program that searches for new stargates by periodically redialing cartouche stargate addresses that hadn't connected the first time. The planet P2X-416 (Bedrosia & Optrica) was the first connection made by the new program. (New Ground)
- The SGC database includes stargate address references from both the Abydos cartouche (indicated in yellow, including the Loc'na ko, the group of planets that includes Kheb) and the Ancients' original map fed into the computer by Jack (indicated in red, and including Kheb itself). (Maternal Instinct)
- Second Gate:
- The second gate (from the Antarctic [Solitudes]) had been sealed, decommissioned, and sent to Area 51. It was moved under classified non-military authorization to an unofficial NID landing site in southern Utah, just south of the Black Mountains, about 40km west of Parowan. It was finally returned to Area 51, sealed with a permanent iris, and put under round-the-clock guard under the command of Hammond and the SGC. (Touchstone)
- An energy spike can be created deliberately, causing the wormhole to jump to the second Earth gate, and leaving a recognizable energy signature. (Touchstone)
- The first stargate was lost after Jack, Sam, and Teal'c transported it onto Thor's ship, the Biliskner, to give themselves a way to escape; the gate went down with the ship, which crashed into the Pacific. Hammond ordered that the second gate be unsealed and set up to take its place. (Nemesis)
- The first stargate was found by the Russians, who set up their own SG program with it, until they got in over their heads and needed SG-1 to come bail them out. (Watergate)
SG units (team leaders in blue, when known):
- SG-1: Flagship team. Col. Jack O'Neill, Dr. Daniel Jackson, Capt. (later Maj.) Samantha Carter, Teal'c. Briefly headed by Col. Makepeace, who was arrested shortly thereafter (Shades of Grey). Disbanded briefly when Hammond retired and General Bauer took his place; reinstated when Hammond returned. (Chain Reaction) Goes from basic shared locker room (presumably for all SG teams; lotsa lockers) to a private locker room by second season, with the SG-1 patch symbol on the door (In the Line of Fire). By third season, the locker room is bigger, and clearly has attached shower facilities (Legacy, Urgo). As of Beast of Burden (nearly midway through fifth season), they've all been subject to torture through those Goa'uld shock-thingies that cause yellow energy to stream out of mouth and eyes.
- GDO code: 2631293 (Sam punches that in in Tok'ra, part two)
- Sam's GDO (Tok'ra, part two):
(imagine a number pad, which I am not even going to attempt to create here) GDO 223454
SECURE ENABLED
AUTOLOCK- SG-1 directly defies orders/goes AWOL:
- (Jack, largely at Daniel's urging, fails to blow up the Abydonian stargate as ordered, and lies about it in his official mission report -- Stargate the movie)
- (not quite defying orders, but in Bloodlines, Jack, Daniel, and Sam all do their damnedest to keep secret the fact that Teal'c has a son when they push to go on the mission to Chulak to "capture a larva" -- perfectly willing to deceive Hammond to protect their teammate.)
- On Daniel's urging, the team defies a presidential order that no one go through the gate again at the end of Politics and beginning of Within the Serpent's Grasp)
- Under orders not to fire at the unknown personnel who've stolen the Touchstone unless their lives are in clear danger, Jack starts shooting at the unarmed NID guys to keep them from going through the second gate -- and isn't shooting to miss, because he hits one of them (although he also isn't shooting to kill). (Touchstone)
- Jack, under orders to negotiate for technology with the Eurondans, instead sets them up for a brutal fall and shuts the door in their faces (The Other Side)
- Jack, under orders to find a non-military solution to the problem of aliens terraforming the Enkarans' new home instead tells Sam to build a naquadah bomb. Daniel, under orders to support Jack's decision (more or less) goes off to find a different solution. (Scorched Earth)
- After being effectively turned into a pack of adolescents, Jack, Daniel, and Sam took off from the base to go have dinner in town. (Upgrades)
- After being ordered to stay in restricted quarters, Jack, Daniel, and Sam went through the stargate to sabotage Apophos's new ship. (Upgrades)
- (Despite promising to do so, robot-team fails to bury the stargate on Altair, and instead creates powerpacks and replicas of their original clothes and weapons, and continue to function as SG-1 on missions through their own gate to fight the Goa'uld.) (Double Jeopardy)
- After being ordered to hold their position at the gate, Sam and Teal'c move in to attempt to break Jack and Daniel out of captivity. (Beast of Burden)
- SG-1 (or its individual members) are captured, confined, or imprisoned:
- Children of the Gods (Jack held in a cell with Kawalsky and Ferretti while Hammond figures things out; Teal'c later held in a cell while his fate is decided)
- Emancipation (Sam kidnapped by Abu, who plans to sell her)
- Broca Divide (Jack and Sam confined after they fall victim to the disease and start attacking people)
- Cold Lazarus (Jack confined while the others try to figure out if he's an imposter or not)
- Thor's Hammer (Jack and Teal'c captured by Thor's Hammer)
- Fire and Water (Daniel held captive by Nem)
- Hathor (Sam confined with other women as a threat to Hathor)
- Cor-Ai (Teal'c held prisoner while on trial for his life)
- Tin Man (team held in confinement after it's discovered they're no longer human)
- There But for the Grace of God (Daniel confined by AU SGC)
- Serpent's Lair (Apophis and Klorel catch the team)
- In the Line of Duty (Sam imprisoned when Jolinar is discovered)
- Prisoners (team sentenced to life imprisonment on Hadante by the Taldor)
- Gamekeeper (team confined by fake Hammond when they refuse to play along)
- Need (all but Daniel held prisoner in the mines and worked almost to death)
- Thor's Chariot (team taken captive by Heru'ur)
- Bane (Teal'c taken away in chains)
- Tok'ra, part one (team confined by the Tok'ra after they fail to negotiate a deal)
- Tok'ra, part two (team confined by the Tok'ra after they fail to negotiate a deal)
- 1969 (team thrown in a holding cell and later Jack interrogated by Cold War-era US military that thinks they're spies)
- Out of Mind (Jack, Sam, and Daniel captured, imprisoned, and cryogenically frozen by Hathor)
- Seth (Jack, Sam, Daniel drugged into obedience)
- Legacy (Daniel confined to VIP quarters for observation, then locked up in padded room)
- Deadman Switch (whole team confined by Aris Boch)
- Demons (Jack, Sam, Daniel imprisoned; Teal'c tortured and almost killed; entire team chained to sacrificial pillar in the center of town before being dragged off in chains by the Unas)
- Rules of Engagement (whole team "killed" and confined to a tent for a while)
- Jolinar's Memories (Jack, Sam, Daniel imprisoned by Binar)
- The Devil You Know (Jack, Sam, Daniel imprisoned and tortured by Apophis)
- Foothold (Jack and Daniel captive and impersonated; Teal'c captive and tortured; Sam unknowingly trapped into returning to the SGC so she can be "taken care of")
- Urgo (Hammond puts the team in group isolation prior to discovering Urgo; individual isolation after Urgo's supposed "death".)
- New Ground (Bedrosians capture all except Teal'c, hold in cages in a prison tent and question separately)
- Upgrades (Hammond puts them all except Teal'c in group isolation. Twice.)
- Divide and Conquer (Jack and Sam each confined)
- The First Ones (Daniel taken prisoner by Chaka)
- Beneath the Surface (whole team brainwashed and held captive as slave labor)
- Point of No Return (Daniel and Sam captured by Martin's co-conspirators)
- Serpent's Venom (Teal'c held and tortured by Heru'ur to be given to Apophis as a negotiating gift of good faith)
- (Absolute Power -- Sam imprisoned in Daniel's view of the future)
- Entity (Sam's body confined)
- (Double Jeopardy -- robot-team except Jack captured by Cronus)
- Exodus (Teal'c taken by Tanith and given to Apophis)
- Enemies (Teal'c, brainwashed by Apophis, captures the rest of the team and Jacob and locks them into a chamber. Teal'c later captured and tied up to be brought back to Earth.)
- Threshold (Teal'c confined in a cell while undergoing psychiatric treatment; later held in restraints in the infirmary while being forced near death.)
- The Fifth Man (Daniel, Sam, & Teal'c confined when they appear to all be hallucinating the existence of a fifth team member)
- Beast of Burden (Jack and Daniel chained up in cages for attempting to rescue Chaka)
- Between Two Fires (whole team captured by the Tollans, and at risk of being handed over to Tanith before they escaped)
- 2001 (Sam held captive by the Aschen, along with Ambassador Faxon)
- Desperate Measures (Sam kidnapped and held captive in a medical facility, and later almost killed so the researchers could get a look at her brain tissue)
- Wormhole X-Treme (Sam and Daniel held in what was supposed to be confinement by the NID, although they broke out wthout breaking a sweat; Jack tied up on an empty soundstage with Martin)
- System lords and lesser goa'uld killed directly by SG-1 (or facsimiles thereof):
- Amaunet (Teal'c)
- Apophis (Jack, Sam, Daniel, with Jacob's help)
- Cronus (robot-Teal'c)
- Hathor (Jack)
- Ra (Jack and Daniel)
- Seth (Sam)
- Marduk (whole team, with an assist from a Russian colonel)
- Tanith (Teal'c)
- SG-2: First incarnation headed by Maj. Charles Kawalsky (Children of the Gods). Was part of the first mission to Chulak (Children of the Gods). Kawalsky died after that mission, and Maj. Louis Ferretti, a member of the unit, took over command. (The Enemy Within). Under Ferretti, SG-2 was sent to retrieve SG-1, officially for court-martial but unofficially just to "bring them back alive" after SG-1 disobeyed orders and went through the stargate after the program had been shut down (Within the Serpent's Grasp). Sometime before the end of first season, SG-2 did a follow-up mission to Argos to check on the Argosian people and discovered that without the nanocytes they were living normal, healthy lives (Politics). Next incarnation (season three): headed by Major Coburn, includes Captain Griff, Pierce. SG-2 acted as a backup to SG-1 on Kheb (Maternal Instinct), and joined SG-1 in a search and rescue mission to P3X-888 (the Goa'uld planet of origin) to find Daniel and any remaining members of SG-11 (The First Ones). By Prodigy (and possibly as early as Beneath the Surface), headed by Major Griff, with no idea of what happened to Coburn. Was assigned to babysit a group of scientists trying to set up a permanent research facility on a moon (M4C-862) orbiting a gas giant; relieved by Jack and Teal'c and sent back home, much to Griff's relief (Prodigy). As of 48 Hours, is composed of three men and a woman, with no sign of Griff. Either he's no longer in command or he's temporarily reassigned/injured.
- SG-3: Marine combat unit. Commanded by Col. Robert Makepeace, was sent with SG-1 to P3X-797 (the Land of Light) to reconnoiter in search of evidence that this was the Goa'uld homeworld (The Broca Divide). Headed by Maj. Castleman, SG-3 was part of the rescue missions to find Jack and Sam (Solitudes). In second season, Maj. Warren had command at first (Prisoners); the team was sent on a rescue mission to recover SG-1, and after that failed was sent on to its next mission on P2A-509, where SG-1 later met up with them after escaping from Hadante. Col. Robert Makepeace took over command again shortly thereafter, and the unit was sent in to extract Sam because her father was dying of cancer (Tok'ra, part 1). Was one of the units sent to Hathor's planet to rescue SG-1 (Into the Fire). Teal'c was briefly assigned to SG-3 when the SGC was put under the command of General Bauer; the unit at the time included Major Wade and Lt. Morrison (Chain Reaction). Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2010) Came under heavy Goa'uld fire and had to come home ahead of schedule, nearly disrupting a real-life-scenario training exercise (Proving Ground).
- SG-4:
- SG-5: Marine combat unit. On an unnamed mission, brought back naquadah that was added to a Mark-12 warhead, which was then called a "Goa'uld Buster" -- pet project of Samuels and Maybourne, supposed to be able to destroy a Goa'uld mothership. Or not. (Serpent's Lair). When SG-1 didn't arrive as scheduled on P2X-555 (because a solar flare sent them back in time), SG-5 completed the mission in their place (1969). Was one of the units sent to Hathor's planet to rescue SG-1 (Into the Fire). Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth) Entire unit, including Lt. Barber, died in late 2000 after spending time on P4X-347 in an abandoned Goa'uld pleasure palace as a result of severe withdrawal from a chemical alteration in their brains (The Light). One of the eight teams that was caught offworld when Teal'c was trapped in the stargate, and had to be brought home through the Russian gate (48 Hours).
- SG-6: Daniel was with them on a dig on PX3-808 (A Matter of Time). Was one of the units sent to Hathor's planet to rescue SG-1 (Into the Fire). On a mission to P3X-118, the team was captured and used as templates by aliens (with technology that allowed them to mimic forms and that granted access to people's thoughts) who invaded the base and then tried to take over. P3X-118 was locked out of the dialing program after the aliens were defeated. SG-6 is undoubtedly dead. (Foothold) Next incarnation: Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth) Was one of the units helping SG-1 try to save the residents of K'tau; fanatics blew up the rocket the teams were setting up, and killed two members of SG-6. (Red Sky)
- SG-7: Science corps. Sent to P8X-987 (Hanka) to observe the black hole. They were all killed by the bacterial infection that wiped out everyone on the planet except Cassie. (Singularity) There was at least one woman on the team during the mission to Hanka. (Rite of Passage)
- SG-8: Medical team. According to the MGM FAQ, "This team typically will travel accompanied by SG-3 during medical emergencies." One of the eight teams that was caught offworld when Teal'c was trapped in the stargate, and had to be brought home through the Russian gate (48 Hours)
- SG-9: First incarnation: headed by Capt. Jonas Hanson, and included Lt. Baker, Lt. Conner, and Frakes. Only Lt. Conner survived (promoted to Capt., given command of SG-11). Hanson went insane in 1997 on a mission to P3X-513, considering himself a god, and killed Baker and Frakes, along with many natives, before dying himself at the hands of his 'followers' (First Commandment). Second incarnation: Diplomatic unit, headed by Maj. Stan Kovacek; sent to Taldor to try to negotiate SG-1's release from the prison world of Hadante (Prisoners). Was one of the units assigned to find an alternative homeworld for the Enkarans when the Gadmeer ship started terraforming the planet that the SGC had already relocated them to. (Scorched Earth)
- SG-10: Added by In the Line of Duty. Headed by Maj. Henry Boyd. Whole team died gruesomely on its first mission, sucked into a black hole on P3W-451 (A Matter of Time)
- SG-11: Engineering corps. Added by In the Line of Duty. First incarnation: Headed by Capt. Conner. Discovered trinium on PXY-887. Though brittle in its raw state, trinium is 100 times lighter and stronger than steel, and a valuable resource. (Spirits) Was one of the units sent to Hathor's planet to rescue SG-1 (Into the Fire). Was captured by Apophis on P89-534 and declared MIA; gave little information to Apophis before they died, but enough to allow Apophis to set up a training camp for human infiltrators. (Rules of Engagement) Second incarnation -- archaeological team?: headed by Maj. Hawkins (who was taken over by a Goa'uld and killed), Loder (killed by the Unas), Sanchez (killed), Robert Rothman (taken over by a Goa'uld and killed). Daniel joined this team for an archaeological survey of P3X-888, the original Goa'uld homeworld, where he was captured and the others were killed.Next incarnation: unsure of team designation (whether they're still archaeologists or not), but Daniel joined them offworld to assist them on something in Prodigy. Daniel has also been travelling with them on a regular basis to the Unas' homeworld since First Ones to pick up recordings he's been gathering of the natives. (Beast of Burden)
- SG-12: Added by In the Line of Duty. Made an unscheduled early return from Alaris because of a broken ankle. (Window of Opportunity) Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2010)
- SG-13: Requested as of Into the Fire.
- SG-14: Requested as of Into the Fire. Major Graham, Captain Blasdale, Lieutenant Astor, and Sergeant Louis. On a joint mission with SG-15 to meet 'n' greet the Lasarians on P6Y-325, the SG teams were attacked by Jaffa. SG-14 survived, but Graham and Astor were programmed as Zatarcs. Graham shot Blasdale and then committed forced suicide in a Tok'ra meeting chamber; Astor freaked out while Anise was trying to "cure" her, tried to kill everyone she could see (failed), and then shot herself. (Divide and Conquer)
- SG-15: Requested as of Into the Fire. On a joint mission with SG-14 to meet 'n' greet the Lasarians on P6Y-325, the SG teams were attacked by Jaffa and six team members, apparently all of SG-15, died. (Divide and Conquer) Next incarnation: went to P4X-639 and reported increasing solar activity, prompting an SG-1 mission to test the effects of the radiation. (Window of Opportunity) Sometime after Scorched Earth, Major Pierce took command. Was one of the teams assigned to check out worlds that may have been the Aschen homeworld, before the missions were scrubbed. (2001)
- SG-16: Added by Ascension. Commanded by Colonel Reynolds. The team's first (?) assignment was a long-term analysis of the weapon found on P4X-636. (Ascension) Presumably a science team of some sort.
- SG-17: Added by Proving Ground. Commanded by Major Mansfield, eventually included Lieutenant Elliot. (Proving Ground). Four-man team -- no women (Summit). Mansfield and two others were killed in the goa'uld attack on the Tok'ra base on Revanna (Summit); Elliot survived briefly as a Tok'ra after Lantash entered him in an attempt to save both their lives, but was too badly injured, and died soon after (Last Stand).
- Teams that have never been mentioned beyond the bare fact of existing:
- SG-4
- SG-13
- Wiped-out teams (general date of team's death in red):
- SG-5: late 2000, The Light
- SG-6: 1999, Foothold
- SG-7: 1997, Singularity
- SG-9: 1997, First Commandment (not really wiped out, but three out of four died; only Lt. Conner survived)
- SG-10: 1998, A Matter of Time
- SG-11: 1999, Rules of Engagement; 2000, The First Ones
- SG-15: 2000, Divide and Conquer
- SG-17: 2001, Summit/Last Stand
SG personnel (X = dead; general date of death in red) (as of The Fifth Man, there has never been a member of the SGC named "Tyler")
- Lieutenant Astor X: Member of SG-14. Captured by the Goa'uld and programmed as a Zatarc; freaked out while Anise was trying to "cure" her and shot herself. (mid-2000, Divide and Conquer)
- Lieutenant Baker X: Member of SG-9; died at his commander's hands on a mission to P3X-513 (1997, First Commandment).
- Baker: (rank unknown) With Jack, Teal'c, and Stevens, boarded the Russian sub to see how bad the Replicator infestation was. (Small Victories)
- Lieutenant Barber X: Member of SG-5; died as a result of chemical alterations in his brain that caused him to commit suicide by running into the kawhoosh of an opening wormhole after visiting the abandoned Goa'uld pleasure palace on P4X-347 (late 2000, The Light)
- Major General Bauer: Assigned to command the SGC after General Hammond was blackmailed into retiring. Probably a part of the NID conspiracy to gain offworld technology at any cost; if not an actual member, then a patsy that the NID could manipulate. (Seemed too aware of where the intelligence he was basing his decisions on was coming from to just be a patsy, though.) Pretty much his first action as commander was to dismantle SG-1, assigning Daniel to pure research as a consultant who goes offworld only when needed for a specific mission, Sam to a project building naquadah-enhanced nuclear bombs, and Teal'c to SG-3, while forcing Jack to take time off to consider whether he still wanted to be a part of the SGC. Refused to listen to Sam's and Daniel's warnings about why he couldn't test his nuclear bomb on a given planet, and as a result nearly destroyed not only the base but god knows how much of Earth when the bomb destroyed the other planet and started sending gamma radiation back through the open wormhole. Was removed from command when Hammond was reinstated. (Chain Reaction)
- Captain Blasdale X: Member of SG-14. Got between Major Graham (who has become a zatarc) and his intended target, and was killed. (mid-2000, Divide and Conquer)
- Major Henry Boyd X: Commanded SG-10; Jack recommended him for the command. On the team's first mission, to P3W-451, he and his team members were trapped on the planet when a black hole sucked the planet into its gravity well, and they all died (1998, A Matter of Time).
- Major Castleman, USMC: In first season, commanded SG-3. Took over command of SG-1 temporarily while Jack was unable to speak English in The Fifth Race; got trapped on P9Q-281 with Sam, Teal'c, and another person until Jack came up with the plans to fix the DHD.
- Major Coburn: In command of SG-2 by season three (Maternal Instinct). By fourth season's Prodigy (and possibly as early as Beneath the Surface), Major Griff has taken that command; unclear where Coburn has moved to, or if he's still alive.
- Lieutenant/Captain Conner X: As a lieutenant, was part of SG-9, and the only survivor of the mission to P3X-513 (First Commandment). Promoted to Captain and given command of SG-11 (Into the Fire). Died after his team was captured and held by Apophis for information about the SGC (1999, Rules of Engagement) (NB: this is a guess; he's never mentioned by name in the ep, but he was leader of SG-11, which is the team that was captured and killed).
- Sergeant Walter Davis: Formerly known as "Technician", the guy with white hair and glasses who dials the stargate. (2010 -- Jack calls him "Walter", and his nametag clearly says Davis; also is wearing a nametage "Sergeant Davis" in The Other Side) Got to use a gun in the alternate reality in There But For the Grace of God.
- Lieutenant Elliot X: Recruited straight out of the academy (where he was top of his class), trained under Jack, was accepted to the SGC and made a part of SG-17 in Proving Ground. First mission was a cakewalk: go to Revanna, be polite to the Tok'ra and learn their new insurgency tactics while everyone waited for Jacob and Daniel to complete their mission. Revanna was brutally attacked, and Elliott watched his entire team die, and nearly died himself before Lantash entered him in an attempt to save both their lives (Summit). Their respective injuries were too severe, and they willingly remained behind to cover SG-1 and Jacob's retreat, waiting their chance to release a deadly poison that would kill every Goa'uld, Tok'ra, and Jaffa in range, including them. (2001, Last Stand)
- Major Louis Ferretti, USAF: Part of the original mission to Abydos (Stargate the movie). Was put on SG-2 under the command of Kawalsky, then took over command for an indeterminate time when Kawalsky died (The Enemy Within). No idea what unit he's with, but he's still alive as of late third season; Daniel suggests him as a possible addition to the team (Shades of Grey)
- Frakes X: (rank unknown) Member of SG-9; died at his commander's hands on a mission to P3X-513 (1997, First Commandment).
- Major Graham X: Commanded SG-14; on a mission to P3X-513 was captured by the Goa'uld and turned into a Zatarc. Tried to assassinate the head of the Tok'ra High Council and committed forced suicide when the attempt failed (after incidentally killing one of his own men, Capt. Blasdale). (mid-2000, Divide and Conquer)
- Captain/Major Griff: As a captain, member of SG-2. Got shot in the arm by Rothman (who was infested with a Goa'uld), but not badly (The First Ones). Gets promoted shortly thereafter; in Beneath the Surface (just a few weeks later) he's a major in command of an unspecified SG unit. By Prodigy, it's clear he's in command of SG-2; no idea what happened to Major Coburn.
- Lieutenant Grogan: (No rank is actually given, but as an academy graduate he must be a lieutenant.) Recruited straight out of the academy, trained under Jack. Despite an unfortunate tendency to be repeatedly shot during training exercises, he was accepted to the SGC, and is waiting for an assignment to an SG team when a slot becomes available. (Proving Ground)
- Captain Jonas Hanson X: Commanded SG-9. Hanson went insane on a mission to P3X-513, possibly from overexposure to the strong sun. Considering himself a god, he killed two of his teammates -- Baker and Frakes -- along with many natives, before dying himself at the hands of his 'followers' when SG-1 exposed him as a fake (1997, First Commandment).
- Lieutenant Hailey: Recruited straight out of the academy after having already been on one SGC mission (during Prodigy). Was possibly given accelerated training as a result and joined the SGC ahead of her apparent peers; in the final training exercise during Proving Ground, she's aware and a part of everything that's going on, and remarks to a co-trainee "You should have seen what they put me through." Not assigned to any particular SG team.
- Major Hawkins X: Commanded SG-11; was infested by a Goa'uld and killed by Teal'c on on P3X-888 (the original Goa'uld homeworld) (late 2000, The First Ones).
- Major Charles Kawalsky, USAF X: Part of the original mission to Abydos (Stargate the movie). Got his first command after the second mission to Abydos, at Jack's recommendation -- was put in charge of SG-2 (Children of the Gods). Was almost immediately infested with a Goa'uld, and had to be killed (1997, The Enemy Within).
- Major Stan Kovacek: Attorney. Commands SG-9 in its diplomatic incarnation (Prisoners).
- Loder X: (rank unknown) Member of SG-11; killed by an Unas on P3X-888 (the original Goa'uld homeworld) (late 2000, The First Ones).
- Sergeant Louis: Member of SG-14. Was the only one to survive the aftereffects of the mission to P3X-513. (Divide and Conquer)
- Dr. MacKenzie: A psychiatrist on staff with the SGC. Has been called in for cases dealing with issues of mental health and delusional behavior. (Fire and Water, Legacy, Threshold )
- Colonel Robert Makepeace, USMC: Barring a few interruptions, commanded SG-3, a Marine unit. Trusted member of the SGC until late third season, when he was revealed as a member of a rogue organization that was stealing technology from SGC allies; he was feeding the organization information about SG units' missions. Arrested by Jack. (early 2000, Shades of Grey)
- Major Mansfield X: Commander of SG-17 (Proving Ground). Died in the attack on Revanna when the ceiling caved in on him after he'd already suffered severe injuries in another bomb-induced cave-in. (2001, Last Stand)
- Lieutenant Morrison: Member of SG-3.
- Nyan: A Bedrosian native who helped SG-1 escape captivity, and who was badly wounded in the process. They brought him back and Daniel offered him a job as his research assistant. (New Ground)
- Pierce: Member of SG-2, at an unknown rank, during Scorched Earth; was part of the rescue mission to find Daniel. As of 2001 is a major and is in command of SG-15.
- Colonel Reynolds: Used to work at Area 51; was the major who guided SG-1 on their tour of the facility while they were trying to figure out what had happened to the second gate (Touchstone). Joined the SGC in 2001 to head SG-16. Transferred in from Area 51. Brings his laptop (with his name on it and everything) with him to briefings; appears to be a scientist of some sort. (Ascension)
- Dr. Robert Rothman X: Used to be Daniel's research assistant when Daniel was doing his dissertation. Member of the SGC's research division, working both on the base (Crystal Skull) and in the field (The First Ones). Daniel assumes that Rothman would be his replacement on SG-1 if he should leave (Forever in a Day) -- and that Jack wouldn't like Rothman. Jack is at least impatient with Rothman, even if he doesn't outright dislike him (Crystal Skull, The First Ones). Rothman is assigned to SG-11 to study the original Goa'uld homeworld -- P3X-888 -- and is infested with a primitive Goa'uld. Jack kills him (late 2000, The First Ones).
- Sanchez X: (rank unknown) Member of SG-11. Killed on P3X-888 (the original Goa'uld homeworld) (late 2000, The First Ones).
- Lieutenant Satterfield: (No rank is actually given, but as an academy graduate she must be a lieutenant.) Recruited straight out of the academy, trained under Jack. She was accepted to the SGC, and is waiting for an assignment to an SG team when a slot becomes available. (Proving Ground)
- Sergeant Siler: Assigned to the base. His area of expertise is the mechanical and electrical function of the Stargate, and he is often called upon to make corrections and repairs on the Stargate and the equipment. Also seems to help with research (Crystal Skull). He was under Hathor's 'spell' in Hathor. He wound up with a concussion and broken arm after a suped-up Jack tapped him in Upgrades.
- Lt. Graham Simmons: A technician who also works in scientific research on the base. Had/has a crush on Sam. (Message in a Bottle, The Fifth Race, A Matter of Time, Serpent's Song)
- Stevens X: (rank unknown) Joined Jack and Teal'c on the Russian sub to fight the Replicators; died there. (mid-2000, Small Victories)
- Technician (the dialing guy): See "Sergeant Walter Davis"
- Major Wade X: Commanded SG-3 after Makepeace. Died on P3S-452, a Goa'uld stronghold, on a mission ordered by General Bauer, to get more weapons-grade naquadah to use to enhance a nuclear warhead. (mid-to-late 2000, Chain Reaction [note on date: the ep aired in Dec 2000 in the UK and January 2001 in the US, but the clothes people were wearing indicated mid-fall at the latest).
- Dr. Warner: A surgeon and member of the medical staff of the SGC. Attempted to remove the Goa'uld from Kawalsky (The Enemy Within) and the organic explosive device implanted in Cassie (Singularity). Seems to have no knowledge of basic blood composition or how to do a safe transfusion (Legacy).
- Major Warren: In command of SG-2 in Prisoners.
- Sergeant Ziplinski: seen during Fair Game.
Military Codes:
- Authorization codes:
- Situational codes:
- Code Three alert: used when it's discovered that Nirrti has been roaming the base invisibly, in conjunction with a request for zats and TERs. Possibly a code indicating the need for a security sweep. (Rite of Passage)
- A Code Five Lockdown mandates that the mountain be sealed and anyone attempting to leave will be shot. (The Broca Divide)
- Wildfire Directive (authorization code red dash beta): requires level 4 quarantine, internal power and life support, and nothing in or out of the mountain. In the event of containment failure, Wildfire kicks in automatically. (Message in a Bottle)
- Code Nine seems to indicate some sort of alien invasion: used when people start vanishing all over the base in Spirits, used when O'Neill disappears via Asgard transporter in Fair Game and Nemesis.
- Foothold Situation indicates a hostile alien takeover of the SGC (Foothold).
Technology (in the SGC's possession)
- Death gliders (Serpent's Lair, Touchstone)
- Converted death gliders. Combination of death glider and jet fighter (the X-301 Interceptor). Designed as a platform from which to launch an attack on invading Goa'uld vessels. Equipped with stealth capability, and armed with two Aim 128A air-to-air missiles, each loaded with a naquadah-enhanced warhead and a shield modulator, which would in theory allow the missiles to break through a Goa'uld force shield. The detonation would be enormous. Following testing, the ship was to be assigned to orbital defense under the command of the SGC. Unfortunately, the death gliders were programmed by Apophis to return to Chulak. The pilot would inevitably die en route. Jack and Teal'c nearly died in space as a result, but were rescued just in time. Unknown if the plane was rescued as well, or if it's still floating in space. Also unknown if more are being built. (Tangent)
- Glider cannon: Jack, Teal'c, and Sam salvage a cannon from a glider that Jack shot down, and bring it back home with them. (The Fifth Man) Teal'c gets very fond of it as a weapon; it's what he uses to kill Tanith (48 Hours)
- Ha'tak vessel taken by Jack when Cronus was killed; before Terran scientists and engineers could get a look at it, Hammond lent it to the Tok'ra to aid in the evacuation of Vorash, and during the process the ha'tak was flung into another galaxy and eventually destroyed. But Jack had himself a ha'tak for a few days there. (Double Jeopardy, Exodus, Enemies)
- Goa'uld healing device; was Kendra's, given by Gairwyn to Sam (Thor's Chariot, Fair Game)
- Second Goa'uld healing device; taken from Nirrti's lab, and used in conjunction with the device that fits over the palm. Seems to be a more focused instrument. More instruments were also taken, probably medical in nature, but so far undetermined. (Rite of Passage)
- Invisibility device taken from Nirrti after she was captured on the base -- it's a bit fried from being zatted, but they have it. (Rite of Passage)
- Intars taken from the Jaffa training camp in Rules of Engagement. They look exactly like real weapons, except instead of bullets they project energy in low doses (meant to stun, not injure). Intars are easily identifiable by the glowing red square on their handles. They're now being used in SGC training exercises. (Proving Ground)
- Ability to build a naquadah-enhanced nuke that packs 1,200 megatons -- the most powerful bomb ever built on Earth (equivalent to 1 billion tons of TNT) (Failsafe)
- Particular bomb used against the asteroid in Failsafe:
- deactivation code: 03310310
- faulty design: wires from timer to detonator were all yellow -- there was supposed to be a red one to cut to deactivate the bomb
- toolbox on back: S6/94882
- Technology for a naquadah reactor (Learning Curve)
- The portable naquadah reactor can be used as a power source to manually dial the stargate.
- If a feedback loop is created within a naquadah reactor, it will build up energy rather than releasing it and create a powerful bomb.
- Page-turning device (PTD) (Legacy)
- Ma'chello's altered PTDs, which contain Goa'uld-killing bioengineered thingies. Ma'chello's inventions are activated ten at a time by the PTD. They infiltrate the host body, killing the symbiote, and die when they recognize the protein marker. In an uninfected human they cause symptoms of schizophrenia, including increased dopamine levels, migraines, paranoid delusions, and auditory and visual hallucinations.
- Quantum mirror found on P3R-233, which gives access to alternate realities. (There But for the Grace of God, Point of View)
- Repair: now have instruction sheets on how to repair Goa'uld systems (hyperdrive, life support, etc.) (Failsafe)
- Goa'uld ribbon device; was Kendra's, given by Gairwyn to Sam (Thor's Chariot, Fair Game)
- A ring used to "call down lightnings" by the canons of the medieval village ruled by Sokar. (Demons)
- Signaling device, to contact the Tok'ra and let them know that the SGC needs to talk to them. (Show and Tell)
- Tollan sub-space transmitter left behind by the Tok'ra so that the SGC can contact them (Show and Tell)
- Formula for symbiote poison, which the Tok'ra saved on a crystal and which Sam took possession of. The poison kills any symbiote exposed to it. (Summit)
- Several TERs left behind by the Tollan so the SGC can find/fight Reetou (Show and Tell)
- Voice disguisers -- presumably engineered at Area 51, since the SGC didn't get them from any other source that we know of. Makes the user sound Goa'uld or Tok'ra, and can be turned on or off at will. (Proving Ground)
Goa'uld (culture, biology, technology, language)
Culture (political structure | system lords | lesser goa'uld)
- Goa'uld queens serve their pharoahs, not the other way around. (Summit)
- Despite being largely genderless themselves (with the probable exception of the true queens), Goa'uld are influenced by their hosts' gender, and notice attractiveness (sexual as well as aesthetic) in other hosts. (Children of the Gods, Summit)
- Goa'uld symbiotes prefer to enter via the back of the neck because they do not wish to remember the horror on the face of the host when they see their own reflection.
- System lords are willing to use other-species bounty hunters to do their hunting for them. (Deadman Switch)
- The system lords seem perfectly willing to kill Jaffa and presumably lesser Goa'uld, but have a tendency to banish their defeated system lord enemies: Hathor to South America (Hathor); Isis and Osiris to coptic jars (The Curse); Sokar to Delmak (Jolinar's Memories/The Devil You Know).
- Often use humans as cannon fodder. (Rules of Engagement)
- It is forbidden, punishable by death, for two Goa'uld hosts to have a human child. Such a child is Harsesis, and contains all the knowledge of the Goa'uld, because the genetic memory in the Goa'uld DNA is passed on to the human offspring. Harsesis are hunted down and destroyed by the Goa'uld. (Forever in a Day)
- The Goa'uld fear and despise the world Kheb. According to ancient legend it was discovered long ago by a few Jaffa and kept secret from the Goa'uld. When a Jaffa could no longer carry a prim'ta, he would make the journey to Kheb where his kalach (soul) would learn the path through the darkness into the next life. When the Goa'uld learned of Kheb and travelled there, they did not return, and so it was forbidden to speak of it. (Maternal Instinct)
- After spreading "like a plague" for thousands of years, the Goa'uld are suddenly showing zero population growth. (Summit)
- The system lords, at least, are showing cannibal behavior; after a summit meeting, the system lords in attendance ritually ate live Goa'uld symbiotes, and planned to do so every night as long as the summit continued. (Last Stand)
- This could be a new behavior pattern, but these were not new Goa'uld; they'd been around for a long time, and Osiris at least should still have been accustomed to ancient practices (having been in stasis for millennia until a year earlier) -- but Osiris was the first to chomp. (Last Stand)
- If this is a new patterns, it could account for the sudden plunge in the population growth. (Last Stand)
- Often choose neutral territory to hold meetings/councils:
- the Tobin system (where Apophis and Heru'ur met to discuss a possible alliance, before Apophis obliterated Heru'ur and his forces). (Serpent's Venom)
- the Hassarra system (where the post-second dynasty system lords met to discuss their new secret enemy and then accepted him into their ranks). (Summit, Last Stand)
Political Structure
- Basically a feudal society, with a few dozen (? -- exact number unknown) system lords at the top of the hierarchy, and thousands of lesser-ranked Goa'uld serving them (presumably all of varying rank). It seems to be possible to move up and down the ladder. Ra was the greatest system lord before he was killed (Stargate the movie), and his death created a vacuum that the other system lords are fighting to fill.
- System lords appear to have varying ranks, with a select few forming the ruling core -- the number seems to depend on how much power how many people have grabbed. The ruling system lords can (and do) make treaties that all Goa'uld must abide by, such as the Protected Planets Treaty with the Asgard. (various eps, but mainly Fair Game, Summit, and Last Stand)
- At the top of the post-Ra heap were Apophis, Sokar, Cronus, and Heru'ur. Apophis is rising and falling in power, but after each fall (The Serpent's Lair [loses his power base and most of his Jaffa as a result of SG-1's having destroyed the motherships he'd committed to wiping out Earth], Serpent's Song [captured and tortured by Sokar, only to die on Earth of his injuries after escaping], Jolinar's Memories/ Devil You Know [revived and tortured more at Sokar's hands, then thrown into hell where the best he could manage was servant to one of Sokar's servants]) he comes back stronger than ever (Maternal Instinct [now commands all of Sokar's vast troops -- an army that can conquer the other system lords], Serpent's Venom [presumably inherits Heru'ur's troops when Apophis destroys Heru'ur's mothership, with Heru'ur on board; has discovered technology to cloak an entire fleet of motherships]).
- After the collapse of what the Tok'ra call the "second Goa'uld dynasty" (unclear whether that includes Ra or not), the Goa'uld fought among themselves, suffering heavy losses before declaring a truce. Seven system lords rose to power out of this: Bastet, Kali the Destroyer, Baal, Morrigan, Olukun, an unnamed Goa'uld (rdanderson.com says that he's Svarog, but I can't find any evidence in the show so far), and Yu -- the only surviving member of the old order. (Summit) Meanwhile, Anubis had been working behind the scenes, fighting with all of them in his own bid for power (seems to be hoping to become the next Ra), and eventually won himself a place among the ruling system lords, bringing the total to eight. (Summit, Last Stand)
- According to Teal'c, after talking to Yu, the system lords knew about the rebel Jaffa army raised by K'tano, and allowed it to continue and grow, biding their time until they could launch an attack to wipe out all rebel Jaffa. (The Warrior)
- The Goa'uld will unite to defend against outside threats such as the Asgard or Reetou, but will battle among themselves for control of individual domains. (Fair Game)
- A Goa'uld's power is more often challenged by his son than by his enemies. (The Serpent's Lair) -- Other than this one statement, though, we haven't actually seen proof of this; mostly it's been enemies whaling away on each other.
- There are rival factions trying to unseat the system lords:
- The Linvris are a rival league of nine lesser Goa'uld who challenge the system lords. They are all found dead on PY3-948 by SG-1; they've been dead a month. (Legacy)
- The Tok'ra
System Lords
- Anubis: Funerary god in Egyptian mythology. Used to be a system lord; banished, never to be allowed to return, for crimes that were unspeakable even to other goa'uld (Last Stand). The system lords also attempted to murder him, and for a thousand years thought they had, before he reappared to take advantage of the power vacuum after the collapse of the second Goa'uld dynasty (Last Stand). He began using any Jaffa he can find: godless Jaffa from defeated goa'uld (lots from Cronus and Sokar, for instance); captured Jaffa (some from one of Olukun's motherships) (Summit). He's also good at turning goa'uld to his side; as he first reappeared on the scene, he seemed to favor goa'uld who served Apophis (Tanith [Between Two Fires], Zipacna [Summit, Last Stand]) but didn't limit himsef to them -- recruited Osiris, using Zipacna as an emissary (Summit, Last Stand). He was making a massive power play from hiding, attacking anyone and everyone without letting anyone know who was attacking, and doing a lot of damage as he threw the remaining system lords into disarray and distrust. When he'd made enough of an impact to have all the new system lords worried, he sent Osiris as his proxy to request that he be allowed to rejoin the system lords. He was accepted (by Baal, Bast, Kali, Morrigan, Olukun, and one more [possibly Svarog?-- see rdanderson.com 's database for Summit], but not by Yu, the only dissenting vote) and became a system lord again. Through Osiris, he promised Yu privately that he would destroy Earth before actively taking his place among the system lords, and promised the council at large the he would destroy the Tok'ra. He had more luck with the second promise: Zipacna's forces attacked the Tok'ra's new base on Revanna, killing every Tok'ra there, leaving only those Tok'ra out on missions as survivors. Although there's no direct evidence linking him, he has probably made two two attempts to destroy Earth by the time he requested re-entry to the council, both failures: Tanith tried to get the Tollan to send a bomb through Earth's iris (Between Two Fires); and a huge naquadah-heavy asteroid was hauled into Earth's solar system and set on a collision course with Earth (Failsafe).
- Apophis X: (Beyond the actions of Goa'uld rising to power, one Goa'uld has pronounced him dead (The Warrior), so I now consider this to be a confirmed death.) Serpent God. Direct rival/enemy of Ra; in a power struggle to gain ascendance over the other system lords since Ra's death. Every time he's defeated he comes back stronger. Most of his original Jaffa (Serpent Guards) are dead or have turned against him, but he's since picked up all of Sokar's Jaffa (from The Devil You Know on -- as of Maternal Instinct the Jaffa still bear Sokar's mark but claim to be in the service of Apophis; by Serpent's Venom, they bear Apophis' serpent mark) and presumably all of Heru'ur's as well (from Serpent's Venom). He did not gain all of Heru'ur's power base, though; Cronus took at least one world (Double Jeopardy). The SGC and SG-1 in particular seem to be helping him inadvertently in this sweep toward total power; every time they do something to weaken him, they put him in a position to gain even more power (especially by giving his dead body back to Sokar, which may turn out to be the biggest mistake they've ever made -- it eventually gave him a powerbase like he'd never had before, and which he's building on). SG-1 with Jacob's help has destroyed a huge part of Apophis' new combined fleet by blowing up a sun in their presence (Exodus). Apophis escaped that destruction by following SG-1 and Jacob through hyperspace, but lost his huge mother ship to Replicators. He boarded Jack's ha'tak vessel, but brought Replicators with him. SG-1 and Jacob, with the brainwashed Teal'c in tow, escaped the ship after setting it on a collision course with Delmak, Sokar's old world and Apophis' new base. Apophis was still on the ship when it crashed full-speed into the planet, blowing both to smithereens. Might actually be dead this time. (Enemies) For more specifics on Apophis, see his character breakdown.
- The climb to power:
- Started his bid for total power after Jack and Daniel killed Ra. (Stargate the movie)
- Took over Sokar's power base after SG-1 and the Tok'ra killed Sokar and left Apophis alive. (The Devil You Know)
- Took over Heru'ur's power base after the Tok'ra engineered a fake attack that Apophis was only too prepared for, which resulted in Heru'ur's death. (Serpent's Venom) Didn't get it all, though; Cronus grabbed at least one planet, and maybe more.
- Possibly (probably) took over Cronus's power base, now that Cronus is dead at the hands of the robot-Teal'c. (Double Jeopardy)
- Baal: Tends to be a bit touchy and possessive; he wiped out two star systems -- 60 million people -- rather than lose them to Sokar in a territorial dispute. Daniel said of him: "His gifts have a habit of exploding, especially when he feels he's been slighted." Seems to be nominally in charge/the host of the council meeting of the new system lords, although that doesn't give him any more power there than anyone else. (Summit) Despite having suffered losses at Anubis' hands (Baal lost his flagship and 2000 Jaffa in battle with him), Baal accepted Anubis' bid to rejoin the system lords. (Last Stand)
- Bastet: A lesser (but still fairly powerful, by all indications) goa'uld until the second ruling dynasty collapsed. She may have a long-term alliance with Kali; they seem to be on fairly friendly terms, and at least once were spoken of as a unit ("Bastet and Kali have also suffered..." -- Baal, Summit). The two of them made a treaty with Sobek, then moved against him during the celebratory feast. Rumor has it that his head still decorates Bastet's palace in Bubastis. (Summit) Despite suffering losses at the hands of Anubis' forces, and having gone to a council to determine a course against him (before they knew who he was), Bastet voted to let Anubis back among the system lords. (Last Stand)
- Cronus X: Cronus, the god of fate, and the father of Zeus, was among the earliest Greek gods, one of 12 Titans. The most influential of the system lords, he banished Sokar, is an enemy of Apophis, and sent the Ashrak to kill Jolinar. He killed Teal'c's father, who had been his First Prime, when Teal'c was a child, and thus became a bitter sworn enemy of Teal'c. He agreed to the Protected Planets Treaty after Nirrti's betrayal. (Fair Game) Claimed at least one of Heru'ur's planets (presumably after Heru'ur's death in Serpent's Venom), and on a visit to it was killed by the robot Teal'c (who was created Tin Men) while torturing the flesh-and-blood Teal'c by torturing Teal'c's symbiote (gotta give him points for symmetry in trying to kill Teal'c the way he killed Teal'c's father) (Double Jeopardy).
- Hathor X:Goddess of fertility, inebriation, and music. Daughter and wife of Ra, friend to humanity. She was a Queen; one of the few Goa'uld capable of actually having young, for which she needed the DNA of whatever the host species would be (to make adaptation easier). She had been trapped in a sarcophagus on Earth for thousands of years, and found her way to the SGC where she attempted to take control by drugging all the men, and using Daniel as her source of DNA. (Hathor) When the women foiled her plan, she fled through the stargate and started working on another plan, stealing Jaffa from various Goa'uld to form an army. She recaptured SG-1 a year later in an attempt to both gain information and turn one (Jack) into a Goa'uld host, but was once again defeated -- Jack threw her into a cryogenic vat. Odds are extremely high that she's dead for good. (Out of Mind/Into the Fire) Somewhere she developed the ability to become invisible; learned from Nirrti?
- Heru'ur X: "Horus the Elder", Son of Ra and Hathor. Was the first Goa'uld to dare invade Cimmeria (an Asgard-protected world) after SG-1 was forced to destroy Cimmeria's protective device to save Teal'c (Thor's Hammer). He was defeated when the Asgard arrived, but escaped safely through the stargate (Thor's Chariot). In direct competition with Apophis for ascendance after Ra's death. Possibly inherited Ra's armies after Ra's death; said to have one of the two largest armies among the Goa'uld (Serpent's Venom). In an ancient minefield during a parley with Apophis, Heru'ur was blown up with his ship (presumably; we never saw the body) (Serpent's Venom). His Jaffa are the Horus Guard, and presumably now belong to Apophis.
- Isis X: Sister and wife of Osiris. Trapped (by Seth, her brother) in a jar on earth for millennia. Died when the jar she was in cracked, destroying the seal on the stasis chamber. (The Curse)
- Kali: "The Destroyer". A lesser (but still fairly powerful, by all indications) goa'uld until the second ruling dynasty collapsed. She may have a long-term alliance with Bast; they seem to be on fairly friendly terms, and at least once were spoken of as a unit ("Bastet and Kali have also suffered..." -- Baal, Summit). The two of them made a treaty with Sobek, then moved against him during the celebratory feast. (Summit) She had an outpost on Cerador. Despite suffering losses at the hands of Anubis' forces (she lost two motherships in battle against him), and having gone to a council to determine a course against him (before they knew who he was), Kali voted to let Anubis back among the system lords. (Last Stand)
- Marduk X: lived on Earth as a Babylonian creation god. So evil that even his priests rebelled, and sealed him in a sarcophagus with an animal that ate his host until it died (a long, long time given the sarcophagus' regenerative powers). Marduk entered the animal to save himself, and was eventually released by a Russian team who died for their efforts. He took over a Russian member of a joint Russian-SGC rescue mission. He was badly injured by the Russian commander, Colonel Zukhov, but survived long enough to be blown to bits by SG-1. Presumably. (A pile of C-4 blew up in his face, bringing down the temple on top of his blown-up remains and the sarcophagus. Highly doubtful that he could have revived, climbed out of tons of rubble, unburied the sarcophagus from tons of rubble, and climbed in to recuperate. Even if he did, it's doubtful he'd be able to do anything about getting out, since the transport rings were also blown up and buried.) (The Tomb)
- Morrigan: Very little known about her. She uses her lo'taur to try to get information about other system lords through "casual" conversation with other lo'taurs. She rose to power after the collapse of the second Goa'uld dynasty, and despite having suffered at Anubis' hands, voted to let him return to the system lords. (Last Stand)
- Nirrti: A Hindu destructive goddess of darkness. Used a biological infection to destroy the planet Hanka and planted a bomb in Cassie's chest to destroy Earth's stargate (Singularity). She was involved in the negotiations with Earth for the Protected Planets Treaty, but used deception and powers of invisibility (she had been experimenting with phase shifting to fight the Reetou, but didn't share the technology she developed with the system lords) to sabotage the negotiations, nearly succeeding in killing Cronus and blaming the SGC (and specifically Teal'c) for it. Her actions got her taken prisoner by Yu and Cronus. (Fair Game). After Cronus' death, she was freed by default from his captivity, and returned to Hanka where she had created a genetic retrovirus in Cassie's people, which the people called "the mindfire", designed to create an improved host for herself. The virus triggered in teenagers a few years after puberty; the teens went into the forest where they were lured into standing over transport rings that brought them to Nirrti's lab. Nirrti "cured" them in her lab, keeping them alive so that the rewritten DNA the virus had produced could be passed on, so each generation wound up one step closer to what she wants. She returned invisibly with SG-1 in hopes of gaining access to Cassie, but got caught and wound up working a deal for her freedom; she saved Cassie and was freed, but without her invisibility technology or a sample of Cassie's blood. She intended to start up her experiments somewhere else. (Rite of Passage) Months later, is still persona non grata among the goa'uld, with no chance of being accepted among the ruling system lords (Last Stand).
- Olukun: Has battled with Yu, and is still angry over his losses. Rose to system lord rank after the collapse of the second Goa'uld dynasty. (Summit) Despite losses to Anubis' forces (and having lost Jaffa who defected to Anubis when their mothership was taken), he voted to allow Anubis back among the system lords. (Last Stand)
- Osiris: Brother and husband of Isis. Trapped (by Seth, his brother and enemy) in a jar on Earth for millennia. Finally released in 2000 when the jar he was contained in was opened by Sarah, a research assistant of Daniel's old professor. Found his way back to the temple where the jar had been found, which also hid a ribbon device and a small ship. Daniel, Sam, and Janet followed him there (believing him to be in the body of Steven Rayner, who had also travelled to the temple, looking for more information). Osiris hurt Steven badly, then flung Janet and Sam against the wall. Learned from Daniel that the SGC had killed Ra, Hathor, Seth, Sokar (not exactly true, but close enough -- it was the Tok'ra who killed Sokar) and used a ribbon device on him trying to find out the location of the stargate and of Isis, his sister and wife, until Daniel managed to stick him/her with a tranquilizer dart. Symbiotes can counteract sedative, though, and Osiris, although obviously dizzy/lightheaded, released his ship and escaped. Is now loose in the galaxy in the body of Daniel's old girlfriend. (The Curse) Remained in Sarah's body by choice, even though most Goa'uld prefer not to change their hosts' gender. In about a year, had managed to amass an impressive army. (Summit) Claims to serve no one -- and gets very testy at the idea that he may have served Isis, insisting that she served him -- but is quickly recruited to Anubis' cause, and agrees to serve as his emissary and proxy to the new council of system lords. (Summit, Last Stand)
- Ra X: Sun God. Highest-ranking Goa'uld (died on Abydos during first mission). (Stargate the movie)
- Seth X:Brother and enemy of Osiris. (The Curse) Also known as Setekh, Set, Seti, Setesh, is the ancient Egyptian god of chaos, the embodiment of hostility and outright evil. He tried to overthrow Ra, and both the system lords and Tok'ra want him dead. The record of Seth on Earth ended when the Earth gate was buried in Egypt, and he has been hiding out here. He could remain alive with a sarcophagus, or if he changed hosts approximately every 400 years. His modern name is "Seth Fargough", and he had a well-armed compound of followers/worshippers. The Tok'ra used his possible existence on Earth as an excuse for Jacob to see his son, and were more than surprised when Daniel actually found him. Sam killed Seth using a ribbon device (and basically embedding him in the floor with it). Setesh was represented by an animal that is either fictitious or extinct. For this reason, the helmets of the Setesh guard continue to be the source of many jokes among the Jaffa. (Seth)
- Sokar X: Once ruler of the system lords, defeated by an alliance of Goa'uld including Ra and Apophis. In The Book of the Dead he was the most feared deity in ancient Egypt, the original god of death, similar to Satan. At one time he ruled all of Earth, his lands around Memphis were covered by darkness and inhabited by serpents. His portion of Tuat, the Other World, was filled with lakes of fire where the wicked were thrown as punishment after torture and mutilation, as in hell. Sokar may inhabit Unas, first hosts of the Goa'uld. (Serpent's Song) He was banished to Delmak millennia ago (world orbited by Netu, which is effectively Hell), built up a power base that could have beaten the other system lords (ten times larger than anyone expected, and he was prepared to launch an attack against six key system lords, which would have upset the balance of power completely), but was instead killed in a blast from a Tok'ra bomb (presumably -- we never saw the body, but Apophis' actions since definitely imply that Sokar is permanently out of the picture). Had he succeeded, he could have become the dominant power, with an army big enough to rule the galaxy. Apophis has taken over his power base and Jaffa (symbol is a multi-pointed star of sorts) (The Devil You Know). At war with both Apophis and Heru'ur.
- Yu, or Yu the Great: may have been one of China's earliest emperors and did not assume the role of god per se. According to legend he possessed great mythic powers and sprang into the world from a dragon's body. He founded the first recorded dynasty, governing under harsh rule, but bringing advances and positive influences. Was part of the system lord delegation to Earth for the negotiations initiated by the Asgard, and agreed to the Protected Planets Treaty after Nirrti's betrayal. (Fair Game) His full name and title is the Jade Emperor, the Exalted Lord Yu Huang Shang-Ti. He lives in a Chinese-style palace/fortress in a mountainous region of his planet, and is fond of tea. (Summit) His lo'taur prior to Jarren (whom Daniel wound up impersonating) unwittingly gave up the location of Yu's secret base in Valon, but then died in the surprise attack. Yu was the only surviving member of the old order of ruling system lords, but didn't have enough power to take a position of precedence (or possibly simply didn't want to). (Summit) He was the only member of the new council of system lords to deny Anubis' request to rejoin them. (Last Stand) He was stabbed in the stomach by Osiris when he came upon Daniel (whom he knew as Jarren) trying to kidnap Osiris/Sarah. (Last Stand) Survived the attack by Osiris thanks to the sarcophagus, but it left him weak. Not so weak he couldn't figure out what was going on with "K'tano", though, and to capture Teal'c and tell him about the destruction of K'tano's plans, infuriating Teal'c enough to go back and kill K'tano/Imhotep. He goes so far as to say to Teal'c "Your faith is not blind - I know this of you", counting on Teal'c's ability to think for himself as a strength to all appearances, and is willing to forgo killing the shol'va who basically began the wave of unrest in the Jaffa ranks in order to unseat the leader of the rebellion -- who was about to be attacked and maybe killed anyway. Yu's motivations are a bit murky here -- he appears to be much smarter and capable of more long-term planning than most Goa'uld. (The Warrior)
- System lords killed directly by SG-1 (or facsimiles thereof):
Minor Goa'uld -- Non-System Lords (but fairly high-ranked)
- Amaunet X: Apophis's mate and queen, who bore him a human son. Used the body of Sha're as a host. Was killed by Teal'c during Forever in a Day when she tried to kill Daniel using a ribbon-device.Was possibly allied secretly with Heru'ur against Apophis; her guards in Forever in a Day were Horus guards, not Serpent guards, and Sha're at the end said, "Amaunet took the Abydonians as a show, so that Heru'ur would not know her true goal." -- so not only was she likely allied with Heru'ur, she was apparently betraying him even as she used him to betray Apophis. And she was pulling it off. The only thing she hadn't counted on was Kasuf getting a message to SG-1, and SG-1 bringing enough troops along to wipe out the power base Amaunet was building. Given that Apophis called her his "new queen" in Children of the Gods, it seems likely that she was all of three years old when she did all of this.
- Imhotep X: Symbol is an inverted step pyramid (very cool, especially in the First Prime gold form). From a backwater planet, whose only claim to fame was developing a particular fighting style (very Eastern, and rife with Matrix-y effects): mastaba. Full of kicking and staff work, and based on the idea that one must strive with single-minded purpose to victory, without regard for survival. All of his Jaffa were required to master it. In an attempt to gain power during the upheaval period after the collapse of the second Goa'uld dynasty, he disguised himself as his own First Prime (K'tano), pretended to have killed Imhotep, and raised a Jaffa army from freedom-seeking Jaffa of many Goa'uld. He snookered every Jaffa he met, including Bra'tac and Teal'c; possibly used a sublimal hint of Goa'uld voice to influence them? (They all fell for his act very very fast, and completely, for no apparent reason.) He gained many Jaffa from the ranks of the system lords that SG1 have killed, and had Jaffa from at least six different system lords (including Horus guards and Serpent guards). Used a combination of freedom-fighting rhetoric and religion (promising that fallen warriors would go to Kheb). Skilled at manipulating people and situations; he seduced Teal'c away from SG-1, making very deliberate moves to call him to his side and away from Jack any time Jack wanted Teal'c to go with him (weakening Jack's alpha image, strengthening his own, and putting Teal'c in a beta position from which he was less likely to challenge K'tano). Offered to make Teal'c his second in command, if Teal'c survived the suicide mission against Yu. Seemed sincere in his desire for an alliance with Earth - very Goa'uld-y betrayal and doublecross potential all over the place there. Teal'c killed him in the rite of joma secu to expose him as the betrayer to the Jaffa cause that he was, and also wound up exposing him as Imhotep. (The Warrior)
- Klorel: The son of Apophis, using the body of Skaara as a host. Was forcibly removed from Skaara during Pretense and sent to a Goa'uld homeworld in search of another host. No idea if he found one or not.
- Nefertum, the Blue Lotus Blossum of Ra, son of Sakmet, was an under system lord to Ra, and probably brought the people to the planet P2X-416 (Bedrosia & Optrica). The Bedrosians believe he is the creator of the planet and its people, as related in their holy book, the Book of Nefertum. (New Ground)
- Tanith X: Tanith was the symbiote carried by Shan'auc, who convinced her that he hated the Goa'uld and everything they did, and that he wanted to be a Tok'ra. He was lying, and later, having taken Hebron as a host, he killed her for her temerity in daring to tell him, her god, what he should think or feel. He believed that the Tok'ra were taken in by him, and that he was acting as a concealed spy for the Goa'uld in the Tok'ra ranks, unaware that the Tok'ra were using him to spread misinformation to the Goa'uld when possible. (Crossroads) As part of his cover, he gave at least one piece of useful info to the Tok'ra: the location of the meeting between Apophis and Heru'ur. (Serpent's Venom) Over several months, the Tok'ra fed him enough misinformation to keep Apophis otherwise occupied while they saved hundreds of lives and pull agents out of dangerous situations. When the Tok'ra had a chance to move their home base, they decided it was too risky to keep Tanith around, and told him they knew about him. He escaped custody, though, and managed to badly injure or kill Teal'c and take him to Apophis. (Exodus) He didn't die in the explosion of the sun with Apophis' fleet; he was in the single one-man pod that escaped, and found himself a new master to serve. Hasn't lost his hatred of Teal'c or the rest of SG-1, and nearly succeeded in destroying Earth by getting the Tollans to do his dirty work for him. (Between Two Fires) While scouting a new planet to use as a base, along with a contingent of Jaffa, he was killed when Teal'c shot directly into bridge of the al-kesh Tanith was flying, causing it to crash and burn. (48 Hours). Eventually, it becomes clear that the new, unnamed master must have been Anubis. (Summit)
- Zipacna was one of Apophis' most loyal underlords, who apparently preferred South American mythology to Egyptian. He was chosen by Klorel to be Klorel's archon in triad to decide Klorel's and Skaara's fate, and while he was at it set up a sneak attack on the Tollans to take out their ion cannons and destroy their world (foiled by Teal'c and Lya). (Pretense) After Apophis's death, he seems to have been recruited by Anubis, and became one of Anubis's main emissaries. The position seems more powerful than the one he held under Apophis, and he definitely started dressing better -- although still in a kilt, rather than trousers. He recruited Osiris to the cause, and captured a Tok'ra spy in his ranks, managing to get information about Revanna and about a new superweapon (the symbiote poison). He went to Revanna, engaging the Revanna stargate as soon as his ships were within sensor range to cut off any escape, and loosed his Jaffa in an attack (led by al-kesh that bombed the planet, then gliders that strafed the surface, then ground troops that infiltrated the Tok'ra tunnels to find any survivors) that destroyed the base and killed every Tok'ra there. Only SG-1 escaped. (Summit, Last Stand)
- Minor Goa'uld killed directly by SG-1:
Biology
- A race of parasitic reptiles. A Goa'uld invades a host body (they seem to prefer upright bipedal) and wraps itself around the spinal cord and attaches itself to the brain stem, effectively taking over the body. The host survives but has no control unless the Goa'uld gives him/her control.
- Can survive in hosts other than bipedal and large-brained with "normal" stereo vision; Marduk lived inside a creature with at least four legs, possibly more, with a fairly small head and multi-faceted eyes with presumably no better than animal intelligence. (The Tomb)
- Absorbs language at a very fast rate; Marduk learned modern Russian and English in what was probably less than 15 minutes, and probably no more than a couple of hours. (The Tomb)
- Symbiotes have no gender, but take on the gender of the host, generally picking the same gender repeatedly. (Tok'ra, part 1)
- They can cure many diseases in humans, including cancer and arthritis. (Tok'ra, part 2)
- Goa'uld blood is blue (hints in Crossroads; clearly seen in The First Ones). The Unas, the other sentient native race from the original Goa'uld homeworld, have green blood (The First Ones)
- There is at least one race out there that the Goa'uld can't use as hosts -- Aris Boch's race. (Deadman Switch)
- Goa'uld are born with full genetic memory of their direct line of ancestry. (The Enemy Within, Crossroads)
- Larvae are spawned in liquid (Hathor) and spend their very early lives in tanks of liquid (Bloodlines) but are implanted in Jaffa pouches as soon as they're old enough (multiple eps).
- Implanted larvae mature completely in 8-9 years; Teal'c is given an extremely young larva in 1997 (Bloodlines) and in 2001 Hammond mentions that it will be mature in four to five years (Threshold). In 2001, halfway through this maturation process, Teal'c's larva has developed small wings and darker skin, probably the equivalent of early adolescence. (Threshold)
- Other, older species have been used as Goa'uld hosts before humans. "Unas" was the first Goa'uld host, from the same world as the Goa'uld came from, but became a myth. They have great regenerative powers and can use long periods of sleep to survive (one may have been in the Labyrinth on Cimmeria for 1000 years.) (Thor's Hammer, Demons). The Unas still exist on the original homeworld, but remain primitive -- as do the Goa'uld that still exist there (which the Unas seem to find tasty for dinner). (The First Ones)
- At some point in the past, Goa'uld have evolved to include naquadah in their bodies; it didn't exist in the fossils discovered on the original Goa'uld homeworld. (The First Ones)
- It's possible, though difficult, for a Goa'uld to leave a host body w/o killing the host; most Goa'uld wouldn't even dream of it. Only the Tok'ra are willing to make the effort. (In the Line of Fire)
- Cryogenic freezing prevents blending with a host, and kills the Goa'uld. (Into the Fire)
- When a Goa'uld symbiote dies, it decays and is absorbed by the host, leaving behind a unique protein marker. (Legacy) It also leaves behind traces of naquadah. (Desperate Measures)
- contradiction: a dying symbiote releases a toxin that kills the host. (Summit)
- Traditionally, "A Jaffa does not communicate with the Goa'uld it carries." (Teal'c, in The Enemy Within) When a Jaffa is in the deepest state of kelno'reem, though, some communication with the symbiote is possible, in the form of primitive images, can be achieved. The symbiote is only fully capable of communication once it takes a host, which is its primal instinctual behavior. (Crossroads)
- Symbiote is very resistant to most sedatives (The Enemy Within, The Curse)
Technology
- The Blood of Sokar: a strong hallucinogen, taken orally. (The Devil You Know)
- Cloaking device: Sokar's cargo ship had a cloaking device (Deadman Switch); Apophis cloaked an entire fleet of motherships (Serpent's Venom)
- Healing device: Worn over the hand, with the front facing out from the palm. Seems to function on the same theory as the ribbon device; can't heal fatal wounds, or death, which need a sarcophagus. (Thor's Hammer, Fair Game)
- Homing device to find the stargate if separated from it. (The Nox)
- Hyperdrive: a faster-than-light drive installed on vessels including tel'tacs (cargo ships) and ha'taks (pyramid motherships), but not in death gliders.
- Invisibility? Nirrti was experimenting with invisibility to fight the Reetou, and used it to attack Cronus (and frame Teal'c) (Fair Game); Hathor had the ability to become invisible in Out of Mind.
- Nanites: The Goa'uld have the ability to develop nanites that affect human biology, particularly human growth, speeding up well past normal rates. (A Hundred Days, Absolute Power)
- Page turning device: Works with a specific type of tablet, turning the "pages" so the "book" can be read. (Brief Candle, Legacy, Rite of Passage)
- Personal force field shield, the power of which is proportional to the velocity used against it. (The Nox, Secrets)
- Sarcophagus: can heal any wound and even revive the dead (no idea how quickly after death someone needs to be placed inside to recover). (Stargate the movie, The Serpent's Lair, Serpent's Song) Can extend life, but causes addiction and possible loss of "soul" -- increases adrenaline, endorphin, and other hormone levels (Need)
- Space station: Cargo ships don't board or enter docking bays; they connect to docking arms on the sides of the station. (Summit)
- Transportation rings (Stargate the movie and many eps) work like stargates, transmitting a matter stream over shorter distances. Each ring mechanism has sensors that can locate other rings and detect the coordinates to make a connection. (Jolinar's Memories) Transport rings don't need a specific receiving end to work. A ship equipped with rings can transport aboard something below the ship, but it must be within about five meters. (Tangent) A Goa'uld transport vessel can transport an object out through the transport rings while cloaked, but cannot receive a matter stream while still in stealth mode. (Serpent's Venom)
- Seem to be many ways of triggering them:
- controls worn on the body (Stargate the movie)
- keyed controls (Jolinar's Memories, Devil You Know)
- on cargo ships, either by a keypad set in a control column in the main chamber (Serpent's Venom), or by a key combination on the top of the control column (Failsafe)
- The vo'cume is a device that projects a recorded audio/video image, used as a symbol of authority. (Rules of Engagement)
- tech to create zatarcs: A zatarc is a victim of Goa'uld mind control, with true memories/programming suppressed under complex, complete false memories. The programming waits for a specific trigger, then takes over; the zatarc commits suicide after his/her mission is carried out. It only takes moments to implant such programming, and the victim is never aware of it. (Divide and Conquer)
- Vessels:
- Al-kesh: mid-range bomber with cloaking capability. (Exodus) The word is both singular and plural. (Last Stand)
- Death gliders: two-man fighter ships, capable of both space and atmosphere flight and combat, armed with a staff-weapon-like cannon (the weapon is about halfway between a staff weapon and a mounted cannon in size; Teal'c managed to carry one and fire it manually in Fifth Man, but it was pretty big even for him.). The ships are based on/launch from Ha'tak vessels. (multiple eps, starting with Children of the Gods)
- Ha'tak vessels: pyramid mother ships (Within the Serpent's Grasp). They can carry armies of Jaffa (up to several thousand [Maternal Instinct]) and carry fleets of death gliders (Within the Serpent's Grasp). They seem to have been upgraded significantly since Teal'c turned shol'va; he claimed that it would take months or years with many slave armies to get anywhere by spaceship (Enemy Within) and later said that the ships were capable of travelling ten times the speed of light, confirming his earlier estimate -- instead, the ship they were on took days, travelling far faster than Teal'c had assumed (Within the Serpent's Grasp). There are no weapons capable of penetrating a mother ship's force shield (The Devil You Know). Later this is contradicted -- Selmak says that Apophis' humongous mothership has weaponry that could go right through Cronus' ha'tak's shields. (Enemies)
- Tel'tac: Goa'uld cargo ship. (Deadman Switch, multiple others) They're not equipped with seatbelts (Summit)
- Weapons:
- Cannon: two types: the smaller type is mounted on death gliders and can be carried separately by a warrior if need be (Fifth Man); the larger type is mounted, either at waist-level (There But For the Grace of God, others) or in a tower (Into the Fire), and used for more massive destruction. The waist-high ones in particular are incredibly phallic weapons.
- Intars are weapons used in training. They can take the form of any weapon, use a crystal power source, and are only meant to stun. (Rules of Engagement)
- Nish'ta: A biological compound that once inhaled infects all body tissue and makes the mind highly suggestible. It may have been used on Rya'c, and is similar to, but stronger than, the organism used by Hathor to control the men on the SGC (nish'ta isn't restricted to use on one sex). Its effects can be reversed by an electrical shock after it has infected all tissues (approximately one hour); any earlier, and it will reinfect the host. Once the effects of the nish'ta are completely reversed, the host becomes immune. (Seth)
- Ribbon device: A jewel set in hand jewelry so that it is placed in the wearer's palm, controlled mentally by the wearer. Uses a modified version of the power source for a staff weapon, and channels energy through amplification crystals, using thought control amplified with emotion. Capable of inflicting great pain and even death (Stargate the movie and many eps), but can also be used to send mental messages (Forever in a Day)
- Ring weapon: (no idea what the real name is) Worn like a ring. One touch expands it on the inside of the hand; pointing the hand at someone (and presumably using mental control?) shoots energy sufficient to kill -- even to go right through one person and hit another. (Divide and Conquer)
- Shock grenades: cause extreme pain, knock unconscious, and cause temporary blindness (The Serpent's Lair)
- Staff weapon: long, spear-like weapon carried by Jaffa that uses an energy crystal for power and shoots a blast of very hot energy that can badly damage or kill (the blast is hot/high-energy enough that wounds can smoke or be self-cauterizing [Jolinar's Memories, others]). First appear in the Stargate the movie; appear in almost every ep thereafter.
- Tacluchnatagamuntoron, or "tac": a Goa'uld automatic remote weapon. (Deadman Switch)
- Transphase Eradication Rod (TER), which relies on the Reetou emissions that Goa'uld are sensitive to, in order to make the Reetou visible in our phase, and to terminate them. (Show and Tell) They also function against the phase-shifting technology Nirrti developed, which was specifically meant to combat the Reetou at first (Fair Game, Rite of Passage)
- Zat'nik'tel ("zat" or "zat gun"): Goa'uld weapon using a different form of energy from a staff weapon, shooting what amounts to an electrical charge. 1 shot disables/stuns with pain, 2 kills, 3 disintegrates (Within the Serpent's Grasp, others)
Language (this includes Goa'uld, Jaffa, Abydonian, and ancient Egyptian terms)
Blame any bizarre variations in spelling on whoever close-captions the show. Argh. (My kingdom for a real lexicon!)
- al-kesh: a mid-range bomber; has cloaking capabilities (Exodus)
- bashaak: training (wooden) staff weapons (The Warrior)
- cal mah: sanctuary (Serpent's Song)
- chaapa'ai: stargate (Children of the Gods, multiple others)
- chel nak: very cool (Tok'ra, part 2)
- dal shakka mel: I die free (The Nox)
- depet reshwet herew. (And now I awaken only to die again.) (Serpent's Song)
- hakorr kra terak shree: banished to oblivion (The Curse)
- hal mek: possibly "hold your fire" - what K'tano/Imhotep says to Nirrti's Jaffa when he walks into the middle of live fire to recruit them to his cause. (The Warrior)
- hasshak: insult basically meaning fool (Bloodlines)
- ha'taaka: Jaffa term of insult, similar to "shol'va", or traitor (Family)
- hok'tar: "advanced human" (Rite of Passage)
- in'trom popra cursor're: "to enter by infiltration." (Goa'uld dialect similar to Latin) (Legacy)
- joma secu: "challenge of leadership" -- a duel to the death to decide who is more worthy (and has the right) to lead. Possibly a purely Jaffa term, although that isn't definite. (The Warrior)
- kalach: soul (Need)
- kalach shal tek: "victory or death" (The Warrior)
- kal kek m'al shol'va: something the brainwashed Teal'c snarls to Bra'tac; Bra'tac's reply is "Where is your god now?" (Threshold) (at a total guess, it's something like "you die a traitor" implying that Bra'tac is going to die at Teal'c's hands in Apophis' name -- but that is *totally* a guess, based on "dal shakka mel" meaning "I die free" and "m'al sharran" meaning "last rite")
- kal mek: (no direct translation, but probably means "where are you?" since that's what Teal'c's saying in English at the time) (Threshold)
- kal'ma: child (Crossroads)
- ket mattet: challenge (to a duel, presumably to the death)
- kel mar tokeem: Jaffa term meaning "revenge by the wearer of horns", a reference to being a cuckold. (Family)
- kelno'reem: deep meditation, hibernation
- kel shal, kree, shol'va: something Teal'c says to a roomful of Jaffa before ringing down to a planet with Va'lar, who's been sentenced to death (Threshold)
- kel tal shree, shol'va: something the brainwashed Teal'c snarls at Bra'tac when Bra'tac is talking about them working together. (Threshold) (more guesses: "kel" could mean "revenge" or "vengeance" [see "kel mar tokeem"]; "shree" could mean "banished" or "oblivion" [see "hakor kra terak shree"]. So it could be a nice concise way of saying "you're going to be obliterated in vengeance for your actions, traitor". Or not. Oh, for a translator for these!)
- korush-nai: "turn back", used on a planet destroyed by the Goa'uld and left contaminated by radiation. (There But For the Grace of God)
- kree: "attention", "listen up", "concentrate"... "Yoo-hoo"
- lo'taur: the highest-ranking human slave, basically a personal attendant. It's considered a position of honor. (Summit)
- kresh'taa: Outcasts, living outside the city (Bloodlines)
- Mak tal shree! Lok tak. Mekta satak Oz! Mok tal Oz kree!: I am the Great and Powerful Oz (Tangent)
- m'al sharran: "The last rite", a rite in which a warrior is brought to the edge of death so the events of his life wash over him like a great wave, in hopes of reminding him who he truly is and breaking a system lord's brainwashing. (Threshold)
- mikta: "ass" (as in, pain in the...) (Deadman Switch)
- peltak: the bridge or control room of the space ship
- ral tora ke: Jaffa term for "good luck" (A Hundred Days)
- Rech yah... gereh... per nejes ha gareh. Set, reta... (I have been in an unending dream. I hoped to awaken to see my wife and children.) (Serpent's Song)
- remoc: deceleration or arrival at the destination (on a ship).
- Sech achet per taa ra sejem ched. (I was a scribe in the Temple of Amon at Karnak, but that was another lifetime ago, before the nightmare.) (Serpent's Song)
- Sejem secher hereh, neswet. Hekat irt kaping at weben taa. Weya set se rech reshwet weben. Shiak hanweysun, herew. Herew. (I will speak the words of power and do the rites. You will be returned to Egypt and buried with honor. You will pass through the seven gates and see your wife and children again, and rejoice with them forever.) (Serpent's Song)
- shal met: probably the equivalent of "cheers" -- Teal'c and Raknor both say it when they lift their cups to each other to drink (The Warrior)
- shek kree: (no direct translation; possibly something along the lines of "for shame!" given the context both times it's used) (Threshold)
- shesh'ta: Jaffa unit of money (Family)
- Shim rota! Shim rota! Reta! Reta! (Serpent's Song)
- shol'va: Traitor, term used to refer to Teal'c (Bloodlines)
- sin kesiw... Pet taa ra achet. Himyah kaiek arcunay. (This funerary statue will take your last breath and carry your soul back to Egypt.) (Serpent's Song)
- tak mal tiak: greeting of some sort, probably respectful (what K'tano/Imhotep says to Bra'tac)
- tal mak: A world that once supported life that is now extinct.
- tal ma'te: expression of greeting (Crossroads)
- Tal met. Priem ta shree, tal ma: Our love does not end in death. (Crossroads)
- tal pat ryn: Jaffa term for "falling star" (A Hundred Days)
- tar: slang for "human" (short for Tau'ri) (Rite of Passage)
- tec'ma-te: "Master"; see tek matte for later spelling and meaning
- tek ma'tek: friends well met (sort of "we come in peace") (The Warrior)
- tek matte: variant spelling of "tec'ma-te" -- a greeting of respect (dammit, that is *not* how it started out; it was a title, not a greeting) (The Warrior)
- ya duru arik kek onac: (K'tano/Imhotep to Teal'c, followed by "I honor he who would kill his god") (The Warrior)
- zatarc: Victim of Goa'uld mind control, with true memories/programming suppressed under complex, complete false memories. The programming waits for a specific trigger, then takes over; the zatarc commits suicide after his/her mission is carried out. (Divide and Conquer)
- zat'nik'tel ("zat" or "zat gun"): Goa'uld weapon using a different form of energy from a staff weapon. 1 shot disables/stuns with pain, 2 kills, 3 disintegrates (Within the Serpent's Grasp)
- zatnuketel: horrible, horrible variant spelling of zat'nik'tel (The Warrior)
Jaffa (culture, biology, technology, language)
All Jaffa know the coordinates for Cimmeria -- a world protected by the Asgard -- to ensure no Goa'uld goes there. (Thor's Hammer)Culture
- Probable caste society: warrior- and priest-caste seem to have equal status; in Family, Teal'c snaps at a priest at the stargate, who accepts it, and later in the same ep a priest at the stargate refuses entry to Bra'tac, who accepts it. Neither caste has clear prominence over the other (reasonable in a society where the military leaders are also gods, at war with other gods). No indication of status of other castes (farmer, merchant, bureaucrat, etc.)
- Jaffa serve purely a military function (presumably the priest-caste has nothing to do with humans, only Jaffa). (Summit)
- Belief in Goa'ulds' godlike ability is nearly absolute, even among Jaffa who serve on board ships and are thus more exposed to technology. (Threshold)
- Va'lar and Teal'c both believe that Apophis is all-seeing and all-knowing when they serve in his personal guard; Teal'c has to deliberately deceive Apophis before he's sure that Apophis isn't omniscient. (Threshold)
- Drey'auc speaks of Goa'uld magic, like ships rising from the ground, the ability to walk through the wall of water in the chappa'ai, and the ability to extend a wall of light from his palm to throw a warrior across a square (none of which Teal'c can explain as anything but magic, even though he's also walked through the chappa'ai and has served on the ships). (Threshold)
- Outcaste Jaffa live in encampments outside the cities (Bloodlines).
- Rite-of-passage for young Jaffa is the Prim'ta, the implantion of a larval Goa'uld into the abdominal pouch designed for it (Bloodlines).
- Lack of medical training and medicines, since all adults carry larval Goa'uld and thus don't need medicine. Possibly a way of continuing to select for only the strongest, healthiest people? (Weak, sickly children die for lack of medicines or from severe injuries, so only the strong survive to adulthood.) (Bloodlines)
- God/Goa'uld affiliation and high status are indicated by forehead tattoos. All Jaffa "belonging" to a particular Goa'uld wear the mark of that Goa'uld in a forehead tattoo. High-ranking Jaffa have molten metal poured into channels dug in the shape of the tattoo on their foreheads ("The skin is cut with an orak knife, and pure molten gold is poured into the wound" [Teal'c, in Bane]); in the military, a Second Prime's brand is silver, a First Prime's is gold (NB: This is supposition, not fact, but some ranking Jaffa definitely have silver brands, not gold ones). Presumably, a similar color difference holds true in the religious caste.
- Different Jaffa serve different Goa'uld. The Serpent Guard serve Apophis. The Horus Guard (falcon-headed helmets) serve the family of Ra, and are the elite Jaffa army loyal to Heru'ur. (Thor's Chariot)
- Jokes are standard human, if in different cultural terms ("A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips.") (Seth)
- In legend, when a Jaffa could no longer carry a prim'ta, he would make the journey to Kheb where his kalach (soul) would learn the path through the darkness into the next life. When the Goa'uld learned of Kheb and traveled there, they did not return, and so it was forbidden to speak of it. The story was still passed on in secret by some Jaffa, though. (Maternal Instinct)
- Since Apophis attacked and slaughtered many of the people on Chulak (Maternal Instinct), the remaining Jaffa are more sympathetic to Teal'c's ideas. But not all of them agree; some remain loyal to Apophis or even other Goa'uld. (Serpent's Venom)
- Jaffa don't believe in ghosts. (Spirits)
- Celebrations:
- Birthdays: Jaffa don't celebrate birthdays, although they keep track of them. (The Light)
- Religious culture:
- Priest-caste (which includes priestesses) possibly celibate (Daniel points out that temple priestesses "don't do a lot of dating" in Crossroads).
- Jaffa religious belief includes concepts of sin, a soul and an afterlife. By repenting of his "sin," Terok claims, Teal'c could free his soul and those of all who followed him from eternal punishment. (Serpent's Venom)
- Warrior culture:
- A Jaffa warrior's head must be shaved. (Holiday)
- The Rules of Engagement are the code of battle during a young Jaffa's training, as dictated by Apophis. The Final Challenge is the day in a warrior's training when first blood is shed, and the games become real. (Rules of Engagement)
- It's customary on Chulak to sing a song of lament when a great warrior retires from the field of battle. (Chain Reaction -- but could've just been a joke)
- Jaffa serving aboard ha'tak vessels sleep in dormitories of sorts, in single bunks hung in pairs from poles (with an upper and lower paired set hung from each pole). These group sleeping quarters are possibly patrolled by other Jaffa (a Serpent Guard was walking slowly through, although he could just have been coming off fully-armored duty and headed for bed). (Threshold)
- Among Jaffa warriors, life for the sake of life means nothing; Bra'tac refuses to explore avenues to extend his life after his final prim'ta matures and no other symbiote will accept him. (Threshold)
- Advancing to position of First Prime seems to have nothing to do with age. Bra'tac seems to have been First Prime to Apophis since his mid-30s (Into the Fire, Threshold) and served as First Prime and teacher for many years. Teal'c became First Prime to Apophis no younger than 85 (Threshold -- Teal'c was still a regular Jaffa very shortly before Rya'c's birth, at which point Teal'c would have been about 85-86, assuming Rya'c was 12 in Bloodlines when his first symbiote was implanted.).
- Doesn't seem necessary to be given a silver tattoo prior to being given the gold. (Threshold)
- Despite years of exposure to Tau'ri weapons, Jaffa still consider them less than "true" weapons, preferring to trust in staff weapons and zats. A direct demonstration of staff v. P-90 changes a few minds. (The Warrior)
- Not accustomed to thinking of women as warriors, but not freaked at the thought, either. (The Warrior)
- Training staffs (wooden versions of staff weapons) are bashaak (The Warrior)
Known Jaffa
- Bra'tac: First Prime to Apophis for decades; Teal'c's teacher and mentor. Since Teal'c's very public break with Apophis, Bra'tac has been working more or less behind the scenes, continuing to foment rebellion among Jaffa warriors, and also helping to train Rya'c. For more, see his character breakdown.
- Drey'auc: (of the Cord'ai Plains) Teal'c's wife, left behind with their son Rya'c when Teal'c turned shol'va. She wound up being outcaste and having to scrounge to survive, including having to beg the priests to come and perform a Prim'ta ceremony on Rya'c to save his life when he was dying of fever (scarlet fever, according to Jack). With Teal'c gone, she divorced him and married his best friend, Fro'tak, to provide for her and Rya'c. After Fro'tak was killed, Drey'auc left Chulak with SG-1 and Rya'c, and moved to the Land of Light, where she's lived ever since. (Bloodlines, Family, other mentions)
- Fro'tak: Teal'c's best friend on Chulak, who later married Drey'auc after Teal'c abandoned her and Rya'c. After seeing Teal'c and Drey'auc rekinding a spark or two, Fro'tak attempts to betray SG-1 to Apophis, but Jack kills him before he gets the chance. (Family)
- Rak'nor: Betrayed Teal'c to Heru'ur; his father, Delnor, had believed in Teal'c enough to have burned off Rak'nor's serpent tattoo on the assumption that soon all Jaffa would be free of their masters (Teal'c, while still First Prime, had spared Delnor's life, gaining lifelong loyalty in return, whether he knew it or not), but Rak'nore had watched the sparks of rebellion fail and had lost faith. When he saw that Teal'c wouldn't cave under torture, he began to change his mind again, and rescued Teal'c from Heru'ur and Apophis just in time to keep them from being destroyed in the minefield where they were meeting. (Serpent's Venom) Later, he joined K'tano's rebel army, then after K'tano was killed and revealed as Imhotep, he rallied the rebel Jaffa to Teal'c. (The Warrior)
- Rya'c:
- Shau'nac:
- Va'lar:
Biology
- Humans, possibly genetically modified (still unclear whether Jaffa are born with pouches or given them at puberty). They're bred to serve the Goa'uld, as warriors, priests, slaves, and incubators, carrying the larval form of the Goa'uld. Jaffa do not communicate with the larval Goa'uld they carry.
- Granted long life and perfect health by the larval Goa'uld that all Jaffa carry from childhood. Bra'tac is still a strong fighter at 133-plus years old.
- Larval Goa'uld takes the place of the Jaffa's immune system, which collapses completely when the first one is implanted during the Prim'ta; if the goa'uld is removed, the Jaffa soon dies.
- A Jaffa will probably carry 15-16 larvae during his life (if initial implantation happens around age 12, and the final larva matures around age 140 -- Bra'tac, at 137, says his symbiote will mature within a couple of years and he will be rejected by any others because he's gotten too old [Threshold]-- an average maturation time of 8-9 years means 15-16 larvae in a Jaffa lifetime).
- Old warriors die when no larva will accept them any longer. (Threshold)
- Kelno'reem is similar to hibernation or very deep meditation. In a state of waking sleep, the subconscious mind of a Jaffa becomes one with the symbiote, which allows it to repair an illness. (Holiday) A Jaffa has to enter Kelno'reem every day to remain healthy. (Beneath the Surface)
- Possibly begin to feel effects of old age once past 130 or so; Bra'tac feels that he's getting to the point where he will no longer be able to carry a prim'ta at about 135. (Maternal Instinct)
- One sign of aging is difficulty in achieving kelno'reeem. (Threshold)
- If there is no available host when the prim'ta matures, it will take over the Jaffa carrying it (1969) (this seems to contradict the idea that Goa'uld never use Jaffa for hosts, but possible it's a temporary measure until the Goa'uld can find a "proper" host)
- Can survive drowning by going into a deep state of kelno'reem, during which time the symbiote, in its natural environment, can filter the oygen from the water and feed it to the Jaffa. (Demons)
- In the deepest state of kelno'reem, the heart beats so slowly it may stop. The practice is forbidden. In this state, some communication with the symbiote, in the form of primitive images, can be achieved. (Crossroads)
Technology
- Little specific Jaffa technology; the culture doesn't seem to be even slightly industrial. All advanced tech comes from the Goa'uld, making for a strange combination of primitive and highly advanced in Jaffa daily life.
- The rebel Jaffa army, cut off from all Goa'uld tech, uses cloth drawn-in maps, waterskins, pottery cups, firelight/torches -- no tech or industrialized materials at all beyond some scavenged weapons and body armor. (The Warrior)
- See Goa'uld Technology
Language
- See Goa'uld Language
Tok'ra (culture, biology, technology, language)
Culture
- An alliance of Goa'uld resistance, dedicated to wiping out the system lords (In the Line of Duty).
- To accomplish this, the Tok'ra developed a poison -- two gases that, when mixed, create a toxin strong enough to kill any symbiote that breathes it in. It's not harmful to humans per se, although any host will die as well from the toxins released by the dying symbiote inside. After the main crop (post-second-dynasty) of ranking system lords were destroyed, the Tok'ra planned to sweep through the disorganized remnants of the empire and use the poison against all the Goa'uld they could find. (Summit) It took weeks to synthesize, and the Tok'ra only ever managed to produce a small amount before Revanna was destroyed. Sam took the crystal with the data on it. (Summit)
- The Tok'ra hadn't worked out a way to save the Jaffa who will die without the symbiotes that currently sustain them, but considered that an acceptable price for the destruction of the system lords. (Summit)
- They infiltrate Goa'uld society to try to destroy it from within; infiltrators have been caught on ships that the SGC has destroyed. (Tok'ra)
- After the destruction of the "second Goa'uld dynasty", the Tok'ra developed new insurgency techniques. (Summit)
- Tok'ra numbers have diminished over the years because of a lack of hosts; they won't take any host unwillingly, forming a truly symbiotic relationship.(Tok'ra)
- There are no Jaffa within the Tok'ra ranks. (Crossroads)
- Tok'ra symbiotes enter through the mouth, not the back of the neck -- their hosts are not horrified by the experience, so they don't have to worry about remembering horror/terror in their reflections after they're blended. (Tok'ra, part two)
- Tok'ra keep no secrets from each other (in theory), and therefore have no doors anywhere on their bases. Anyone can go anywhere. (Tok'ra, part one)
- Allied with Earth in the form of the SGC. They were given a remote access code signaling device (GDO) to contact Earth, and left behind the Tollan sub-space transmitter enabling Earth to contact the Tok'ra in the future. (Serpent's Song)
- High Council: consists of the most respected members of the Tok'ra, who make the major policy decisions for the group (assign missions, make treaties, etc.)
- Bases: usually temporary, and are formed by crystals that are designed to create (grow) tunnels underground, which can also be destroyed/filled in with crystals (Tok'ra, parts 1 & 2, Summit). Each crystal is a different shape and size, and creates a different tunnel. By carefully choosing the kind of rock to tunnel through, the Tok'ra can avoid making air shafts; the rock releases enough oxygen to keep them alive until they can get lifesupport set up. After that, the only way in is via transport rings. In addition to the main ring room, the bases have a secondary ring room for emergencies. (Summit) They seem to use one main base at a time, although there are never all that many Tok'ra there at once -- most are out on missions.
- Vorash: The Tok'ra base for many years; a desert world. (Jolinar's Memories, The Devil You Know, Crossroads, Divide and Conquer, Exodus) It was destroyed after the Tok'ra abandoned it and blew up the local sun in an attempt to wipe out as much of Apophis's fleet as possible. (Exodus)
- Revanna: Where the Tok'ra moved to after Vorash was destroyed; a forested world (or at least, they set up shop in a forested area). They'd been there only a short time before the Goa'uld found out about it and attacked, destroying most of the tunnels and equipment, and killing every Tok'ra on the planet. (Summit, Last Stand)
Known Tok'ra (host/symbiote, if both are known):
- Aldwin X: Has orders from the Tok'ra High Council to launch a weapon at the core of Netu, causing a chain reaction within 12 minutes that will destroy Netu as well as Sokar's ship in orbit. Without Teal'c's intervention, this would also have killed SG-1, Martouf, and Jacob/Selmak. (The Devil You Know) He's the Tok'ra who comes to Earth to verify that Shifu is the Harseisis, by using the zatarc-detecting device (Absolute Power). When SG-17, a new team, goes to Revanna for the first time, Aldwin is their guide/lecturer, explaining things like how the Tok'ra tunnels work. He died in the attack on Revanna. (Summit)
- Cordesh X: Betrayed the Tok'ra to the Goa'uld, then after Cordesh jumped bodies, the host killed himself in the vanishing tunnels.
- Elliot/Lantash X: Elliot was badly hurt during his first SG mission when the Goa'uld attacked Revanna, and Lantash, whose tank had been destroyed in the same attack, tried to save them both by entering Elliot. Elliot found out all about Lantash and Jolinar, Martouf and Sam, and Lantash and Sam, because of the memories he shared with Lantash. Including the fact that Lantash loved Sam just as he once loved Jolinar. (Summit) Lantash's knowledge got him, Jack, Sam, and Teal'c up to the surface where they had a shot at escape, but his and Elliot's combined injuries were too severe for him to heal. When Daniel and Jacob caught up with them, Elliot offered to take the symbiote poison and stay behind, as a living booby trap. He either died from his injuries or, if he lived long enough to release it, from the symbiote poison. (Last Stand)
- Freya/Anise: Anise is a Tok'ra archaeologist. First interaction with the SGC was to use SG-1 for human trials of an alien technology; armbands that increased natural physical ability tremendously. Almost got SG-1 killed. (Upgrades) Second interaction was negotiating to allow Shan'auc, a Jaffa priestess, to give them her symbiote as a new Tok'ra; Anise and the others were aware that the symbiote could be a double agent, but allowed it anyway, and didn't take steps to protect Shan'auc, who died as a result. (Crossroads) Third interaction was during negotiations for a formal treaty between the US president and the Tok'ra High Council, when she brought out new technology she had developed, which can theoretically find out if someone's been programmed by the Goa'uld as an assassin (a "zatarc"). Decided that Jack and Sam were zatarcs before they decided that the reason the machine had read deception was that they couldn't admit what they felt for each other. Next interaction was completely offscreen, being yelled at by Daniel for not being helpful enough. Freya has a thing for Jack; Anise has a thing for Daniel.
- Hebron/Tanith: Hebron lived on a planet wiped out by the Goa'uld; the Tok'ra recruited him to be Tanith's host, telling him he may wind up being used as a counterspy in Goa'uld ranks for the dissemination of misinformation. Tanith was the symbiote carried by Shan'auc, who convinced her that he hated the Goa'uld and everything they did, and that he wanted to be a Tok'ra. He was lying, and later, having taken Hebron as a host, he killed her for her temerity in daring to tell him, her god, what he should think or feel. He currently believes that the Tok'ra have been taken in by him, and that he is acting as a concealed spy for the Goa'uld in the Tok'ra ranks. The Tok'ra know what he is, and are using him to spread misinformation to the Goa'uld when possible. (Crossroads) Has given at least one piece of useful info to the Tok'ra: the location of the meeting between Apophis and Heru'ur. (Serpent's Venom) Over several months, the Tok'ra fed him enough misinformation to keep Apophis otherwise occupied while they save hundreds of lives and pull agents out of dangrous situations. When the Tok'ra had a chance to move their home base, they decided it was too risky to keep Tanith around, and told him they knew about him. He escaped custody, though, and managed to badly injure or kill Teal'c and take him to Apophis. (Exodus) (all further info is under Minor Goa'uld, Tanith)
- Jacob/Selmak: To cure a fatal cancer, Jacob Carter agreed to become a Tok'ra host -- thus saving Selmak's life as well. Jacob is getting more Tok'ra'ish all the time (e.g., in Tangent, he told Sam she shouldn't have touched death-glider technology, that it was too advanced for the infantile Tau'ri; in Exodus, he basically tells Jack the same thing for why Jack should give Cronus' ha'tak to the Tok'ra). As a USAF general, he had enough pull to shoehorn Sam into NASA, ahead of a mile-long waiting list, if she was willing to go talk to the head of NASA to get things rolling (Secrets). Is often away on missions. One of those had him pretending to be a minor Goa'uld in Yu's service; he used that connection to get Daniel onto Yu's planet, armed with a chemical that will make Daniel appear to those around him as someone trusted and with a poison that will wipe out any symbiote that breathes it, and sent Daniel in to serve as a personal attendant to Yu during a meeting of system lords so that Daniel could kill them all. (Summit) He's gotten more relaxed around SG-1 as time goes on; during the mission to kill the system lords, he refers to Daniel as "Danny" three times (once on Revanna during the briefing, once in transit to Yu's planet, and once while crashing into Revanna on their return.) (Summit, Last Stand)
- Jalen: Female host. Caught SG-1's distress signal and came to render assistance after they rode the asteroid through Earth. (Failsafe)
- Korra: A spy in Sokar's ranks, who feared discovery and fled to PJ6-877, where Aris Boch (the bounty hunter) tracked him dow and tried to use SG-1 to capture him. They freed him (and Boch) instead.(Deadman Switch)
- Martouf/Lantash X: Mate to Jolinar for more than 100 years. Transferred his affections to Sam after Jolinar died. Fairly high-ranking among the Tok'ra, by all appearances. Turned into a zatarc and then killed in Divide and Conquer. The body was taken back to Vorash and held in stasis for several months, but eventually the Tok'ra decided that the damage was too great; Lantash would probably be unable to heal both himself and Martouf. Lantash was removed from Martouf, who died -- and was presumably studied for proof/evidence of zatarc-tampering. Lantash was held in a tank while he slowly healed, and moved with the rest of the Tok'ra to Revanna. When the Goa'uld attacked Revanna, Lantash's tank was destroyed, and he did the only thing he could to survive -- he entered Lt. Elliot's body, which was nearby, badly hurt by the attack. (Summit)
- It's possible that the choice to let Martouf die while saving Lantash was at least partly so that the Tok'ra could examine his brain tissue and further their zatarc research. (Summit)
- Persus: Supreme High Councilor of the Tok'ra. Came to Earth to sign an official treaty with the US president that outlines a new alliance in the fight against the Goa'uld. (Divide and Conquer)
- Ren'al X: (Closed-captioning shows no apostrophe; I'm going with rdanderson.com's spelling, since I automatically pronounce "Renal" as "reenal", and associate it with kidneys.) Councilwoman who came to Earth to inform Hammond that the Tok'ra were safe after the evacuation of Vorash, but that there was no sign of SG-1 or Jacob/Selmak, and that Selmak was now officially regarded as a fallen war hero. (Enemies) She was part of the team that held Martouf's body in stasis, then chose to let him die in order to save Lantash. She headed the team that modified a chemical that SG-1 got from the Reol (the race of beings that emit a chemical substance that convinces other beings that they recognize and trust the Reol, from Fifth Man), making it work on Goa'uld as well, so that Daniel could use it to get close enough to release a poison that is meant to wipe out the ranking system lords. She died in the attack on Vorash. (Summit)
- Rosha/Jolinar of Malkshur: Mate to Lantash for more than 100 years. She once tried to overthrow a system lord but was defeated when Apophis joined the battle, and escaped during the slaughter of her armies. While escaping an ashrak (hunter/assassin), she invaded Sam. The ashrak found her and killed her anyway, and she made sure Sam survived her death. (In the Line of Duty) She had once been captive on Netu (Sokar's "Hell") but had escaped by seducing one of the guards. (Jolinar's Memories)
- Saroosh X/Selmak: Saroosh was at the edge of death, and talked Jacob into taking Selmak as a host, pointing out that "he is the oldest and wisest" of the Tok'ra. (Tok'ra, part 1/Tok'ra, part 2)
- Yosuuf/Garshaw of Belote: a leader of the Tok'ra, very powerful (Grand Counsel). She's the most hunted Tok'ra of all time.
Biology
- See Goa'uld biology for basics.
- Tok'ra are descended from the same queen -- Egeria, Roman goddess of fountains and of childbirth, who was an advisor to Numa Pompilius, a legendary ruler. She broke from the Goa'uld more than 2000 years ago and came to Earth to stop the Goa'uld from taking humans as slaves [let's just ignore how incredibly badly this screws up the timeline -- grr!]. Ra killed her after she founded the Tok'ra movement. (Upgrades)
- Like the Goa'uld, the Tok'ra pass on knowledge through genetic memory -- since they've been out of the Goa'uld gene pool for more than 2,000 years, they're out of the loop and need Goa'uld knowledge. (Upgrades)
- Tok'ra can leave a host's body without harming it (although it's difficult, and dangerous), and can jump from one host to another. (Tok'ra, part 2)
- The lifespan is double that of a normal human (at least; Goa'uld seem to be able to make a human body last about 400 years w/o a sarcophagus [Seth]), but with no sarcophagi and no forced hosts, population growth is zero to negative (Tok'ra, part 1).
Technology
- For the most part, the Tok'ra restrict themselves to Goa'uld technology, since they're infiltrators and being caught with anything else would mean exposure. See Goa'uld technology.
- Crystals: specifically, cave-forming crystals. Each one is designed to create a different kind of tunnel.
- small square: short, straight openings
- long rectangle: long straight tunnel
- diamond: tunnel that angles up to the surface
- Memory device: one part is implanted into a person's temple, and the other part touches it, activating full-sensory memories (Into the Fire). It can be adjusted for different settings of sensory responses (Jolinar's Memories).
- Warning system: long-range sensors detect incoming ships and send signals into deep space warning them away, in the event of a catastrophic attack. (Last Stand)
- Zatarc-detecting device: Based on a modified memory device, it can compare subconscious memories with conscious ones to see if someone's lying even without being aware of it. The assumption is that that sort of lie implies tampering by the Goa'uld, meaning that someone has become a zatarc.
Language
- See Goa'uld Language
Asgard (culture, biology, technology, language)
Culture
- Appeared to humans as the Norse gods, and brought a group of humans to a safe world, Cimmeria, to allow them to evolve w/o interference from the Goa'uld, under Thor's protection. When Daniel and Sam solved the riddle proving they were advanced enough to know the truth, Thor appeared to them from his ship the Biliskner in his true form: a Roswell Gray. He said he was the Supreme Commander of the Asgard Fleet. (Thor's Chariot)
- Thrudvang is Thor's home in the stars. (Thor's Hammer)
- They have a treaty with the Goa'uld (the Protected Planets Treaty), and worlds under their protection can't be invaded by the Goa'uld. But they're largely bluffing about enforcing it; they're caught up in a war against a far more powerful enemy in their own galaxy, and much though they'd like to protect people in our galaxy from the Goa'uld, they can't devote much in the way of resources to do so. (Fair Game)
- The Asgard have several planets under their protection:
- The High Council of Asgard designated Cimmeria a safe world for developing sentient species by unanimous decree, era 40.73.29. (Thor's Hammer)
- Earth -- included in the Protected Planets Treaty to keep us from being wiped out by Goa'uld invasion, although the protection doesn't extend to anyone travelling offworld. (Fair Game)
- PX3-595 is an Asgard protected planet. The natives, known as Tiernods, are primitive, and hide from predators in caves, using an Asgard device to vanish. (Shades of Grey)
- K'tau (a part of the Protected Planets Treaty). The Asgard "contact" is Freyr, whom the natives worship as the god of sun and rain. (Red Sky)
- The Replicators are the enemy that is more dangerous than the Goa'uld. They were discovered on an isolated planet and brought aboard an Asgard ship for study. They infested the ship, feeding off the metals. They used the metals/alloys to replicate, increasing their numbers incredibly fast and becoming a plague on the galaxy. They have an extremely high learning ability, and are capable of functioning both independently and as a group with a single purpose. (Nemesis)
- The Asgard world Othala is in the galaxy of Ida. (The Fifth Race)
- The Asgard speak many languages, and have been studying humans very closely for a long time. (The Fifth Race)
- Thor, in particular, is exceedingly fond of Jack, repeatedly tapping him for important missions (Shades of Grey, Nemesis). He also named his car -- er, brand-new, most-advanced-ever ship after him (The O'Neill, in Small Victories).
- Ruled by a High Council.
- The council meets in a *huge* chamber, large enough to cause multiple echoes. (Red Sky)
- At least four Asgard sit on the council; there are enough seats for seven, so possibly only a quorum is necessary to make "minor" decisions. (Red Sky, Failsafe)
- At least some councillors (possibly higher-ranking ones?) wear jewellry -- pendants that are possibly badges of office. (Red Sky)
- The council spokesperson (possibly highest-ranking) -- so far, always Freyr -- sits in a chair bathed in purple light. (Red Sky, Failsafe)
Biology
- Longevity: completely unknown. If Thor is really the same Thor who brought people to Cimmeria, he's at least 1,000 years old. But it's also possible that the supreme commander of the Asgard fleet sort of inherits the position of protector of Cimmeria -- but from what Thor said, seems more likely he's really that old.
Technology
- Ships that travel incredibly much faster than light, through hyperspace; can travel from one end of the galaxy to another "in no time". (Small Victories)
- Kickass transporters on their ships; the ship can't be between the transporter and the object, but they can transport people/things into or out of inside buildings or whatever. (first show up in Thor's Chariot; limitations appear in Nemesis)
- Ships that can avoid detection by satellites and telescopes. (Fair Game)
- The Biliskner, Thor's Asgard ship, is powered by four neutrino ion generators. It uses a molecular transportation device which was disabled in one direction to prevent escape, and was destroyed on entering Earth's atmosphere. (Nemesis)
- The O'Neill was the first ship designed solely to fight the Replicators. It had a hull of carbon, trinium, and naquadah, and was the most advanced technological creation of the Asgard. Sam blew it up. (Small Victories)
- Device that turns people invisible when attached (and presumably turned on, although no obvious mechanism to do so). Once the device is removed (even held in hand), they're visible again. (Shades of Grey)
- Holographic communicators to allow face to face contact that function over incredible distance, including between galaxies. (Nemesis, Red Sky)
- The technology to repair a star that has been poisoned with heavy elements. (Red Sky)
Language
- Completely unknown
Tollan (culture, biology, technology, language)
Culture
- Arrogant bastards. (Enigma, Pretense, Shades of Grey)
- Clothing tends toward dark neutrals, particularly greys, for both men and women. (Between Two Fires)
- Science has advanced far beyond Terran science; they're about 800 years ahead of us, having never gone through a dark age (ignoring the fact that the dark ages weren't that dark...) (Enigma)
- Tollans have implants in their wrists/forearms that are used to monitor their health (each has a monitoring device they can use to check their implants, which stores a record of their health data). The implants are connected to a central system as well; if there's a problem, health officers are dispatched immediately. Normal response time is less than five minutes. (Between Two Fires)
- Sher-mal: Legendary Tollan figure similar to an angel, said to appear at the moment of death and take you to her dwelling in the stars. (Enigma)
- The Tollans don't trust more primitive cultures to be able to handle technology, after a neighboring planet wiped itself out with the technology the Tollans had offered (and managed to destabilize the Tollans' homeworld's orbit, to boot). They've developed an iron-clad Prime Directive as a result (without calling it that). (Enigma) But if their world is threatened, they're willing to look past the "prime directive" if need be -- they offered ion cannons to Earth in exchange for help while they were being suborned by the Goa'uld Tanith. (Between Two Fires)
- Travel by ship as well as by stargate (Enigma, A Hundred Days, Tangent)
- Laws/Security/Crime:
- Legal system involves "triad", a ceremony of justice similar to a trial, in which two "seekers" (defendants) select "archons" (attorneys) to represent them until a decision is reached by a neutral third neutral archon. A moderator presides over the proceedings, and renders judgement after the three archons vote. (Pretense)
- Security forces (who always seem to be wearing some sort of leather getup on Tollana) can use the health implants to track people, although under ordinary circumstances that's illegal. (Between Two Fires)
- Violent crime is almost unknown among the Tollan; Narim can't even remember another murder occurring. Their security system keeps crime from happening; mostly what slips through are "crimes of indiscretion," whatever that actually means. (Between Two Fires)
- The records of all Curia meetings were public, and inviolate by custom and law -- although that didn't stop the Curia from altering them when need be. (Between Two Fires)
- Government deceit of the people is considered a more heinous crime than murder; to Narim, such deception is unthinkable. (Between Two Fires)
- Only the highest ranking members of the Curia would have access to the security system in the building where Travell's office is located. (Between Two Fires)
- An official protest of Tollan policy is filed with every branch of every level of government, making it impossible to erase without a vast conspiracy. (Between Two Fires)
- Worlds:
- Their original homeworld, Tollan, had had no living animals for generations. It was destroyed by natural causes (volcanoes, orbital instability), and they moved to a new one, which they cleverly named Tollana. (Enigma)
- Tollana was attacked by Tanith after SG-1 and Narim sabotaged his plans to gain highly destructive bombs from the Tollans. The Tollan stargate was destroyed in the attack, and the Tollans were forced to flee in ships, hoping to escape the Tanith's ha'tak vessel. (Between Two Fires)
Known Tollans:
- Narim: One of the ten Tollan left behind on their original homeworld to seal the stargate and wait to be picked up; saved by SG-1. Is slightly less arrogant than the others, mainly because he's got a crush on Sam and wants to keep in her good graces. Has an orange tabby named Schroedinger that Sam gave him. (Enigma, Pretense) Turns out to be a stalker-boy; he used Sam's voice as the voice of his house computer, much to Sam's surprise. Was honestly horrified at the thought that his government might be acting without the public's knowledge, and for all that he clearly wasn't used to making these sorts of decisions, did the right thing and risked his planet's and his people's utter destruction by sabotaging the bombs the Tollan high council were building for Tanith. Possibly died in the resulting attack/escape attempt. (Between Two Fires)
- Omoc X: Leader of the ten Tollan left behind on their original homeworld to seal the stargate and wait to be picked up; saved by SG-1. Arrogant as hell. (Enigma) Murdered by the rest of his own High Council when he refused to go along with collaborating with the Goa'uld. (Between Two Fires)
- Travell: High Chancellor, very good at turning down Jack's requests for tech. Head of the Curia, the Tollan's highest governing body. (Pretense, Shades of Grey) Wound up collaborating with Tanith -- to the point of being involved in Omoc's murder -- in an attempt to save her world, but failed when SG-1 and Narim sabotaged the bombs the Tollans were building. Possibly dead in the subsequent attack on Tollana. (Between Two Fires)
Biology
- Seem to be baseline human; what sets them apart is their culture and technology.
Technology
- Detachment device, worn around the chest, suppresses a Goa'uld's ability to silence his host, thus allowing each to speak at will, indicated by the red light for a symbiote, blue light for the host. (Pretense)
- Ion cannons, capable of destroying Goa'uld motherships. (Pretense) At least one Goa'uld has developed technology that can defend against the ion cannons, though. (Between Two Fires) It would take a minimum of 38 ion cannons to defend the entire earth. (Between Two Fires)
- Scanners that can disable any and all weaponry (at least projectile or energy weapons; unlikely that it affects things like knives/clubs).
- Ability to build their own stargate on their new world. (Pretense)
- Devices to produce unlimited energy, to alter molecular structure of solid matter (allowing them to pass through solid matter and to appear invisible), and to record emotions. (Enigma)
Language
- Triad: legal process, similar to a trial
- Archons: legal representatives, similar to attorneys
Nox (culture, biology, technology, language)
Culture
- The Nox are pacifists, not taking sides in the conflict between the Goa'uld and anyone else. They won't help the Goa'uld, but they won't hinder them, either.
- After SG-1 visited their world and brought the Goa'ulds' attention to bear, the Nox said they were going to bury the stargate, making return impossible.
- The Ritual of Life is a ceremony in which the dead can be revived. During the ceremony, the Nox are unable to maintain invisibility.
Biology
Technology
- The Nox possess a level of technology far above that of both Earth and the Goa'uld, including the ability to control molecular structure at will, creating the effect of invisibility. (The Nox, Pretense).
- Ability to dial stargate without using a DHD or computer, and without causing the kawoosh.
- Cities that float in the sky (The Nox).
Language
- Unknown
Ancients (culture, biology, technology, language)
The race who created the stargates. They left this part of the universe (our galaxy, the Asgards' galaxy) long ago, leaving behind their technology, their allies (Asgard, Nox, Furlings), and their knowledge (the Place of Our Legacy, The Fifth Race). Their language has similarities to Latin.Culture
- Teachers who willingly shared their knowledge.
- At one point, on one colony world, there was a catastrophe/cataclysm of some sort, and the Ancients tried to create a time-travel device to circumvent it. They failed; it caused a short-term continuous loop. In the end, they gave up, shut it down, and let the end come. They left behind the equivalent of 400 pages of text on the walls surrounding an altar near the stargate, including a planetary history and description of the device. The translation revealed that P4X-639 was once a colony of the Ancients. (Window of Opportunity)
Biology
- Unknown
Technology
- Stargates
- Time-looping device (Window of Opportunity)
Language
- Cruvas: wrong. ("There is nothing cruvas with me." -- The Fifth Race)
- Cozars: legs. ("You've got to bend your cozars." -- The Fifth Race)
- Domavatus vestul motabilium: Master of an uncertain past (Window of Opportunity)
- Eetium: yes or understood. ("Understood? Eetium, Sir." -- The Fifth Race)
- Egoo deserdi asordo. Comdo asorda. (Jack requesting help from the Asgard -- The Fifth Race)
- Egoo indeeo navo lochus: "I need a new location." (The Fifth Race)
- Euge: ("Good") (The Fifth Race)
- Fallatus: ability. ("Apparently I have lost the fallatus to speak properly." -- The Fifth Race)
- Fron: mind, brain. ("I'm just looking at it and the words pop right into my fron." -- The Fifth Race)
- Feggus: finished, done. ("No, not yet! I'm not feggus!" -- The Fifth Race)
- Hic qua videeum: The Place of our Legacy (The Fifth Race)
- Noo ani anqueetus: "We are the Ancients" (The Fifth Race)
Others (culture, biology, technology, language)
A formerly humanoid race, which has ascended en masse to a higher plane of existence, manifesting as energy. They were thought to have left the galaxy, but still seem to be hanging around, in respectable numbers.Culture
- Ideology is Tollan-like: they refuse to give less-advanced races any help for fear that the help (technology, knowledge) might be misused; better that a younger race be wiped out or enslaved than that happen. (Ascension)
- Those among their own kind who break the rules against helping less-advanced races, either by giving them tech or moving them along the path to the next plane of existence (their most sacred rule; specifically: "Do not accelerate the ascension of those beneath") are banished. Oma Desala was banished to Kheb; Orlin was banished to Velona. (Ascension)
- Capable of deciding to break their own rules if it's a group decision, meant to repair damage done by someone else. (Ascension)
Known Others:
- Oma Desala: A rogue, who helped members of lesser races to advance more quickly. She took up residence on Kheb (probably banished there by her own kind), and established a temple meant to guide people on to the next plane of existence. Eventually Kheb became a religious byword among the Jaffa; the Goa'uld were terrified of it (Oma didn't suffer Goa'uld gladly) and forbade any mention, but in secret Jaffa whispered of how a dying Jaffa could go to Kheb and find peace. Amaunet, knowing no Goa'uld would think to look there, hid the Harsesis child on Kheb, and Oma took over his care. When SG-1 and Apophis found out and each moved in to take the child, Oma wiped out several thousand Jaffa and took the baby through the stargate, abandoning Kheb. (Maternal Instinct) She accelerated his physical development through nanites, and unlocked strong mental powers as well as she taught him her ways. (Absolute Power)
- Orlin: A rogue who gave advanced weaponry to the people of Velona to save them, only to watch as they later tried to conquer all of their neighbors. The rest of his kind wiped them out. He was banished to remain on that world, alone, where he stayed for hundreds of years until SG-1 arrived. He fell for Sam as she was trying to figure out the tech left behind on the planet, and attempted to "share" with her (telepathic/empathic type of thing, a "sharing of spirit" rather than directly reading thoughts). When all he managed to do was knock her out, he followed her home, literally, and stalked her in the comfort of her own home, eventually giving up his ascendant status and becoming human to have a better chance with her. He created a perfect, huge emerald for her, then wound up building a baby stargate in her basement, escaping through it right before the military broke in to kill him. He went straight to Velona to stop the activation of the weapon he'd originally told the Velonans how to build. He gets shot but stops the activation, and as a reward his people help him to re-ascend. (Ascension)
Biology
- Used to be human, or at least humanoid. (Ascension)
- Learned to ascend to a higher plane of existence, where they exist as pure energy with the ability to do many things, not least control the forces of nature. (Ascension)
- Their energy forms can be invisible, or simulate a human form, or appear as glowy energy with trailing arms. (Maternal Instinct, Absolute Power, Ascension)
- They can return to corporeal form, but once they've done so they can't return to the energy form without assistance from the others -- they become mortal. (Ascension)
Technology
- Enough technological know-how to slap together a baby stargate from common items lying around Earth (although a hundred years ago, with no electronics, advanced metallurgy, or fiber optics, it would have been a different story). The small stargate is limited to one, one-way trip before it burns out. (Ascension)
- Knowledge of heavy-duty weapons of destruction. (Ascension)
Language
- unknown
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Miscellaneous
Full sets of medals
Jack | Hammond | Sam | JacobUse of nicknames, diminutives, etc.
Jack:
Samantha | Sam | Danny | Danny-boy | other-Daniel | "T" | other-Teal'c | other people
Sam:
Jack
Teal'c:
DanielSpeaking in unison -- Jack and Daniel Links
Military | Show-related | Mythology
Full sets of medals
Explanation of devices (worn on ribbons):
Bronze star: The bronze star represents participation in campaign or operations, multiple qualifications, or an additional award to any of the various ribbons on which authorized.Silver star: The silver star is worn in the same manner as the bronze star, but each silver star is worn in lieu of five bronze stars.
Bronze cluster: The bronze oak leaf cluster represents second and subsequent entitlements of awards.
Silver cluster: The silver oak leaf cluster is worn for the sixth, 11th, etc., entitlements or in lieu of five bronze oak leaf clusters.
The Valor Device: The "V" device represents valor and does not denote an additional award. Only one may be worn on any ribbon
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full sets of medals | use of nicknames, diminutives, etc. | speaking in unison | links
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full sets of medals | use of nicknames, diminutives, etc. | speaking in unison | links
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full sets of medals | use of nicknames, diminutives, etc. | speaking in unison | links
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Links
military | show-related | mythologyMilitary General military http://www.cdi.org/
(Center for Defense Information - an independent military research organization)http://www.janes.com/defence/glossary/
(Jane's defence glossary; Jane's is probably the premiere source for defense and aerospace info in the world)General Air Force http://www.af.mil
(main Air Force site)http://www.capnhq.gov/nhq/capnews/11-98/af.htm
(has a snapshot overview of the Air Force make-up as of 1998)http://afas.afpc.randolph.af.mil/ofcr-cpguide/New_Folder/attach.htm
(list of AF acronyms and abbreviations)http://afas.afpc.randolph.af.mil/afas/afas-main1.htm
(Officer assignments page -- Air Force Assignment System)http://www.arpc.org/
(Air Reserve Personnel Center)http://www.defenselink.mil/specials/fraternization/
(military policy on fraternization, with branch-specific sections)http://arpc.afrc.af.mil/dpssp/awards.htm
(awards and decorations)http://www.afpc.randolph.af.mil/awards/decs.asp?Mode=Graphics
(Air Force Ribbons Chart)http://www.colonels.hq.af.mil/
(Air Force Colonel Matters Office -- includes link to Colonels' Handbook)http://www.wpafb.af.mil/museum/
(US Air Force Museum)http://www.stratcom.af.mil/
(U.S. Strategic Command)http://www.spacecom.af.mil/hqafspc/
(Air Force Space Command)Education http://www.aetc.randolph.af.mil/
(Air Education and Training Command)http://www.au.af.mil/
(Maxwell Air Force Base, home of Air University)http://www.au.af.mil/au/awc/awchome.htm
(Air War College -- for Senior Service School courses [for lt. colonels and colonels])http://www.au.af.mil/au/cepme/college.htm
(College for Enlisted Professional Military Education)http://wwwacsc.au.af.mil/
(Air Command and Staff College -- for Intermediate Professional Military Training [primarily for majors and major selects])http://www.hurlburt.af.mil/usafsos/
(USAF Special Operations School)Military pay http://www.infoplease.com/ipa/A0004604.html
(U.S. Military Pay Grades)http://www.dtic.mil/perdiem/bahfaq.html
(basic allowances for housing; includes estimate of regular pay [including allowances])http://militarypay.dtic.mil/actives/pay/calc/index.html
(military pay calculator)http://www.opm.gov/oca/02tables/slst_loc.htm
(Pay rates for civilians in senior-level or scientific or professional positions)Department of Defense http://www.defenselink.mil/pubs/almanac/
(DoD Almanac; info on military organization, money, people, and forces & weapons)http://www.defenselink.mil/specials/fraternization/
(military policy on fraternization, with branch-specific sections)http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/index.html
(US military insignia, enlisted and officer)Other branches http://www.hqmc.usmc.mil/
(Headquarters Marine Corps)http://www.geocities.com/CapitolHill/5185/usmc.htm
(Donald J. Potts' USMC page: background on the Marines, plus a lot of links)http://64.77.44.2/H_CAT/00_CAT.HTM
(Marine Corps customs and traditions)http://www.torget.se/users/k/klix/grader_e.html
(insignia of the world -- links to insignia pages for almost every military organization you can think of)Military link sites http://members.aol.com/veterans/warlib6f.htm
(U.S. Air Force Veteran and Military sites -- huge list)http://www.au.af.mil/au/awc/awcgate/awcgate.htm
(AWC [Air War College] Gateway to Internet Resources)http://www.dtic.mil/
(Defense Technical Information Center)Show-related
(I know, these are thin, and getting thinner as I weed out dead links. That's because I hate spoilers, and going to show-related sites of any sort often results in being spoiled. If you've got links you want me to put here, let me know what they are and I'll add them.)Show canon http://www.rdanderson.com
(I consider this to be the source for SG info -- they do an amazing job)http://www.gateworld.net/ -- formerly scifiguide.net/stargate
(this would be the other main source -- also great stuff)http://www.site-street.com/members/coljackoneill/database4.html
(database of SG info -- reasonably thorough, although the site is fairly blinding)Languages http://129.100.142.50/sg-9cultures/gdict/Cover.html
(Goa'uld dictionary and who's who reference, although the latter doesn't seem to be working)Eps http://www.sg1archive.com/
(Stargate Episode Archive -- just what it says, eps to download. Files are in Windows Streaming Media (.asf) and sometimes in DivX avi.)Mythology General Mythology http://pantheon.org/
(the Encyclopedia Mythica)http://www.symbols.com/
(encyclopedia of Western symbols and ideograms)Egyptian Mythology http://www.egyptianmyths.com/
(Ancient Egypt: the Mythology)http://egyptmyth.com/
(Egyptian Mythology Today; click through a couple of pages and you get a page full of links to ancient Egyptian information)http://touregypt.net/gods1.htm
(Gods of Ancient Egypt)http://www.mythinglinks.org/afr~egy~myth.html
(Mythinglinks... -- this page is largely links to other sites, but she gives her reasons on why she's chosen them, which is helpful)http://www.kemet.org/glossary/introduction.html
(Kemet.org -- odd site, apparently by a temple where the ancient Egyptian gods are worshipped as the many names of Netjer, the One God of Ancient Egypt. But a nice big list, including Egyptian names, the Greek/Roman versions [which is largely what we get on SG -- even includes Harseisis!], and Wallis Budge's translations [usually wrong, but still well-known])
* Spelling note: Closed-captioning and rdanderson.com both say that Tau'ri is actually Tauri. I can't bring myself to take the apostrophe out; it just looks wrong to me without it. So for this one instance, I'm going with my personal quirk rather than the official ruling.
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